66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using UnityEngine;
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public class SPR_CopyRenderer : MonoBehaviour
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{
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[Header("-- Variables --")]
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[SerializeField]
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private SpriteRenderer Renderer;
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[SerializeField]
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private SpriteRenderer Target;
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[Space(10f)]
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[SerializeField]
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private bool Enabled = true;
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[Space(10f)]
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[Header("-- Optional --")]
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[SerializeField]
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private SpriteMask RenderMask;
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[Header("-- Player Specific --")]
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[SerializeField]
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private bool TargetPlayer;
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private SpriteRenderer StoredSpriteRenderer;
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private void LateUpdate()
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{
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if (!Enabled)
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{
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return;
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}
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if (!TargetPlayer)
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{
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if (Target != null)
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{
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if (Renderer != null)
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{
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Renderer.sprite = Target.sprite;
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}
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if (RenderMask != null)
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{
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RenderMask.sprite = Target.sprite;
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}
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}
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}
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else
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{
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if (!(PlayerManager.Instance != null))
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{
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return;
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}
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if (StoredSpriteRenderer == null)
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{
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StoredSpriteRenderer = PlayerManager.Instance._PAnimation.GetComponent<SpriteRenderer>();
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return;
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}
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Renderer.sprite = StoredSpriteRenderer.sprite;
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if (RenderMask != null)
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{
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RenderMask.sprite = StoredSpriteRenderer.sprite;
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}
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}
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}
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}
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