25 lines
507 B
C#
25 lines
507 B
C#
using UnityEngine;
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public class SPR_Scrolling : MonoBehaviour
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{
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[Header("-- Variables --")]
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[SerializeField]
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private Material TargetMaterial;
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[SerializeField]
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private Vector2 ScrollSpeed;
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private Vector2 scroll;
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private void Start()
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{
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TargetMaterial = GetComponent<SpriteRenderer>().material;
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}
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private void Update()
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{
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scroll += ScrollSpeed * Time.deltaTime;
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TargetMaterial.mainTextureOffset = scroll;
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}
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}
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