17 lines
364 B
C#
17 lines
364 B
C#
using System;
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using UnityEngine;
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[Serializable]
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[CreateAssetMenu(fileName = "extraitem", menuName = "Deltaswap/ExtraItem", order = 0)]
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public class ExtraMenuItem : ScriptableObject
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{
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public string ItemTitle;
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public AudioClip DeveloperCommentary;
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[TextArea(10, 10)]
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public string ItemDescription;
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public GameObject Prefab;
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}
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