DRHPS/code-csharp/en_US/BattleEnemyAttack.cs
2025-04-08 11:31:35 +08:00

18 lines
625 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "ATTACK", menuName = "Deltaswap/Battle/EnemyAttack", order = 0)]
public class BattleEnemyAttack : ScriptableObject
{
[Header("- Attack Settings -")]
public GameObject AttackPrefab;
[Header("-1 will make the attack last forever, allowing the battle script to take over.")]
public float AttackTime = 7.5f;
[Header("Will fade away all enemies and party members, good for wide attacks")]
public bool FadeCharactersAway;
[Header("Will destroy every child in bullet holder on attack end")]
public bool ClearBulletHolderChildren;
}