DRHPS/code-csharp/en_US/BattleAttack_RudinnTrio_Bullet_Diamond.cs
2025-04-08 11:31:35 +08:00

23 lines
538 B
C#

using UnityEngine;
public class BattleAttack_RudinnTrio_Bullet_Diamond : MonoBehaviour
{
public float maxSpeed = 5f;
public float acceleration = 2f;
private float currentSpeed;
private void OnEnable()
{
Object.Destroy(base.gameObject, 2f);
}
private void Update()
{
currentSpeed += acceleration * Time.deltaTime;
currentSpeed = Mathf.Clamp(currentSpeed, 0f, maxSpeed);
base.transform.Translate(Vector3.up * currentSpeed * Time.deltaTime);
}
}