382 lines
44 KiB
JSON
382 lines
44 KiB
JSON
{
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"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-甲 《项目介绍》",
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"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》",
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"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
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"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
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"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
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"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
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"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样?\n此外,如果Asgore也掉入了暗世界\n会怎样?",
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"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
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"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
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"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
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"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
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"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
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"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
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"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
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"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
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"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
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"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
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"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
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"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
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"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
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"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
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"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
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"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!",
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"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分",
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"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
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"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
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"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
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"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
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"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
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"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
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"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
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"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
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"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
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"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
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"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
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"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
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"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
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"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
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"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
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"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
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"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
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"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
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"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
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"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
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"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
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"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
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"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
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"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
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"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
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"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
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"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
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"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
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"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
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"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
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"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
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"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
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"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "文本音量",
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"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
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"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
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"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
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"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
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"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
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"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
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"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
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"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
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"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "调整该值会很有趣哦。",
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"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
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"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
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"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
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"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
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"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。",
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"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
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"LevelSetup-level10-169-State-1": "城堡镇",
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"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
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"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
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"LevelSetup-level2-1866-State-1": "[已删除]",
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"LevelSetup-level2-1866-Details-1": "在主菜单",
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"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
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"LevelSetup-level23-207-State-1": "学校用品柜",
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"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
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"LevelSetup-level3-213-State-1": "Sans和???????的家",
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"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
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"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
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"LevelSetup-level32-343-State-1": "城堡镇",
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"LevelSetup-level33-93-State-1": "避风港外",
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"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
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"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
