DRHPS/code-csharp/en_US/NewMainMenu_LogContextMenu.cs
2025-04-08 11:31:35 +08:00

249 lines
8.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class NewMainMenu_LogContextMenu : MonoBehaviour
{
public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();
[SerializeField]
private List<int> BackgroundTextMaxCount = new List<int>();
[SerializeField]
private NewMainMenu_LogSubMenu logSubMenu;
[SerializeField]
private TextMeshProUGUI optionText;
private Coroutine currentMainTextWriting;
[SerializeField]
private GameObject AnnoyingAssLines;
private GameObject prefabStored;
[SerializeField]
private GameObject prefabHolder;
[SerializeField]
private AudioSource[] BackgroundNoiseToDisable;
private int CurrentSelected;
private int previousSelected = -1;
private bool simplesfx_on;
public CollectibleLog CurrentLog;
private bool AllTextShown;
private bool wasEnabled;
private bool AllowInput = true;
private void Awake()
{
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
backgroundTextLine.maxVisibleCharacters = 0;
}
}
private void Update()
{
if (AllowInput)
{
if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
{
SelectOption();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel))
{
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
logSubMenu.AllowInput = true;
base.gameObject.SetActive(value: false);
}
}
if (!wasEnabled && base.gameObject.activeSelf)
{
previousSelected = -1;
CurrentSelected = 0;
wasEnabled = true;
AllowInput = true;
StartCoroutine(ShowBackgroundText());
CheckUpdateScreenText();
SetupExtraContent();
}
if (prefabStored != null)
{
prefabStored.transform.localPosition = Vector3.Lerp(prefabStored.transform.localPosition, Vector3.zero, 5f * Time.deltaTime);
}
}
private void SelectOption()
{
AllowInput = false;
previousSelected = -1;
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
StartCoroutine(SelectOptionTimer());
CheckUpdateScreenText();
}
private IEnumerator SelectOptionTimer()
{
yield return new WaitForSeconds(0.5f);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
AudioSource[] backgroundNoiseToDisable = BackgroundNoiseToDisable;
for (int i = 0; i < backgroundNoiseToDisable.Length; i++)
{
backgroundNoiseToDisable[i].UnPause();
}
logSubMenu.AllowInput = true;
base.gameObject.SetActive(value: false);
}
private void CheckUpdateScreenText()
{
if (previousSelected != CurrentSelected)
{
previousSelected = CurrentSelected;
string text = "";
string[] array = new string[1] { "Return" };
for (int i = 0; i < array.Length; i++)
{
text = ((CurrentSelected != i) ? (text + array[i]) : (AllowInput ? (text + "<color=yellow>-> " + array[i] + "</color>") : (text + "<color=green>-> " + array[i] + "</color>")));
}
ChangeMainText(text, AllowAnimation: true);
}
}
private void SetupExtraContent()
{
AnnoyingAssLines.SetActive(value: false);
if (!(CurrentLog.LogPrefab != null))
{
return;
}
simplesfx_on = SettingsManager.Instance.GetBoolSettingValue("SimpleSFX");
if (CurrentLog.LogPrefab != null)
{
prefabStored = Object.Instantiate(CurrentLog.LogPrefab, prefabHolder.transform.position, Quaternion.identity);
prefabStored.transform.SetParent(prefabHolder.transform, worldPositionStays: false);
prefabStored.transform.localPosition = new Vector3(0f, -999f, 0f);
NewMainMenuManager.instance.MenuSource.PlayOneShot(CurrentLog.LogOpenSound);
}
if (CurrentLog.LogType == CollectibleLog.CollectibleLogType.Audio)
{
AudioSource[] backgroundNoiseToDisable = BackgroundNoiseToDisable;
for (int i = 0; i < backgroundNoiseToDisable.Length; i++)
{
backgroundNoiseToDisable[i].Pause();
}
}
previousSelected = -1;
CheckUpdateScreenText();
}
private void OnDisable()
{
wasEnabled = false;
AllTextShown = false;
ChangeMainText("", AllowAnimation: false);
AnnoyingAssLines.SetActive(value: true);
CameraManager.instance.ReverbFilter.enabled = true;
if (prefabStored != null)
{
Object.Destroy(prefabStored);
}
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
backgroundTextLine.maxVisibleCharacters = 0;
}
currentMainTextWriting = null;
}
private IEnumerator ShowBackgroundText()
{
if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
{
List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
while (!AllTextShown)
{
yield return null;
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
{
finishedTexts.Add(backgroundTextLine);
}
else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
{
float num = 100 + Random.Range(-60, -10);
backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
}
}
if (CompareTextLists(finishedTexts, BackgroundTextLines))
{
AllTextShown = true;
MonoBehaviour.print("all text shown");
}
}
yield break;
}
foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
{
backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
}
}
private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
{
if (list1.Count != list2.Count)
{
return false;
}
for (int i = 0; i < list1.Count; i++)
{
if (list1[i].text != list2[i].text)
{
return false;
}
}
return true;
}
public void ChangeMainText(string text, bool AllowAnimation)
{
optionText.text = text;
if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX") && AllowAnimation)
{
optionText.maxVisibleCharacters = 0;
if (currentMainTextWriting != null)
{
StopCoroutine(currentMainTextWriting);
}
currentMainTextWriting = StartCoroutine(ScrollMainText());
}
else
{
optionText.maxVisibleCharacters = text.Length;
}
}
private IEnumerator ScrollMainText()
{
yield return null;
while (optionText.maxVisibleCharacters < optionText.text.Length)
{
float num = 600 + Random.Range(-120, 0);
optionText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
optionText.maxVisibleCharacters = Mathf.Clamp(optionText.maxVisibleCharacters, 0, optionText.text.Length);
yield return null;
}
}
}