diff --git a/Animations/Portraits.tres b/Animations/Portraits.tres index 6beff29..0281916 100644 --- a/Animations/Portraits.tres +++ b/Animations/Portraits.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://gk3ccjsd3rvd"] +[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://cr61adma36kgc"] [ext_resource type="Texture2D" uid="uid://q84plpxvvgjv" path="res://Sprites/Portraits/feisty.png" id="1"] [ext_resource type="Texture2D" uid="uid://duqy7swwclrta" path="res://Sprites/Portraits/axis.png" id="2"] diff --git a/Data/Text_EnUS/Acts.txt b/Data/Text_EnUS/Acts.txt index 7c82558..15a0d8f 100644 --- a/Data/Text_EnUS/Acts.txt +++ b/Data/Text_EnUS/Acts.txt @@ -1,199 +1,199 @@ @ACT -name:ACT -menuDesc:Not magic. Does many things. +name: ACT +menuDesc: Not magic. Does many things. @Check -name:Check -desc:See enemy info.\nDoes not use a\nturn. -menuDesc:Allows to see enemy info, does not use a turn in battle. +name: 查看 +desc: 查看敌人信息。\n不占用回合。 +menuDesc: Allows to see enemy info, does not use a turn in battle. @Apprehend -name:Apprehend -desc:Attempts to\ncapture enemy. -menuDesc:Attempts to capture the criminal and bring them back to the Dark Jail. +name: 逮捕 +desc: 试图\n捕获敌人。 +menuDesc: Attempts to capture the criminal and bring them back to the Dark Jail. @NonLethalShot -name:Non-Lethal Shot -desc:Damage + leaves\nalive with 1 HP. -menuDesc:Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP. +name: 枪击制伏 +desc: 伤害的同时\n留敌人一血 +menuDesc: Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP. @HealBell -name:Healing Bell -desc:Restores some\nHP. -menuDesc:Casts a soothing magic bell, which heals allies. Scales with MAGIC. +name: 疗愈铃音 +desc: 回复些许\nHP。 +menuDesc: Casts a soothing magic bell, which heals allies. Scales with MAGIC. @AxisSiren -name:Blaring Siren -desc:Enemies focuses\non Axis. -menuDesc:Sounds off a really annoying alarm that makes all enemies target Axis this turn. +name: Blaring Siren +desc: Enemies focuses\non Axis. +menuDesc: Sounds off a really annoying alarm that makes all enemies target Axis this turn. @ExecutionerBlow -name:Executioner Hit -desc:Cruel damage.\n -menuDesc:High damage. Executes enemies.\nCan only be used on those deserving Justice. +name: Executioner Hit +desc: Cruel damage.\n +menuDesc: High damage. Executes enemies.\nCan only be used on those deserving Justice. @ShieldBarrier -name:Diamond Barrier -menuDesc:Casts a diamond shaped barrier around the SOUL, preventing one hit of damage. -desc:Negates 1\nHit. +name: 钻石护盾 +menuDesc: Casts a diamond shaped barrier around the SOUL, preventing one hit of damage. +desc: 抵挡一次\n攻击。 @Foxfire -name:Foxfire -menuDesc:Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC. -desc:Damages enemy\nwith fire. +name: Foxfire +menuDesc: Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC. +desc: Damages enemy\nwith fire. @Homerun -name:Homerun -menuDesc:Swing your weapon like a bat, launching enemies away. -desc:Heavy damage. +name: Homerun +menuDesc: Swing your weapon like a bat, launching enemies away. +desc: Heavy damage. @HealingSonata -name:Healing Sonata -menuDesc:A soothing magic song that heals the entire party. Scales with MAGIC. -desc:Party wide heal. +name: Healing Sonata +menuDesc: A soothing magic song that heals the entire party. Scales with MAGIC. +desc: Party wide