21 lines
531 B
C#
21 lines
531 B
C#
using UnityEngine;
|
|
|
|
public class TRIG_TOGGLEENABLEGAMEOBJECT : MonoBehaviour
|
|
{
|
|
public GameObject[] TargetGameobject;
|
|
|
|
public bool CollisonResult;
|
|
|
|
private void OnTriggerEnter2D(Collider2D other)
|
|
{
|
|
if ((bool)other.GetComponent<PlayerManager>())
|
|
{
|
|
GameObject[] targetGameobject = TargetGameobject;
|
|
for (int i = 0; i < targetGameobject.Length; i++)
|
|
{
|
|
targetGameobject[i].SetActive(CollisonResult);
|
|
}
|
|
}
|
|
}
|
|
}
|