DRHPS/code-csharp/en_US/NewMainMenu_QuitSubMenu.cs
2025-04-08 11:31:35 +08:00

242 lines
8.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class NewMainMenu_QuitSubMenu : MonoBehaviour
{
public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();
public TextMeshProUGUI MainText;
[SerializeField]
private List<int> BackgroundTextMaxCount = new List<int>();
public GameObject ComputerGreenLight;
public GameObject ComputerOrangeLight;
private int CurrentSelected = 1;
private int previousSelected = -1;
private Coroutine currentMainTextWriting;
private bool wasEnabled;
public GameObject ConsoleMenu;
private bool AllTextShown;
private bool AllowInput;
private void Awake()
{
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
backgroundTextLine.maxVisibleCharacters = 0;
}
}
private void Update()
{
if (!GonerMenu.Instance.GonerMenuOpen && AllowInput)
{
if (Input.GetKeyDown(PlayerInput.Instance.Key_Right))
{
CurrentSelected++;
CheckCurrentSelectedOutsideBounds();
CheckUpdateScreenText();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Left))
{
CurrentSelected--;
CheckCurrentSelectedOutsideBounds();
CheckUpdateScreenText();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
{
SelectOption();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Cancel))
{
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuDeny);
ConsoleMenu.SetActive(value: true);
base.gameObject.SetActive(value: false);
}
}
if (!wasEnabled && base.gameObject.activeSelf)
{
wasEnabled = true;
AllowInput = true;
CurrentSelected = 1;
StartCoroutine(ShowBackgroundText());
CheckUpdateScreenText();
}
}
private void OnDisable()
{
wasEnabled = false;
previousSelected = -1;
AllTextShown = false;
ChangeMainText("", AllowAnimation: false);
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
backgroundTextLine.maxVisibleCharacters = 0;
}
}
private void SelectOption()
{
AllowInput = false;
previousSelected = -1;
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
StartCoroutine(SelectSubMenuTimer());
CheckUpdateScreenText();
}
private IEnumerator SelectSubMenuTimer()
{
yield return new WaitForSeconds(0.5f);
if (CurrentSelected == 0)
{
StartCoroutine(QuitSequence());
yield break;
}
ConsoleMenu.SetActive(value: true);
base.gameObject.SetActive(value: false);
}
public IEnumerator QuitSequence()
{
ChangeMainText("", AllowAnimation: false);
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
backgroundTextLine.text = "";
}
NewMainMenuManager.instance.CameraAnimator.Play("MainMenu_Camera_MonitorQuitGame", -1, 0f);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_ComputerBootOff);
ComputerGreenLight.SetActive(value: false);
ComputerOrangeLight.SetActive(value: true);
yield return new WaitForSeconds(0.5f);
UI_FADE.Instance.StartFadeIn(-1, 0.5f);
ComputerOrangeLight.SetActive(value: false);
yield return new WaitForSeconds(1.5f);
Application.Quit();
}
private void CheckCurrentSelectedOutsideBounds()
{
if (CurrentSelected < 0)
{
CurrentSelected = 1;
}
if (CurrentSelected > 1)
{
CurrentSelected = 0;
}
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuMove);
}
private void CheckUpdateScreenText()
{
if (previousSelected != CurrentSelected)
{
previousSelected = CurrentSelected;
string text = "";
text = "<b>Are you sure you want to quit?</b>\n";
string[] array = new string[2] { "Yes ", "No" };
for (int i = 0; i < array.Length; i++)
{
text = ((CurrentSelected != i) ? (text + array[i]) : (AllowInput ? (text + "<color=yellow>-> " + array[i] + "</color>") : (text + "<color=green>-> " + array[i] + "</color>")));
}
ChangeMainText(text, AllowAnimation: true);
}
}
private IEnumerator ShowBackgroundText()
{
if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
{
List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
while (!AllTextShown)
{
yield return null;
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
{
finishedTexts.Add(backgroundTextLine);
}
else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
{
float num = 100 + Random.Range(-60, -10);
backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
}
}
if (CompareTextLists(finishedTexts, BackgroundTextLines))
{
AllTextShown = true;
MonoBehaviour.print("all text shown");
}
}
yield break;
}
foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
{
backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
}
}
private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
{
if (list1.Count != list2.Count)
{
return false;
}
for (int i = 0; i < list1.Count; i++)
{
if (list1[i].text != list2[i].text)
{
return false;
}
}
return true;
}
public void ChangeMainText(string text, bool AllowAnimation)
{
MainText.text = text;
if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX") && AllowAnimation)
{
MainText.maxVisibleCharacters = 0;
if (currentMainTextWriting != null)
{
StopCoroutine(currentMainTextWriting);
}
currentMainTextWriting = StartCoroutine(ScrollMainText());
}
else
{
MainText.maxVisibleCharacters = text.Length;
}
}
private IEnumerator ScrollMainText()
{
yield return null;
while (MainText.maxVisibleCharacters < MainText.text.Length)
{
float num = 600 + Random.Range(-120, 0);
MainText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
MainText.maxVisibleCharacters = Mathf.Clamp(MainText.maxVisibleCharacters, 0, MainText.text.Length);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
yield return null;
}
}
}