heal. @StranglingThreads -name:Strnglng Threads -menuDesc:Conjures multiple etherial threads that will strangle the life out of anything. -desc:High damage to\none enemy. +name: Strnglng Threads +menuDesc: Conjures multiple etherial threads that will strangle the life out of anything. +desc: High damage to\none enemy. @MelodyDance -name:Dancing Feet -menuDesc:Melody hits an enemy multiple times with a flurry of kicks. -desc:Multiple damage\nto one enemy. +name: Dancing Feet +menuDesc: Melody hits an enemy multiple times with a flurry of kicks. +desc: Multiple damage\nto one enemy. @TalkTestEnemy -name:Talk +name: Talk @HugTestEnemy -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug @KAction -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color] +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K行动[/color] @AAction -name:[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color] +name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color] @HeatWave -name:Heat Wave -menuDesc:Axis shoots out a strong heat wave off his exaust, burning all enemies in the field. -desc:Damages all\nenemies. +name: Heat Wave +menuDesc: Axis shoots out a strong heat wave off his exaust, burning all enemies in the field. +desc: Damages all\nenemies. @AxisAtkUP -name:Boost Spray -menuDesc:Shoots out a spray over the party which temporarly boosts AT. -desc:PARTY AT UP\nfor 3 turns. +name: Boost Spray +menuDesc: Shoots out a spray over the party which temporarly boosts AT. +desc: PARTY AT UP\nfor 3 turns. @HealShower -name:Healing Shower -menuDesc:Shoots out a healing liquid over the party, healing a small amount of HP. -desc:Heals party\na bit. +name: Healing Shower +menuDesc: Shoots out a healing liquid over the party, healing a small amount of HP. +desc: Heals party\na bit. @UnnerveGas -name:Unnerve Gas -menuDesc:Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly. -desc:ENEMY DF DOWN\nfor 3 turns. +name: Unnerve Gas +menuDesc: Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly. +desc: ENEMY DF DOWN\nfor 3 turns. @AvoidTestEnemy -name:Avoid +name: Avoid @Spare -name:Spare +name: Spare @SharpenPenceller -name:Shapen +name: 削铅笔 @RubEraser -name:Rub +name: 擦除 @EraserBerate -name:Berate +name: 咒骂 @EraserTalk -name:Soothe +name: 抚慰 @PencilBefriend -name:Befriend +name: 交朋友 @PencilBerate -name:Insult +name: 辱骂 @PennyBerate -name:Taunt +name: Taunt @EncourageKanako -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage -desc:Attack UP\nthis turn. +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage +desc: Attack UP\nthis turn. @PennyConvince -name:Convince +name: Convince @MopperCheer -name:Cheer Up +name: Cheer Up @MopperClean -name:Clean Up +name: Clean Up @MopperDirt -name:Mess Up +name: Mess Up @BearingBrace -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace -desc:PARTY DEF UP\nfor 3 turns +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace +desc: PARTY DEF UP\nfor 3 turns @BearingTalkDown -name:Talk Down +name: Talk Down @BearingPlead -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead @FoxPlead -name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead +name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead @FoxForgive -name:Ask Forgiveness +name: Ask Forgiveness @BellCover -name:Cover Ears +name: Cover Ears @BellShush -name:Shush +name: Shush @BellIgnore -name:Ignore +name: Ignore @AxisParadox -name:Paradox +name: Paradox @AxisRequest -name:Request +name: Request @GearOil -name:Oil Up +name: Oil Up @GearSpin -name:Spin Gear +name: Spin Gear @SpinSelf -name:Spin Around +name: Spin Around @StaplerPress -name:Press Down +name: Press Down @StaplerRefill -name:Refill +name: Refill @StaplerPet -name:Pet +name: Pet @Wrench -name:[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix +name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix @Drill -name:Refuel +name: Refuel @RulerStraight -name:Straighten Up +name: Straighten Up @RulerBad -name:Act Disorderly \ No newline at end of file +name: Act Disorderly \ No newline at end of file diff --git a/Data/Text_EnUS/BattleMes.txt b/Data/Text_EnUS/BattleMes.txt index ef211e8..d2550c6 100644 --- a/Data/Text_EnUS/BattleMes.txt +++ b/Data/Text_EnUS/BattleMes.txt @@ -1,54 +1,54 @@ -* Penceller and Eraserhead block the way! -* Smells like burnt rubber. -* Penceller is trying to sharpen its pencil. -* Eraserhead attempts to adjust its glasses,\n\tbut can't quite reach them. -* Eraserhead is losing steam. -* Penceller has split edges. -* A pair of pencils stand tall in your path. -* Smells like wood. -* The duo is sharpening their pencils loudly. -* A lone pencil appears. -* Three sharp lads block the way! -* The trio argues who has the better pencil. -* Two blockheads blocking the path. -* Build up your TP by DEFENDING. -* Once you have enough TP, select the APPREHEND ACT. -* Damage the criminal enough to make it easier\n\tto APPREHEND. -* Use Cole's NON-LETHAL SHOT ACT to lower\n\tthe criminal's HP without making them flee. -* Kanako seems confused by this whole ordeal. -* Mopper and its cohort cleans the way! -* Smells like cleaning supplies. -* Mopper notices some stains near you. -* Mopper is mopping quietly. -* The cleaning squad arrives. -* A pair of mops mops the path. -* The moppers are competing to see\n\twho mops the best. -* A lone mopping mopper mops the way. -* The Fort Defenders stand in your path! -* Criminal spotted: Pennilton! -* Pennilton screams something about him being\n\tnumber one. -* Pennilton almost drops his bag of coins. -* Pennilton adjusts his hat. -* Smells like coins. -* Pennilton lets out a deep sigh. +* Penceller和Eraserhead拦住了去路! +* 闻起来像烧焦的橡胶。 +* Penceller正试着削铅笔。 +* Eraserhead想把墨镜摆摆正,\n 可它好像够不着。 +* Eraserhead的力量正在消散。 +* Penceller的身体要裂开了。 +* 一对铅笔拦住了去路! +* 闻起来像木头。 +* 这对团伙正大声地削着铅笔。 +* 一只孤独的铅笔出现了! +* 三个锋利的家伙拦住了去路! +* 这仨在争论谁的铅笔更好。 +* 俩木头脑袋拦住了去路! +* 通过防御可以积攒你的TP。 +* 当你拥有足够的TP时,\n 就可以使用[color=yellow]行动[/color]中的[color=yellow]逮捕[/color]\n 对敌人实行捕获。 +* 但要注意,当逮捕敌人时,\n 他们会尝试逃跑。\n* 血量越高的敌人会越容易逃跑。 +* 使用Cole的[color=yellow]枪击制伏[/color]\n 可以削减敌人的血量,\n 同时可以防止他们逃跑。 +* Kanako似乎被整件事\n 给搞糊涂了。 +* Mopper和它的同伴正在清扫道路! +* 闻起来像清洁用品。 +* Mopper注意到你身旁有些污渍。 +* Mopper正在安静地拖地。 +* 清洁队来了。 +* 一对拖把拖着一条小路。 +* Mopper们正在较量\n 谁拖地才是最干净的。 +* 一只孤独的拖把拖着地。 +* 堡垒守卫者们挡住了去路! +* 罪犯已锁定:Pennilton! +* Pennilton尖叫地喊着\n 自己是老大之类的话。 +* Pennilton差点把他的钱袋掉地上。 +* Pennilton调整了一下他的帽子。 +* 闻起来像钱币。 +* Pennilton深深地叹了口气。 * . . . -* Kanako has learned a new SPELL. -* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT. -* Cole's SOUL shines with JUSTICE. -* Criminal spotted: Ringo! -* Ringo is whipping up a storm. -* Ringo can't stop ringing his bell. -* Ringo is losing steam. -* Smells like school recess. -* Ringo keeps making up noise. -* Kanako tries to cover her ears, but it's useless. -* Criminal spotted: Lord Bearing! -* Bearing is pulling out his stuffing. -* Smells like old cloth. -* Bearing is trying to keep his stiches from opening. -* Bearing goes on a monologue about how he hates lightners. -* Bearing is worried about new stiches opening up. -* Bearing tries to roar, but a squeak sound\n\tcomes out instead. +* Kanako学会了新的法术。 +* 按下“交互”键可击落[color=yellow]黄色[/color]子弹。 +* Cole的[color=yellow]灵魂[/color]绽放着[color=yellow]正义[/color]的光芒。 +* 罪犯已锁定:Ringo! +* Ringo正在煽风点火,引发事端。 +* Ringo不停地摇晃铃铛。 +* Ringo的力量正在消散。 +* 闻起来像课间休息。 +* Ringo在不断制造噪音。 +* Kanako捂住耳朵,想要隔绝噪音,\n 但毫无作用。 +* 罪犯已锁定:Bearing领主! +* Bearing正在抽出他的填充物。 +* 闻起来像旧布料。 +* Bearing在努力不让他的缝线扯开。 +* Bearing作了一篇关于\n 他多么讨厌光之民的长篇大论。 +* Bearing正担心他的新缝线\n 会不会扯开。 +* Bearing发出咆哮,\n 但却只是一些吱吱声。 * The fountain roars in the background. * A familiar face approaches... * The air is filled with familiarity. diff --git a/Data/Text_EnUS/BattleNarration.txt b/Data/Text_EnUS/BattleNarration.txt index 97c6f01..281a884 100644 --- a/Data/Text_EnUS/BattleNarration.txt +++ b/Data/Text_EnUS/BattleNarration.txt @@ -1,15 +1,15 @@ -* [NAME] spared [TARGET]! +* [NAME]饶恕了[TARGET]! * [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color]. * [NAME] casts Foxfire! * Cole shot a rubber bullet at [TARGET]! * You tell Eraserhead his style is lame.\n* He actually agrees with you. -* You tell Eraserhead to take life easy.\n* He agrees with you. -* [NAME] rubbed some dirt off Eraserhead's head.\n* He seem pleased. +* 你跟Eraserhead说别给自己太大压力。\n* 他同意你的观点。 +* [NAME]擦掉了Eraserhead头上的一些脏东西。\n* 他看起来很高兴。 * [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more. * [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that. -* [NAME] attempted to sharpen Penceller's pencil.\n* He seems delighted. +* [NAME]想要削尖Penceller的铅笔。\n* 他看起来很高兴。 * [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it. -* You talk to Penceller about being his friend.\n* He seems to like that idea. +* 你跟Penceller说你想跟他交朋友。\n* 他好像认为这个点子不错。 * You tell Penceller his drawings suck.\n* He is deeply hurt by this. * [NAME] used [ITEM]! * You part encouraging words upon Kanako...\n* Her AT went up for this turn! @@ -17,8 +17,8 @@ * Press the INTERACT button to\n\tattempt to catch the criminal! * Seems [TARGET] cannot be apprehended. * [TARGET] resisted arrest!\n* Try lowering their HP more. -* [TARGET] was caught! -* Apprehension failed! +* [TARGET]被抓住了! +* 逮捕失败! * Kanako hits the enemy without mercy. * [NAME] casts a healing bell! * [NAME] cast a shield over your SOUL! diff --git a/Data/Text_EnUS/Blurbs.txt b/Data/Text_EnUS/Blurbs.txt index 6ef57b9..7fbbc91 100644 --- a/Data/Text_EnUS/Blurbs.txt +++ b/Data/Text_EnUS/Blurbs.txt @@ -5,10 +5,10 @@ Hello! I'm feeling weak... @Penceller -Imma gonna sharpen you up! -[wave]*Sharpening Noises* -I'm losing my point... -I'm all shapened up! +无“尖”不摧! +[wave]*削铅笔的声音* +唉,又“尖“一分... +万事“尖”备! Hey, hands off! Friends, huh? Well sounds fun. Well, YOU suck! @@ -16,18 +16,18 @@ I thought we were friends...! You're a horrible friend! @Eraserhead -Time to erase you up for good! -What a chore... -Losing my fiber here. -What a chore... +我要“擦”你们个@片甲不留! +真是枯燥无味的@任务啊... +我掉渣了。 +真是枯燥无味的@任务啊... Yeah I can see that. -That's what I'm talking about. -That's enough. +我说啥来着。 +到此为止了。 @Warden -Build up yer TP to use APPREHENSION. +积攒TP来使用\n逮捕。 Lower yer opponent's HP to make it easier to catch 'em. -C'mon, I'm waitin'. +快啊,\n我等的\n花都谢了。 @Pennilton Pennilton is number one, baby! @@ -143,4 +143,4 @@ Acute pain... [wave]I see... squiggles... Flawless! Stay still! -You've already messed it up! +You've already messed it up! \ No newline at end of file diff --git a/Data/Text_EnUS/CommonText.txt b/Data/Text_EnUS/CommonText.txt index f4cf61b..81ee10d 100644 --- a/Data/Text_EnUS/CommonText.txt +++ b/Data/Text_EnUS/CommonText.txt @@ -1,6 +1,6 @@ -* You open the chest.@BREAK@* Inside you find: @@ +* 你打开了箱子。@BREAK@* 你发现了:@@ * Inside the trash can, you find: @@ -* It was added to your@BREAK@ @@ pocket +* 已经放进了你的@BREAK@ @@ 口袋 (Nothing) (No ability.) Rightousness: @@ -10,18 +10,18 @@ Fluffyness: Attack: Defense: Magic: -DARK DOLLARS -ITEM +黑暗币 +物品 EQUIP POWER -TALK -SETTINGS +交谈 +设置 USE INFO DROP -ITEM -STAT -LETTERS +物品 +状态 +信件 - USE TOSS @@ -37,9 +37,9 @@ ON OFF BUY SELL -TALK +交谈 EXIT -ITEM +物品 WEAPON ARMOR Space: @ @@ -57,12 +57,12 @@ REFILLED Sassyness: ON OFF -Music Volume@@@@ -SFX Volume@@@@@ -Always Run@@@@@ -Auto Fire@@@@@@ -Fullscreen@@@@@ -Input Bindings +音乐@@@@ +音效@@@@@ +总是奔跑@@@@@ +自动开火@@@@@@ +全屏@@@@@ +自定义按键映射 Save Settings and Return Return to Main Menu Exit Game @@ -75,26 +75,26 @@ CANCEL / RUN MENU / SWAP Press a key for @ (ESC to skip) -Select a file to start -Settings -Start -Copy -Delete -Select a file to copy to -It cannot be undone. -Stop -Do It -It is done. -File @ Selected. +请选择一个档案以开始 +设置 +开始 +复制 +删除 +请选择目标位置 +该档案一经删除,将无法复原。 +取消 +确认 +操作已完成。 +已选择档案#@。 FAILED -NEW FILE +空档案 FAST FORWARD LV DLV -Exiting... +正在退出... (Current: #) Press F12 to reset@keys to default@at anytime. -File Saved +档案已保存 Save Failed Save Do Not @@ -105,17 +105,17 @@ ENDURED CAUGHT! DEF DOWN ANNOYED -Toy Gun -Leather Jacket +玩具枪 +皮夹克 COLE HP EXP: -AT -DF -NEXT: -WEAPON: -ARMOR: -MONEY: +攻击 +防御 +升级需: +武器: +防具: +金钱: Storage On Hand [INTERACT] Move Items [CANCEL] Exit @@ -126,5 +126,5 @@ FISH GET! Up Max DOWN -* YOU WON!@* Got [EXP] EXP and [MONEY] D$ +* 你胜利了!@* 获得了[EXP]点EXP和[MONEY]黑暗币! * Justice has been served.@* You became stronger. \ No newline at end of file diff --git a/Data/Text_EnUS/Enemies.txt b/Data/Text_EnUS/Enemies.txt index f8d8982..efad333 100644 --- a/Data/Text_EnUS/Enemies.txt +++ b/Data/Text_EnUS/Enemies.txt @@ -1,71 +1,71 @@ @TestEnemy -name:Test Enemy +name: Test Enemy check:* It looks like a cactus, but it isn't. @Penceller -name:Penceller +name: Penceller check:* Not the sharpest tool in the shed. @Eraserhead -name:Eraserhead -check:* Seems to have a thing for raising reptiles. +name: Eraserhead +check:* 好像很想饲养些爬行类动物。 @Warden -name:Warden -check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way. +name: Warden +check:* 空无一人的黑暗监狱的看守人。;* 你总感觉在哪见过他。 @Pennilton -name:Pennilton +name: Pennilton check:* Criminal wanted in 3 Dark Worlds for stealing,\n\tarson and styling his mustache without a permit.;* Always thought he was number one no matter what. @Mopper -name:Mopper +name: Mopper check:* Cleaners of Bearing's Fortress, spends most\n\tof the time mopping in the employee rooms. @Bearing -name:Bearing +name: Bearing check:* The tyrant ruler of this Dark World.