30 lines
807 B
C#
30 lines
807 B
C#
using System.Collections;
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using UnityEngine;
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public class TS_ShelterLit : MonoBehaviour
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{
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[Header("-- References --")]
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[SerializeField]
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private GameObject BlackFade;
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[SerializeField]
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private AudioClip snd_noise;
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private void Start()
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{
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LightworldMenu.Instance.CanOpenMenu = false;
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LightworldMenu.Instance.AllowInput = false;
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StartCoroutine(Cutscene());
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}
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private IEnumerator Cutscene()
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{
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yield return new WaitForSeconds(1.5f);
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BlackFade.SetActive(value: false);
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CutsceneUtils.PlaySound(snd_noise);
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LightworldMenu.Instance.CanOpenMenu = true;
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LightworldMenu.Instance.AllowInput = true;
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PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game;
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}
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}
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