28 lines
546 B
C#
28 lines
546 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class TSVesselLegs
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{
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public bool isFlippedVarient;
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[Header("Idle Sprites")]
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public Sprite LegSprite_Idle_Down;
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public Sprite LegSprite_Idle_Right;
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public Sprite LegSprite_Idle_Up;
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[Header("Walk Sprites")]
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public Sprite LegSprite_Walk_Down;
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public Sprite LegSprite_Walk_Right;
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public Sprite LegSprite_Walk_Up;
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[Header("Walk2 Sprites")]
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public Sprite LegSprite_Walk2_Down;
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public Sprite LegSprite_Walk2_Up;
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}
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