DRHPS/code-csharp/en_US/SPR3D_Scrolling.cs
2025-04-08 11:31:35 +08:00

23 lines
471 B
C#

using UnityEngine;
public class SPR3D_Scrolling : MonoBehaviour
{
private Renderer rend;
private Vector2 savedOffset;
public float scrollSpeed;
private void Start()
{
rend = GetComponent<Renderer>();
}
private void Update()
{
float x = Mathf.Repeat(Time.time * scrollSpeed, 1f);
Vector2 value = new Vector2(x, 0f);
rend.sharedMaterial.SetTextureOffset("_MainTex", value);
}
}