19 lines
440 B
C#
19 lines
440 B
C#
using UnityEngine;
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public class Battle_TriggerOnCollide : MonoBehaviour
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{
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public Battle Battle;
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[HideInInspector]
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public bool HasBeganBattle;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.gameObject.tag == "Player" && !HasBeganBattle)
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{
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HasBeganBattle = true;
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BattleSystem.StartBattle(Battle, base.transform.position);
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}
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}
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}
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