DRHPS/code-csharp/en_US/CHATBOXTEXT.cs
2025-04-08 11:31:35 +08:00

16 lines
683 B
C#

using System;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "TEXT", menuName = "Deltaswap/ChatboxText", order = 1)]
public class CHATBOXTEXT : ScriptableObject
{
[Header("# = 0.5 second pause\n@ = 0.125 second pause\n; = new line in dialogue\n~ = new line in dialogue but bulletpoint is one below than normal\n£/* = Forcefully end chat, useful for when rich text is used")]
[Space(5f)]
[Header("WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing characters.")]
[Space(5f)]
[Header("Battle Specific - use Empty text to continue dialogue but show no bubble.")]
[Space(5f)]
public Textbox[] Textboxes;
}