DRHPS/code-csharp/en_US/NPCANIMATOR_ChangePlayerState.cs
2025-04-08 11:31:35 +08:00

17 lines
362 B
C#

using UnityEngine;
public class NPCANIMATOR_ChangePlayerState : MonoBehaviour
{
public PlayerManager Player;
private void PlayerState_Game()
{
Player._PlayerState = PlayerManager.PlayerState.Game;
}
private void PlayerState_Cutscene()
{
Player._PlayerState = PlayerManager.PlayerState.Cutscene;
}
}