117 lines
3.3 KiB
C#
117 lines
3.3 KiB
C#
using UnityEngine;
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public class NewMainMenuManager : MonoBehaviour
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{
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public enum MainMenuStates
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{
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None = 0,
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Title = 1,
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Console = 2,
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Hypothetical = 3,
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Logs = 4,
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Credits = 5,
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Extras = 6
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}
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public static NewMainMenuManager instance;
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[SerializeField]
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private GameObject FogCylinder;
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[SerializeField]
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private Light globalLight;
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public Animator CameraAnimator;
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public AudioSource MenuSource;
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public AudioClip SFX_MenuSelect;
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public AudioClip SFX_MenuMove;
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public AudioClip SFX_MenuDeny;
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public AudioClip SFX_MenuClick;
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public AudioClip SFX_ComputerBootOff;
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[SerializeField]
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private GameObject TitleMenu;
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[SerializeField]
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private GameObject ConsoleMenu;
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[SerializeField]
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private GameObject HypotheticalMenu;
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[SerializeField]
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private GameObject LogMenu;
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[SerializeField]
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private GameObject CreditMenu;
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[SerializeField]
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private GameObject ExtraMenu;
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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if (SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
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{
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Object.Destroy(FogCylinder);
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globalLight.shadows = LightShadows.None;
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}
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UI_LoadingIcon.ToggleLoadingIcon(showIcon: false);
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GonerMenu.CurrentActiveHypothesis = null;
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GonerMenu.RecoveringFromGameOver = false;
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LightworldMenu.Instance.CanOpenMenu = false;
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DarkworldMenu.Instance.CanOpenMenu = false;
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PartyMemberSystem.Instance.RemoveAllPartyMember();
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PlayerPrefs.SetInt("TimesPlayed", PlayerPrefs.GetInt("TimesPlayed", 0) + 1);
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}
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private void Update()
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{
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LightworldMenu.Instance.CanOpenMenu = false;
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DarkworldMenu.Instance.CanOpenMenu = false;
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}
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public void SetMainMenuState(MainMenuStates state)
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{
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switch (state)
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{
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case MainMenuStates.Console:
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TitleMenu.SetActive(value: false);
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ConsoleMenu.SetActive(value: true);
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CameraAnimator.Play("MainMenu_Camera_MonitorIdle");
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break;
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case MainMenuStates.Hypothetical:
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TitleMenu.SetActive(value: false);
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HypotheticalMenu.SetActive(value: true);
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CameraAnimator.Play("MainMenu_Camera_MonitorZoomIn", 0, 1f);
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break;
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case MainMenuStates.Logs:
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TitleMenu.SetActive(value: false);
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HypotheticalMenu.SetActive(value: true);
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CameraAnimator.Play("MainMenu_Camera_MonitorZoomIn", 0, 1f);
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break;
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case MainMenuStates.Credits:
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TitleMenu.SetActive(value: false);
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HypotheticalMenu.SetActive(value: true);
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CameraAnimator.Play("MainMenu_Camera_MonitorZoomIn", 0, 1f);
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break;
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case MainMenuStates.Extras:
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TitleMenu.SetActive(value: false);
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HypotheticalMenu.SetActive(value: true);
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CameraAnimator.Play("MainMenu_Camera_MonitorZoomIn", 0, 1f);
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break;
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case MainMenuStates.Title:
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break;
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}
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}
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}
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