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"LevelSetup-level34-106-State-1": "避风港内",
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"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
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"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
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"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
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"LevelSetup-level38-114-State-1": "致谢名单",
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"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
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"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
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"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
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"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
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"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
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"LevelSetup-level41-20-State-1": "错误!未知的场景",
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"LevelSetup-level41-20-Details-1": "错误!未知的地方",
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"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
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"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
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"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
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"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
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"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
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"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
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"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
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"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
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"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
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"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
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"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
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"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
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"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "导演、作曲、程序、编剧、2D/3D艺术\n\n“我好怀念我的低多边\n形ps1复古艺术独立恐怖\n游戏...”",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>作曲</size>\n<size=24>(角色贴图由Sooski创作)</size>\n\n“为这个项目作曲能让\n更多人听到我的音乐。\n这是是我的荣幸。\n继续做你喜欢的事情吧,\n感谢你的聆听!”",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>作曲</size>\n<size=24>(角色贴图由Sooski创作)</size>\n\n“这种形态— 这种可怕的形态... \n我总有一天会挣脱的!!\n\n同时,我诚挚的感谢你,\n感谢你给了我们这个小世界\n一个机会——这里的景色和声音,\n这里的高潮和低谷。\n有时间一定要再回来哦...\n\n我们创造、创造、再创造,\n永不停歇!!”",
|
||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
|
||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
|
||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
|
||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
|
||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
|
||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
|
||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
|
||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
|
||
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
|
||
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性<br>伤害",
|
||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
|
||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
|
||
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
|
||
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
|
||
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
|
||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
|
||
"Reflecting-sharedassets2.assets-517-LogName-1": "反思",
|
||
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串",
|
||
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯",
|
||
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯",
|
||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击",
|
||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
|
||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
|
||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
|
||
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
|
||
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">治安官</link>",
|
||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
||
"TextMeshPro-level38-103-m_text-1": "<color=#222222>- 酷炫工具开发者 -</color>\nJuju Adams\n\n<color=#222222>- 程序助理 -</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>- 音乐助理 -</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>- 跨平台开发 -</color>\nSarah O' Donnell",
|
||
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||
"TextMeshPro-level38-105-m_text-1": "<color=#222222>- 游戏测试 -</color>",
|
||
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现有任何贡献者未被列出,请通过Discord平台与我们联系!",
|
||
"TextMeshPro-level38-108-m_text-1": "<color=#222222>- 《传说之下》角色设计 -</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>- 像素画协助 -</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||
"TextMeshPro-level38-109-m_text-1": "<color=#222222>- 日语贴图绘制 -</color>\n256graph\n\n<color=#222222>- 翻译支持 -</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||
"TextMeshPro-level38-110-m_text-1": "<color=#222222>- 质量监督 -</color>\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n",
|
||
"TextMeshPro-level38-111-m_text-1": "<color=#222222>- 特别鸣谢 -</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n",
|
||
"TextMeshPro-level38-112-m_text-1": "\nToby Fox著",
|
||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>- 美工 -\n- 动画 -</color>\nTemmie Chang\n\n<color=#222222>- 主创团队 -</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>- 场景美术设计 -</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>- 暗世界服装设计 -</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>- 动画助理 -</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>- 程序设计支持 -</color>\nGregg Tavares\n\n<color=#222222>- 杰出测试员 -</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>- 译者 -</color>\nKeiko Fukuichi",
|
||
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
|
||
"TextMeshPro-level48-20-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n这是一款《三角符文》同人游戏,\n目前仍处于开发阶段。\n\n三角符文正式版发布后,\n还请务必去看看它,支持它!",
|
||
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
|
||
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
|
||
"TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带",
|
||
"TextMeshProUGUI-level0-1349-m_text-1": "继续",
|
||
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
|
||
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
|
||
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
|
||
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
|
||
"TextMeshProUGUI-level0-1363-m_text-1": "0",
|
||
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
|
||
"TextMeshProUGUI-level0-1365-m_text-1": "是",
|
||
"TextMeshProUGUI-level0-1368-m_text-1": "金钱:0",
|
||
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
|
||
"TextMeshProUGUI-level0-1374-m_text-1": "EXP:0",
|
||
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
|
||
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
|
||
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
|
||
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
|
||
"TextMeshProUGUI-level0-1388-m_text-1": "物 品 ",
|
||
"TextMeshProUGUI-level0-1389-m_text-1": "1",
|
||
"TextMeshProUGUI-level0-1392-m_text-1": "状 态 \n",
|
||
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
|
||
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
|
||
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
|
||
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
|
||
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
|
||
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
|
||
"TextMeshProUGUI-level0-1405-m_text-1": "10",
|
||
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
|
||
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
|
||
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
|
||
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
|
||
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
|
||
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
|
||
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
|
||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||
"TextMeshProUGUI-level0-1434-m_text-1": "2025/03/13 测试版构建",
|
||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
|
||
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
|
||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
|
||
"TextMeshProUGUI-level0-1450-m_text-1": "8",
|
||
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
|
||
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
|
||
"TextMeshProUGUI-level0-1460-m_text-1": "升级需:10",
|
||
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
|
||
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
|
||
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
|
||
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
|
||
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
|
||
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
