44 lines
869 B
C#
44 lines
869 B
C#
using System.Collections;
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using UnityEngine;
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public class UprankVideoScene_Cutscene : MonoBehaviour
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{
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public Animator UprankAnimator;
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public INT_Chat CutsceneChatter;
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private void Start()
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{
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StartCoroutine(ChatRunDelay());
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}
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private void Update()
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{
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if (CutsceneChatter.FinishedText)
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{
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Object.Destroy(base.gameObject);
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}
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}
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private IEnumerator ChatRunDelay()
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{
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yield return new WaitForSeconds(9.5f);
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CutsceneChatter.RUN();
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}
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public void UprankAnim_Idle()
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{
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UprankAnimator.Play("Uprank_Idle");
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}
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public void UprankAnim_Shrug()
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{
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UprankAnimator.Play("Uprank_Shrug");
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}
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public void UprankAnim_HandsTogether()
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{
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UprankAnimator.Play("Uprank_HandsTogether");
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}
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}
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