Files
DRHPS/code-csharp/TRIG_KITCHENTOGGLE.cs
2025-03-04 14:25:15 +08:00

23 lines
434 B
C#

using UnityEngine;
public class TRIG_KITCHENTOGGLE : MonoBehaviour
{
public LivingRoom_KitchenController Kitchen;
private void OnTriggerEnter2D(Collider2D other)
{
if ((bool)other.GetComponent<PlayerManager>())
{
Kitchen.KitchenVisible = true;
}
}
private void OnTriggerExit2D(Collider2D other)
{
if ((bool)other.GetComponent<PlayerManager>())
{
Kitchen.KitchenVisible = false;
}
}
}