24 lines
748 B
C#
24 lines
748 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class NewMainMenu_PostitNoteManager : MonoBehaviour
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{
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[SerializeField]
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private List<Sprite> PossiblePostitNotes = new List<Sprite>();
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[SerializeField]
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private MeshRenderer[] PostitNotes;
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private void Awake()
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{
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MeshRenderer[] postitNotes = PostitNotes;
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foreach (MeshRenderer obj in postitNotes)
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{
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int index = Random.Range(0, PossiblePostitNotes.Count);
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obj.material.mainTexture = PossiblePostitNotes[index].texture;
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obj.material.SetTexture("_EmissionMap", PossiblePostitNotes[index].texture);
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PossiblePostitNotes.Remove(PossiblePostitNotes[index]);
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}
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}
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}
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