Files
DRHPS/code-csharp/TSVesselLegs.cs
2025-03-04 14:25:15 +08:00

28 lines
510 B
C#

using System;
using UnityEngine;
[Serializable]
public class TSVesselLegs
{
public bool isFlippedVarient;
[Header("Idle Sprites")]
public Sprite LegSprite_Idle_Down;
public Sprite LegSprite_Idle_Right;
public Sprite LegSprite_Idle_Up;
[Header("Walk Sprites")]
public Sprite LegSprite_Walk_Down;
public Sprite LegSprite_Walk_Right;
public Sprite LegSprite_Walk_Up;
[Header("Walk2 Sprites")]
public Sprite LegSprite_Walk2_Down;
public Sprite LegSprite_Walk2_Up;
}