27 lines
582 B
C#
27 lines
582 B
C#
using UnityEngine;
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public class Enemy_TargetSelectionGlow : MonoBehaviour
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{
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public bool CurrentlyTargetted;
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[SerializeField]
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private bool PreviousTarget;
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[SerializeField]
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private Animator GlowAnimator;
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private void Update()
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{
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if (PreviousTarget != CurrentlyTargetted)
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{
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PreviousTarget = CurrentlyTargetted;
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GlowAnimator.SetBool("Targetted", CurrentlyTargetted);
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}
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}
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public void PlayGlowSpecializedAnimation(string anim)
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{
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GlowAnimator.Play(anim);
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}
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}
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