390 lines
14 KiB
C#
390 lines
14 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class NewMainMenu_HypotheticalSubMenu : MonoBehaviour
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{
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public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();
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public TextMeshProUGUI MainText;
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[SerializeField]
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private List<int> BackgroundTextMaxCount = new List<int>();
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private int CurrentSelected;
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private int previousSelected = -1;
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[SerializeField]
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private List<Hypothesis> PlayableHypotheticals = new List<Hypothesis>();
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private bool wasEnabled;
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[SerializeField]
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private GameObject ConsoleMenu;
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[SerializeField]
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private NewMainMenu_Hypothetical_ContextMenu HypotheticalContextMenu;
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public Sprite noIconSprite;
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[SerializeField]
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private List<string> storedHypotheticalNames = new List<string>();
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[SerializeField]
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private TextMeshProUGUI HypotheticalName;
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[SerializeField]
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private TextMeshProUGUI HypotheticalTagline;
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[SerializeField]
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private Image HypotheticalIcon;
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private bool AllTextShown;
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public bool AllowInput;
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private void Awake()
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{
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PlayableHypotheticals.Insert(0, null);
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CachePrefabReturnedValues();
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
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backgroundTextLine.maxVisibleCharacters = 0;
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}
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UpdateUnlockedGamblingState();
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}
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private void Update()
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{
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if (!GonerMenu.Instance.GonerMenuOpen && AllowInput)
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{
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Down))
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{
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CurrentSelected++;
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CheckCurrentSelectedOutsideBounds();
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CheckUpdateScreenText();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Up))
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{
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CurrentSelected--;
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CheckCurrentSelectedOutsideBounds();
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CheckUpdateScreenText();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
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{
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SelectHypothetical();
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}
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if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel))
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{
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
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ConsoleMenu.SetActive(value: true);
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base.gameObject.SetActive(value: false);
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}
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}
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if (!wasEnabled && base.gameObject.activeSelf)
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{
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wasEnabled = true;
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AllowInput = true;
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CurrentSelected = 1;
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previousSelected = -1;
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StartCoroutine(ShowBackgroundText());
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CheckUpdateScreenText();
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UpdateUnlockedGamblingState();
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}
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}
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private void UpdateUnlockedGamblingState()
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{
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if (PlayerPrefs.GetInt("UnlockedGambling", 0) != 0)
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{
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return;
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}
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bool flag = true;
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foreach (Hypothesis playableHypothetical in PlayableHypotheticals)
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{
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if (playableHypothetical != null && playableHypothetical.HypotheticalReleased)
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{
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if (PlayerPrefs.GetInt("TimesPlayed_" + playableHypothetical.HypothesisName, 0) <= 0)
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{
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flag = false;
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break;
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}
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HypothesisGoal[] hypothesisGoals = playableHypothetical.HypothesisGoals;
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foreach (HypothesisGoal hypothesisGoal in hypothesisGoals)
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{
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if (PlayerPrefs.GetInt("HypothesisGoal_" + hypothesisGoal.GoalPlayprefName, 0) < hypothesisGoal.RequiredTasks)
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{
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flag = false;
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break;
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}
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}
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}
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if (!flag)
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{
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break;
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}
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}
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if (flag)
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{
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PlayerPrefs.SetInt("UnlockedGambling", 1);
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GonerMenu.Instance.ShowTip("主菜單似乎解鎖了某個選項...");
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}
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}
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private void OnDisable()
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{
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wasEnabled = false;
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previousSelected = -1;
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AllTextShown = false;
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ChangeMainText("", AllowAnimation: false);
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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backgroundTextLine.maxVisibleCharacters = 0;
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}
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}
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private void CachePrefabReturnedValues()
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{
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storedHypotheticalNames.Clear();
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foreach (Hypothesis playableHypothetical in PlayableHypotheticals)
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{
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if (playableHypothetical != null)
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{
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storedHypotheticalNames.Add(playableHypothetical.HypothesisName);
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}
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else
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{
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storedHypotheticalNames.Add("... Return");
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}
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}
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}
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private void SelectHypothetical()
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{
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if (PlayableHypotheticals[CurrentSelected] != null && !PlayableHypotheticals[CurrentSelected].HypotheticalReleased)
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{
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if (PlayableHypotheticals[CurrentSelected].HypotheticalReleased)
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{
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AllowInput = false;
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previousSelected = -1;
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
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StartCoroutine(SelectHypotheticalTimer());
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CheckUpdateScreenText();
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}
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else
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{
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
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}
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}
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else
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{
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AllowInput = false;
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previousSelected = -1;
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
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StartCoroutine(SelectHypotheticalTimer());
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CheckUpdateScreenText();
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}
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}
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private IEnumerator SelectHypotheticalTimer()
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{
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yield return new WaitForSeconds(0.5f);
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if (PlayableHypotheticals[CurrentSelected] != null)
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{
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HypotheticalContextMenu.CurrentHypothesis = PlayableHypotheticals[CurrentSelected];
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HypotheticalContextMenu.gameObject.SetActive(value: true);
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}
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else
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{
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
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ConsoleMenu.SetActive(value: true);
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base.gameObject.SetActive(value: false);
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}
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}
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private void CheckCurrentSelectedOutsideBounds()
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{
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if (CurrentSelected < 0)
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{
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CurrentSelected = PlayableHypotheticals.Count - 1;
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}
