Files
DRHPS/code-csharp/TRIG_PLAYSOUND.cs
2025-03-04 14:25:15 +08:00

18 lines
292 B
C#

using UnityEngine;
public class TRIG_PLAYSOUND : MonoBehaviour
{
public AudioSource Source;
public AudioClip clip;
private void OnTriggerEnter2D(Collider2D other)
{
if ((bool)other.GetComponent<PlayerManager>())
{
Source.clip = clip;
Source.Play();
}
}
}