404 lines
16 KiB
C#
404 lines
16 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class BOOTUP_Manager : MonoBehaviour
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{
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[SerializeField]
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private int MessengerCutsceneIndex;
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[SerializeField]
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private float CutsceneMultiplier = 1f;
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[SerializeField]
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private bool HasViewedDisclaimer;
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[Space(10f)]
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[Header("-= References =-")]
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[SerializeField]
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private Transform Camera;
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[SerializeField]
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private float CameraLerpSpeed = 5f;
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[SerializeField]
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private TRIG_LEVELTRANSITION LevelTransition;
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[SerializeField]
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private AudioSource source;
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[SerializeField]
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private AudioClip snd_jingle;
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[SerializeField]
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private AudioClip[] snd_typesounds;
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[SerializeField]
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private AudioClip snd_startup;
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[SerializeField]
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private AudioClip snd_notification;
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[SerializeField]
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private AudioClip snd_chatshow;
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[Header("Computer Screen")]
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[SerializeField]
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private SpriteRenderer ScreenButtonLight;
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[SerializeField]
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private GameObject ScreenWhite;
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[SerializeField]
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private GameObject HourGlass;
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[Header("BIOS loading Text")]
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[SerializeField]
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private TextMeshProUGUI BIOSTextMesh;
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[TextArea]
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[SerializeField]
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private string BIOSText;
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[SerializeField]
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private float BIOSTextCharPerFrame = 2f;
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[Header("Logo Glitched")]
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[SerializeField]
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private Image LogoGlitched;
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[Header("Messenger")]
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[SerializeField]
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private GameObject Messenger;
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[SerializeField]
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private TMP_InputField MessengerInputField;
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[SerializeField]
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private TextMeshProUGUI MessageWindow;
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[SerializeField]
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private bool ForceFocusOnText;
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[SerializeField]
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private string previousAnswer;
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[SerializeField]
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private List<string> CurrentHostMessageQueue = new List<string>();
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[SerializeField]
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private List<bool> CurrentHostMessageFinale = new List<bool>();
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[SerializeField]
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private List<float> CurrentHostMessageLengths = new List<float>();
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private void Start()
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{
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if (PlayerPrefs.GetInt("NewDisclaimerViewed", 0) == 1)
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{
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CutsceneMultiplier = 3f;
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HasViewedDisclaimer = true;
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}
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else
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{
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PlayerPrefs.SetInt("NewDisclaimerViewed", 1);
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HasViewedDisclaimer = false;
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CutsceneMultiplier = 1f;
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}
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Camera.position = new Vector3(0f, 0f, -14f);
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StartCoroutine(BOOTUP_Cutscene());
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}
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private IEnumerator BOOTUP_Cutscene()
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{
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(1f / CutsceneMultiplier);
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ScreenButtonLight.color = new Color32(byte.MaxValue, 108, 0, byte.MaxValue);
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source.PlayOneShot(snd_startup, 0.5f);
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source.PlayDelayed(0.5f);
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ScreenButtonLight.enabled = true;
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yield return new WaitForSeconds(1f / CutsceneMultiplier);
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ScreenWhite.SetActive(value: true);
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yield return new WaitForSeconds(1f / CutsceneMultiplier);
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ScreenWhite.SetActive(value: false);
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yield return new WaitForSeconds(0.35f / CutsceneMultiplier);
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ScreenButtonLight.color = new Color32(0, byte.MaxValue, 0, byte.MaxValue);
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yield return new WaitForSeconds(1.5f / CutsceneMultiplier);
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int TargetVisibleCharacterCount = BIOSText.Length;
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BIOSTextMesh.maxVisibleCharacters = 0;
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BIOSTextMesh.text = BIOSText;
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StartCoroutine(BIOSSpeedRandomizer());
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while (BIOSTextMesh.maxVisibleCharacters < TargetVisibleCharacterCount)
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{
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yield return new WaitForSeconds(0f);
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BIOSTextMesh.maxVisibleCharacters += (int)(BIOSTextCharPerFrame * CutsceneMultiplier);
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if (BIOSTextMesh.maxVisibleCharacters < BIOSTextMesh.text.Length && BIOSTextMesh.text.ToCharArray()[BIOSTextMesh.maxVisibleCharacters] == '|')
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{
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yield return new WaitForSeconds(0.15f);
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}
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}
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yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
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BIOSTextMesh.enabled = false;
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yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
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HourGlass.SetActive(value: true);
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yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
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HourGlass.SetActive(value: false);
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yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
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LogoGlitched.fillAmount = 0.127f;
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yield return new WaitForSeconds(0.1f / CutsceneMultiplier);
