DRHPS/code-csharp/en_US/INT_SaveInt.cs
2025-04-08 11:31:35 +08:00

28 lines
504 B
C#

using UnityEngine;
public class INT_SaveInt : MonoBehaviour
{
public SaveManager SaveManager;
public string IntName;
public int IntValue;
public bool RunOnce;
private bool hasran;
public void RUN()
{
if (RunOnce && !hasran)
{
hasran = true;
SaveManager.SaveIntValue(IntName, IntValue);
}
if (!RunOnce)
{
SaveManager.SaveIntValue(IntName, IntValue);
}
}
}