|
||
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
|
||
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
|
||
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
|
||
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
|
||
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
|
||
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
|
||
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
|
||
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
|
||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
|
||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
|
||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
|
||
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
|
||
"TextMeshProUGUI-level0-1532-m_text-1": "电 话 ",
|
||
"TextMeshProUGUI-level2-1446-m_text-1": "按 任 意 键 继 续",
|
||
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
|
||
"TextMeshProUGUI-level2-1451-m_text-1": "||",
|
||
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
|
||
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
|
||
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
|
||
"TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。",
|
||
"TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟",
|
||
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
|
||
"TextMeshProUGUI-level2-1466-m_text-1": "交错深度连接",
|
||
"TextMeshProUGUI-level2-1468-m_text-1": "写于三角符文\n第三章第四章发售之前",
|
||
"TextMeshProUGUI-level2-1469-m_text-1": "无",
|
||
"TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
|
||
"TextMeshProUGUI-level2-1480-m_text-1": "日志",
|
||
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
|
||
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
|
||
"TextMeshProUGUI-level2-1487-m_text-1": "猜想",
|
||
"TextMeshProUGUI-level2-1488-m_text-1": "目标",
|
||
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
|
||
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
|
||
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
|
||
"TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
|
||
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
|
||
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
|
||
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
|
||
"TextMeshProUGUI-level2-1517-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
|
||
"TextMeshProUGUI-level2-1520-m_text-1": "“我是皇家暴发户,Wing Gambler!”",
|
||
"TextMeshProUGUI-level2-1525-m_text-1": "重要",
|
||
"TextMeshProUGUI-level2-1528-m_text-1": "按住<color=yellow>DELETE键</color>\n清空存档。",
|
||
"TextMeshProUGUI-level2-1540-m_text-1": "",
|
||
"TextMeshProUGUI-level2-1542-m_text-1": " 当前共有:1名用户登录",
|
||
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
|
||
"TextMeshProUGUI-level2-1550-m_text-1": "制作组",
|
||
"TextMeshProUGUI-level2-1553-m_text-1": "请输入文字...",
|
||
"TextMeshProUGUI-level2-1559-m_text-1": "按 Z 开始\n按 X 返回",
|
||
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
|
||
"TextMeshProUGUI-level2-1566-m_text-1": "(每次花费10$)",
|
||
"TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博",
|
||
"TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
|
||
"TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||
"TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
|
||
"TextMeshProUGUI-level2-1602-m_text-1": "额外内容",
|
||
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
|
||
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
|
||
"TextMeshProUGUI-level2-1621-m_text-1": "-> 返回",
|
||
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
|
||
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
|
||
"TextMeshProUGUI-level2-1638-m_text-1": "->",
|
||
"TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局",
|
||
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
|
||
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
|
||
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
|
||
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
|
||
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
||
"TextMeshProUGUI-level50-1573-m_text-1": "四月十四日",
|
||
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(幸好)</link>",
|
||
"TextMeshProUGUI-level50-1575-m_text-1": "治安官长镜头",
|
||
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>真·内容更新1</color>\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等!!",
|
||
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
|
||
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
|
||
"TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "占位符",
|
||
"TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "成员名",
|
||
"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
|
||
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "连接故障",
|
||
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "无物之声",
|
||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "反思",
|
||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "怪物是弱小的",
|
||
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "成功找到宿主",
|
||
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* 我招谁惹谁了?????",
|
||
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "实验设计",
|
||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
|
||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。",
|
||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中,我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限,我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下,宿主很快死亡,我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短,我们仍通过多次模拟,成功探索了环境,并绘制出了通用地标图。\n\n实验过程中,获得如下<I>宝贵</I>发现:\n\n1)模拟环境稳定,始终呈现深秋小镇的形态;\n2)经多轮验证确认:模拟环境内的可观测实体仅有人类与怪物两类,尚未记录到其他生命形式;\n3)现有数据表明:怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据,该猜想尚未达统计学显著标准,无法定论。\n\n有一点非常有趣:三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白:这到底是什么原理?这些记忆数据是怎么获取的?模拟实验失控了吗?是否还有更多秘密没有被揭晓?",
|
||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初,我们担心无法正常生成看到的环境,但幸运的是,事实并非如此。但不知为何,储物间始终无法正常生成。\n有意思,模拟实验进行了这么长时间,我们从未干预过KRIS的行为。为什么会突然出现这种变化?\n\nKRIS又到了“视界”之外。这次,KRIS醒来时,我们没有遇到模拟崩溃的问题。相反,我们见到了一个更加奇特的环境。与此同时,KRIS的外表也发生了许多变化。\n\n先前,KRIS穿着一件简单的黄绿色毛衣,现在却身着一整套盔甲。继续探索时,还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常,其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的,而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看,显然,模拟器至少正在生成两个独立世界,可能还会生成更多的世界。",
|
||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前,我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同,我再也不孤独了。\n\n没断网的时候,我成功进入了模拟环境。现在,他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复,我一定要让他们好好见识一下:那些被严令禁止的实验,究竟能带来多少惊人的发现!我都等不及告诉他们了!",
|
||
"TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多,获得的相关知识也越来越丰富,但总感觉我们的研究视角存在根本性错误。\n\n最近,我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大,获取的知识也将指数增长!\n\n但话说回来,我们为什么要关心这个?\n\n这样的发现并不能左右大局。在象棋中,卒子过河学会横走,并不是什么值得骄傲的事情。\n\n我觉得,我们错过了更重要的东西。",
|
||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中,我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究:如果选择一个弱小的怪物作为宿主来操控,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常作息,并像往常一样遵循它的作息。到了第三天,这个实体筋疲力尽,晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验,但他们根本不听。\n要我说,他们就是怂了。",
|
||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "经过多次模拟迭代和无数努力,我们终于为容器找到了一个理想人选!身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察:在容器没有宿主干预的情况下,模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质:\n\n在前几次迭代中,当“Kris”受到宿主影响并模仿其日常生活时,我们没有发现其同伴行为有任何明显的差异;此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。",
|
||
"TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线,而是毫无规律地迭代,则需要进行进一步的实验。",
|
||
"TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "<size=40>规划</size>\n既然已经决定要做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及,写一写日志,记录玩家进行的其他猜想实验。",
|
||
"TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||
"TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "<size=40>未来</size>\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,\n继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!好耶!!",
|
||
"TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "<size=40>缘起</size>\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”\n一个猜想。\n\n<size=40>发展</size>\n随着开发的进行,大家陆续提出了各种猜想,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。",
|
||
"TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "“项目介绍”",
|
||
"TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "“范围膨胀”",
|
||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "“实验发现”",
|
||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "“更加黑暗”",
|
||
"TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1)在无宿主控制的情况下,进行多次模拟。将所有重复事件或行为绘制成图表,并在无干扰的情况下跟踪模拟器运行状态。\n\n2)进行单次长时间模拟,据此推断较长时间模拟的迭代原理,并在实验期间监测问题。\n\n3)寻找合适的实体。要求实体在不进行过多干预的情况下,促进宿主控制。",
|
||
"TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "预期结果",
|
||
"TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "实验日志-00-甲",
|
||
"TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "实验日志-01-甲",
|
||
"TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "实验日志-00-乙",
|
||
"TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "实验日志-01-乙",
|
||
"TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主",
|
||
"TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!",
|
||
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
|
||
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
|
||
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
|
||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
|
||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。",
|
||
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主"
|
||
} |