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if (CurrentSelected > PlayableHypotheticals.Count - 1)
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{
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CurrentSelected = 0;
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}
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuMove);
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}
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private void CheckUpdateScreenText()
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{
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if (previousSelected == CurrentSelected)
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{
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return;
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}
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previousSelected = CurrentSelected;
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string text = "";
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for (int i = 0; i < storedHypotheticalNames.Count; i++)
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{
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if (PlayableHypotheticals[i] == null)
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{
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if (CurrentSelected == i)
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{
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text += (AllowInput ? "<color=yellow>-> ... 返回</color>\n" : "<color=green>-> ... 返回</color>\n");
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HypotheticalName.text = "";
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HypotheticalTagline.text = "";
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HypotheticalIcon.sprite = noIconSprite;
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HypotheticalIcon.color = new Color(1f, 1f, 1f, 0f);
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}
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else
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{
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text += "... 返回\n";
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}
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}
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else
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{
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if (!PlayableHypotheticals[i].HypotheticalReleased)
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{
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continue;
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}
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bool flag = IsAllQuestsCompleted(i);
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string text2 = (flag ? "yellow" : "white");
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if (PlayableHypotheticals[i].HypothesisGoals.Length == 0 && PlayerPrefs.GetInt("TimesPlayed_" + PlayableHypotheticals[i].HypothesisName, 0) > 0)
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{
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text2 = "yellow";
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}
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if (CurrentSelected == i)
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{
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string text3 = (flag ? "#ffc478" : "#fffc78");
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if (PlayableHypotheticals[i].HypothesisGoals.Length == 0 && PlayerPrefs.GetInt("TimesPlayed_" + PlayableHypotheticals[i].HypothesisName, 0) > 0)
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{
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text3 = "#ffc478";
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}
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text += (AllowInput ? ("<color=" + text3 + ">-> " + storedHypotheticalNames[i] + "</color>\n") : ("<color=green>-> " + storedHypotheticalNames[i] + "</color>\n"));
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HypotheticalName.text = storedHypotheticalNames[i];
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HypotheticalTagline.text = PlayableHypotheticals[i].HypothesisTagline;
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HypotheticalIcon.color = new Color(1f, 1f, 1f, 1f);
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HypotheticalIcon.sprite = PlayableHypotheticals[i].HypothesisMenuSprite ?? noIconSprite;
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}
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else
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{
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text = text + "<color=" + text2 + ">" + storedHypotheticalNames[i] + "</color>\n";
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}
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}
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}
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text += "\n<size=42><color=red>> 以下猜想正在製作 <</size><color=grey>\n\n";
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for (int j = 0; j < storedHypotheticalNames.Count; j++)
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{
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if (PlayableHypotheticals[j] != null && !PlayableHypotheticals[j].HypotheticalReleased)
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{
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if (CurrentSelected == j)
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{
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text += (AllowInput ? ("<color=yellow>-> " + storedHypotheticalNames[j] + "</color>\n") : ("<color=green>-> " + storedHypotheticalNames[j] + "</color>\n"));
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HypotheticalName.text = storedHypotheticalNames[j];
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HypotheticalTagline.text = PlayableHypotheticals[j].HypothesisTagline;
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HypotheticalIcon.sprite = noIconSprite;
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HypotheticalIcon.color = new Color(1f, 1f, 1f, 1f);
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}
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else
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{
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text = text + "<color=grey>" + storedHypotheticalNames[j] + "</color>\n";
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}
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}
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}
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text += "\n<color=green>敬請期待!</color>";
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ChangeMainText(text, AllowAnimation: true);
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bool IsAllQuestsCompleted(int hypotheticalIndex)
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{
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HypothesisGoal[] hypothesisGoals = PlayableHypotheticals[hypotheticalIndex].HypothesisGoals;
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if (hypothesisGoals == null || hypothesisGoals.Length == 0)
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{
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return false;
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}
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HypothesisGoal[] array = hypothesisGoals;
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foreach (HypothesisGoal hypothesisGoal in array)
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{
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if (PlayerPrefs.GetInt("HypothesisGoal_" + hypothesisGoal.GoalPlayprefName, 0) < hypothesisGoal.RequiredTasks)
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{
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return false;
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}
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}
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return true;
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}
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}
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private IEnumerator ShowBackgroundText()
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{
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if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
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{
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List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
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while (!AllTextShown)
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{
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yield return null;
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foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
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{
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if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
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{
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finishedTexts.Add(backgroundTextLine);
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}
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else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
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{
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float num = 100 + Random.Range(-60, -10);
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backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
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backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
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}
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}
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if (CompareTextLists(finishedTexts, BackgroundTextLines))
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{
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AllTextShown = true;
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MonoBehaviour.print("all text shown");
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}
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}
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yield break;
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}
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foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
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{
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backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
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}
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}
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private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
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{
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if (list1.Count != list2.Count)
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{
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return false;
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}
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for (int i = 0; i < list1.Count; i++)
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{
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if (list1[i].text != list2[i].text)
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{
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return false;
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}
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}
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return true;
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}
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public void ChangeMainText(string text, bool AllowAnimation)
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{
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MainText.text = text;
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MainText.maxVisibleCharacters = text.Length;
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}
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private IEnumerator ScrollMainText()
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{
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yield return null;
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while (MainText.maxVisibleCharacters < MainText.text.Length)
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{
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float num = 600 + Random.Range(-120, 0);
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MainText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
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MainText.maxVisibleCharacters = Mathf.Clamp(MainText.maxVisibleCharacters, 0, MainText.text.Length);
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NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
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yield return null;
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}
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}
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}
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