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LogoGlitched.fillAmount = 0.256f;
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yield return new WaitForSeconds(0.32f / CutsceneMultiplier);
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LogoGlitched.fillAmount = 0.3f;
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yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
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LogoGlitched.fillAmount = 0.73f;
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yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
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LogoGlitched.fillAmount = 1f;
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yield return new WaitForSeconds(0.1f / CutsceneMultiplier);
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source.PlayOneShot(snd_jingle);
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yield return new WaitForSeconds(3f);
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LogoGlitched.enabled = false;
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yield return new WaitForSeconds(0.1f);
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if (HasViewedDisclaimer)
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{
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Vector3 TargetPos2 = new Vector3(0f, 0f, -8f);
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while ((double)Vector3.Distance(Camera.position, TargetPos2) > 0.1)
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{
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Camera.position = Vector3.Lerp(Camera.position, TargetPos2, CameraLerpSpeed * Time.deltaTime);
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yield return new WaitForSeconds(0f / CutsceneMultiplier);
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}
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LevelTransition.BeginTransition();
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}
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else
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{
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StartCoroutine(DisclaimerCutscene());
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}
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}
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private IEnumerator DisclaimerCutscene()
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{
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yield return new WaitForSeconds(1f);
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Messenger.SetActive(value: true);
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source.PlayOneShot(snd_chatshow, 0.5f);
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ForceFocusOnText = false;
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yield return new WaitForSeconds(1.5f);
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AddNewHostMessage("我们连上网络了吗?", EnableOnEnd: true);
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StartCoroutine(PostHostLoop());
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}
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public void PlayTypeSFX()
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{
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source.PlayOneShot(snd_typesounds[Random.Range(0, snd_typesounds.Length)], 0.25f);
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}
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private void RunMessengerCutscene()
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{
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switch (MessengerCutsceneIndex)
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{
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case 1:
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if (PreviousMessageHadValidAnswer())
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{
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AddNewHostMessage("太棒了。", EnableOnEnd: false);
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AddNewHostMessage("我们可以开始了。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("首先,这里的一切均为<b>非官方内容<b>,纯属虚构。\n你是否知晓?", EnableOnEnd: true);
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}
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else
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{
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AddNewHostMessage("怪了...", EnableOnEnd: false);
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AddNewHostMessage("请不要做出不合逻辑的回应。", EnableOnEnd: false);
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AddNewHostMessage("不管怎样,我们可以开始了。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("首先,这里的一切均为<b>非官方内容<b>,纯属虚构。\n你是否知晓?", EnableOnEnd: true);
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}
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break;
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case 2:
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if (PreviousMessageHadValidAnswer())
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{
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AddNewHostMessage("明白。", EnableOnEnd: false);
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AddNewHostMessage("我们继续。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("你能否接受异常现象和可能存在的\n<b>奇怪之处<b>?", EnableOnEnd: true);
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}
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else
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{
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AddNewHostMessage("那问题就大了。", EnableOnEnd: false);
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AddNewHostMessage("记住,犬科动物是没法在这个宇宙中\n生存下去的", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("这些实验皆非官方所作。", EnableOnEnd: false);
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AddNewHostMessage("我们继续。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("你能否接受异常现象和可能存在的\n<b>奇怪之处<b>?", EnableOnEnd: true);
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}
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break;
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case 3:
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if (PreviousMessageHadValidAnswer())
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{
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AddNewHostMessage("那我就放心了。", EnableOnEnd: false);
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AddNewHostMessage("如果出现任何异常状况...", EnableOnEnd: false);
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AddNewHostMessage("请随时联系... 制造商。", EnableOnEnd: false);
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AddNewHostMessage("现在,我们来看最后一项。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("你是否有癫痫等症状?", EnableOnEnd: true);
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}
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else
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{
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AddNewHostMessage("有趣。", EnableOnEnd: false);
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AddNewHostMessage("非常有趣。", EnableOnEnd: false);
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AddNewHostMessage("如果你确实遇到异常状况,请不要惊慌。", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("联系制造商,把你的问题反映给他们。", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("现在,我们来看最后一项。", EnableOnEnd: false);
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AddNewHostMessage("", EnableOnEnd: false, 0.25f);
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AddNewHostMessage("你是否有癫痫等症状?", EnableOnEnd: true);
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}
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break;
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case 4:
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AddNewHostMessage("如果对频闪感到不适,请在设置中启用“简化视觉特效”。", EnableOnEnd: false);
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AddNewHostMessage("记住,这很有用的。", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("...", EnableOnEnd: false);
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AddNewHostMessage("至此,我们已经完成了所有确认步骤。", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("显然,你已准备好开始进行三角符文模拟实验。", EnableOnEnd: false, 4f);
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AddNewHostMessage("我非常期待你的表现。", EnableOnEnd: false, 5f);
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AddNewHostMessage("只要我们共同努力,我们的梦想就一定能够实现。", EnableOnEnd: false, 4f);
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AddNewHostMessage("...", EnableOnEnd: false);
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AddNewHostMessage("我不久后会再次联系你。", EnableOnEnd: false, 3.5f);
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AddNewHostMessage("十分感谢你能百忙之中抽出时间回答我。", EnableOnEnd: false);
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AddNewHostMessage("再见了,HYPOASTER博士。", EnableOnEnd: false, 3f);
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AddNewHostMessage("\"", EnableOnEnd: false, 1f);
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break;
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case 0:
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break;
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}
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}
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private bool PreviousMessageHadValidAnswer()
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{
