DRHPS/code-csharp/en_US/Battle_TriggerOnCollide.cs
2025-04-08 11:31:35 +08:00

19 lines
440 B
C#

using UnityEngine;
public class Battle_TriggerOnCollide : MonoBehaviour
{
public Battle Battle;
[HideInInspector]
public bool HasBeganBattle;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player" && !HasBeganBattle)
{
HasBeganBattle = true;
BattleSystem.StartBattle(Battle, base.transform.position);
}
}
}