24 lines
447 B
C#
24 lines
447 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class EOTDCutscene_EndingStory_Panel
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{
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[Header("Panel Settings")]
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public Sprite PanelSprite;
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public float PanelLength = 1f;
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[Header("Fade Settings")]
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public bool FadeIn = true;
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public bool FadeOut = true;
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public Color FadeColor;
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public float FadeSpeedMultiplier = 1f;
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[Header("Misc")]
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public bool IsThreeCharacterPanel;
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}
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