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char[] array = previousAnswer.ToUpper().ToCharArray();
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string input = previousAnswer.ToUpper();
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if (array.Length == 0)
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{
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return false;
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}
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string pattern = "(YES|YEP|YEA(?:H)?|YUP|OKAY|ACKNOWLEDGED|UNDERSTAND|AGREE2ALL|MHM|OK|SI|SÍ|是(?:的|滴)?|对|好(?:的|滴)?|可以|嗯|当然|没问题|能接受|接受|可以|能|当然|确认|收到|了解|明白|晓得|认可|赞同|同意|支持|能|理解|清楚|懂|可|行|成|没毛病|没错|连(?:接)?上了|已阅|知道|知晓)";
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string pattern2 = "(否|不是(?:的|滴)?|不对|不可以|不赞同|没有|没|不同意|不接受|不能接受|不可以|不行|不能|不理解|不懂|没连上|未连接|不清楚|不了解|不支持|不认可|没明白|不明白|不知道|不知晓)";
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if (!Regex.IsMatch(input, pattern2, RegexOptions.IgnoreCase))
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{
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return Regex.IsMatch(input, pattern, RegexOptions.IgnoreCase);
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}
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return false;
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}
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private void Update()
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{
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if (ForceFocusOnText)
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{
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EventSystem.current.SetSelectedGameObject(MessengerInputField.gameObject, null);
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MessengerInputField.gameObject.SetActive(value: true);
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MessengerInputField.OnPointerClick(new PointerEventData(EventSystem.current));
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if (Input.GetKeyDown(KeyCode.Return) && MessengerInputField.text.Length > 0)
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{
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MessengerCutsceneIndex++;
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AddNewClientMessage(MessengerInputField.text);
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previousAnswer = MessengerInputField.text;
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StartCoroutine(RunMessageCutsceneDelay());
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MessengerInputField.gameObject.SetActive(value: false);
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MessengerInputField.text = "";
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ForceFocusOnText = false;
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}
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}
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else
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{
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EventSystem.current.SetSelectedGameObject(null, null);
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MessengerInputField.gameObject.SetActive(value: false);
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MessengerInputField.text = "";
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}
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}
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private IEnumerator RunMessageCutsceneDelay()
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{
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yield return new WaitForSeconds(1.5f);
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RunMessengerCutscene();
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}
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private IEnumerator PostHostLoop()
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{
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yield return new WaitForSeconds(0.1f);
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if (CurrentHostMessageQueue.Count > 0)
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{
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yield return new WaitForSeconds(CurrentHostMessageLengths[0]);
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if ((double)CurrentHostMessageLengths[0] >= 0.25)
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{
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PlayHostMessage(CurrentHostMessageQueue[0]);
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}
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else
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{
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PlayHostMessage(CurrentHostMessageQueue[0], PlaySound: false);
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}
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if (CurrentHostMessageQueue[0] == "\"")
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{
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StartCoroutine(DelayUntilLevelTransition());
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}
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CurrentHostMessageQueue.RemoveAt(0);
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CurrentHostMessageLengths.RemoveAt(0);
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if (CurrentHostMessageFinale[0])
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{
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ForceFocusOnText = true;
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}
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CurrentHostMessageFinale.RemoveAt(0);
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}
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StartCoroutine(PostHostLoop());
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}
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private void PlayHostMessage(string message, bool PlaySound = true)
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{
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if (message != "")
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{
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if (message != "\"")
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{
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if (PlaySound)
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{
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source.PlayOneShot(snd_notification, 0.5f);
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}
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TextMeshProUGUI messageWindow = MessageWindow;
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messageWindow.text = messageWindow.text + "> " + message + "\n\n";
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}
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}
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else
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{
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TextMeshProUGUI messageWindow2 = MessageWindow;
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messageWindow2.text = messageWindow2.text + message + "\n\n";
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}
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}
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private void AddNewHostMessage(string message, bool EnableOnEnd, float Length = 2.5f)
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{
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CurrentHostMessageQueue.Add(message.ToUpper() ?? "");
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CurrentHostMessageFinale.Add(EnableOnEnd);
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CurrentHostMessageLengths.Add(Length);
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}
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private IEnumerator DelayUntilLevelTransition()
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{
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yield return new WaitForSeconds(1f);
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LevelTransition.BeginTransition(0.35f);
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}
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private void AddNewClientMessage(string message)
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{
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TextMeshProUGUI messageWindow = MessageWindow;
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messageWindow.text = messageWindow.text + "< " + message + "\n\n";
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}
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private IEnumerator BIOSSpeedRandomizer()
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{
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if (BIOSTextMesh.maxVisibleCharacters < BIOSText.Length)
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{
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yield return new WaitForSeconds(Random.Range(0.25f, 2f) / CutsceneMultiplier);
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BIOSTextCharPerFrame = Random.Range(3, 6);
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StartCoroutine(BIOSSpeedRandomizer());
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}
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}
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}
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