18 lines
343 B
C#
18 lines
343 B
C#
using UnityEngine;
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public class TRIG_PLAYSOUND : MonoBehaviour
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{
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public AudioSource Source;
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public AudioClip clip;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if ((bool)other.GetComponent<PlayerManager>())
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{
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Source.clip = clip;
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Source.Play();
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}
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}
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}
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