58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using UnityEngine;
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public class CameraManager : MonoBehaviour
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{
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public PlayerManager Player;
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public bool FollowPlayerX;
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public bool FollowPlayerY;
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public float CameraSpeed;
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private bool previousvfx;
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public AudioReverbFilter ReverbFilter;
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public static CameraManager instance;
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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AudioListener.volume = 0.4f;
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}
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private void Update()
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{
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if (!BattleSystem.CurrentlyInBattle)
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{
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MoveCamera();
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}
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if (Player == null)
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{
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Player = PlayerManager.Instance;
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}
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if (previousvfx != SettingsManager.Instance.GetBoolSettingValue("SimpleSFX"))
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{
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previousvfx = SettingsManager.Instance.GetBoolSettingValue("SimpleSFX");
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ReverbFilter.enabled = !SettingsManager.Instance.GetBoolSettingValue("SimpleSFX");
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}
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}
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private void MoveCamera()
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{
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if (FollowPlayerX)
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{
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base.transform.position = new Vector3(PlayerManager.Instance.transform.position.x, base.transform.position.y, -10f);
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}
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if (FollowPlayerY)
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{
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base.transform.position = new Vector3(base.transform.position.x, PlayerManager.Instance.transform.transform.position.y - 0.001f, -10f);
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}
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}
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}
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