Files
DRHPS/code-csharp/LegendStoryPanel.cs
2025-03-04 14:25:15 +08:00

16 lines
282 B
C#

using System;
using UnityEngine;
[Serializable]
public class LegendStoryPanel
{
[Header("Leave Empty to continue previous panel")]
public string StoryPanelName;
public int StoryPanelTextIndex;
public float PanelTimeLength;
public bool StartSecondaryMusic;
}