DRHPS/code-csharp/en_US/RoomStartPosition.cs
2025-04-08 11:31:35 +08:00

16 lines
378 B
C#

using System;
using UnityEngine;
[Serializable]
public class RoomStartPosition
{
[Header("If the previous scene index doesnt match any Spawn positions, will go to default")]
public Vector2 DefaultStartPosition;
public Vector2 DefaultKrisRotation;
public Vector2 DefaultCameraStartPosition;
public PreviousStartPosition[] SpawnPositions;
}