103 lines
2.1 KiB
C#
103 lines
2.1 KiB
C#
using UnityEngine;
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public class EOTDRehabRoom_GenericCharacterAnimations : MonoBehaviour
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{
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[SerializeField]
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private Animator Spamtong;
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[SerializeField]
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private Animator Jevil;
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[SerializeField]
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private Animator Carousel;
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[SerializeField]
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private INT_Chat CarouselChatter;
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private void Start()
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{
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if (PlayerPrefs.GetInt("EOTD_Carousel", 0) != 0)
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{
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CarouselChatter.CurrentIndex = 1;
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Carousel.Play("rehabroom_carousel_spin");
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}
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}
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public void SpamtonAnim_Idle_Left()
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{
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Spamtong.Play("Spamton_Idle_Left");
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}
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public void SpamtonAnim_Sad()
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{
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Spamtong.Play("Spamton_Sad");
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}
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public void SpamtonAnim_Cheer()
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{
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Spamtong.Play("Spamton_Cheer");
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}
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public void SpamtonAnim_Cheer2()
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{
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Spamtong.Play("Spamton_Cheer2");
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}
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public void SpamtonAnim_Beg()
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{
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Spamtong.Play("Spamton_Beg");
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}
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public void SpamtonAnim_Laugh()
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{
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Spamtong.Play("Spamton_Laugh");
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}
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public void SpamtonAnim_FoldedArms()
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{
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Spamtong.Play("Spamton_FoldedArms");
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}
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public void SpamtonJevilAnim_Idle_Left()
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{
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SpamtonAnim_Idle_Left();
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JevilAnim_Idle_Right();
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}
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public void CarouselStartSpin()
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{
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Carousel.Play("rehabroom_carousel_spin");
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PlayerPrefs.SetInt("EOTD_Carousel", 1);
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int secureInt = SecurePlayerPrefs.GetSecureInt("TotalCash");
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if (secureInt > 0)
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{
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SecurePlayerPrefs.SetSecureInt("TotalCash", secureInt - 1);
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}
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}
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public void JevilAnim_Idle_Right()
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{
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Jevil.Play("Jevil_Idle_Right");
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}
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public void JevilAnim_Squished()
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{
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Jevil.Play("Jevil_Squished");
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}
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public void JevilAnim_Sad()
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{
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Jevil.Play("Jevil_Sad");
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}
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public void JevilAnim_Laugh()
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{
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Jevil.Play("Jevil_Laugh");
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}
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public void JevilAnim_Dance()
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{
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Jevil.Play("Jevil_Dance");
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}
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}
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