\n* A little worn down.;* Crimes: Tyrany, torture, gouging prices and\n\tterrorizing wildlife. @BellBoss -name:Ringo +name: Ringo check:* The "executor" working for Bearing.\n* Fan of classical tunes.;* Crimes: Being a nuisance, noise outside allowed\n\thours and noise near sensitive areas. @FoxBoss -name:Foxlace +name: Foxlace check:* A familiar(?) foe.\n* Watch out for the foxfire. @Axis -name:Axis +name: Axis check:* The mascot of Ketsukane Electronics.\n* What is he doing here? @Gearzerd -name:Gearzerd +name: Gearzerd check:* Just another cog in the machine. @Stapler -name:Staplete +name: Staplete check:* More bite than bark.\n* Don't get pinned down! @Toaster -name:MC Toster +name: MC Toster check:* Current leader of Robotopia and a bit of a hot head.\n* Hates being called short.;* Crimes: Rigging elections, fraud, jaywalking. @BunBun -name:BunBun +name: BunBun check:* Kanako's old friend. Not as clean as she looks.;* Crimes: Assault with Weapon, harassment, deceiving locals. @RedLetter -name:The Judge +name: The Judge check:* A wannabe judge who thinks can boss others around.;* Crimes: Fearmongering, stalking, blackmail. @Wrench -name:Wrencher +name: Wrencher check:* Workers of the factory, tries to fix things but\n\talways end up screwing themselves. @Drill -name:Drill-Er 3000 +name: Drill-Er 3000 check:* An all terrain tank with infinite potential,\n\tand they will drill that into your head. @Ruler -name:Straight Edge +name: Straight Edge check:* They try their hardest to keep everything in line around here,\n\teven if no one stands up to it. \ No newline at end of file diff --git a/Data/Text_EnUS/Items.txt b/Data/Text_EnUS/Items.txt index 233f39f..23053f8 100644 --- a/Data/Text_EnUS/Items.txt +++ b/Data/Text_EnUS/Items.txt @@ -1,22 +1,22 @@ @Hat -name:Cowboy Hat +name: 牛仔帽 @BallOfJunk -name:Ball of Junk +name: Ball of Junk @KanakoPhone -name:Kanako's Phone -descriptionDW:A pink phone with a cute bell charm.\nUSE to make calls. +name: Kanako's Phone +descriptionDW: A pink phone with a cute bell charm.\nUSE to make calls. @KetsukaneHeirloom -name:Ketsukane Heirloom +name: Ketsukane Heirloom @RedLetter -name:Red Letter +name: Red Letter @RevivalMint -name:Revive Mint -descriptionDW:Heals a fallen ally to MAX HP. A minty green crystal. +name: Revive Mint +descriptionDW: Heals a fallen ally to MAX HP. A minty green crystal. shortDesc:Heals Downed\nAlly party: |||| @@ -24,36 +24,33 @@ party: ||HOW DOES IT WORK?|| |||Refreshing...| ||||Refreshing. - @GoldenBell -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell -descriptionDW:A small golden, round bell. It jingles when shaken. -lwEquip:Golden Bell -shopDesc:Small\ngolden bell. -equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color] +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell +descriptionDW: A small golden, round bell. It jingles when shaken. +lwEquip: Golden Bell +shopDesc: Small\ngolden bell. +equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color] party: |||| |Looks familiar...||| ||I RECOGNIZE THIS.|| |||Reminds me of Kanako...| ||||...Cute, I guess. - @SafetyVest -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest -descriptionDW:A vest with bright reflective strips on it, sure to warn others of your presence. +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest +descriptionDW: A vest with bright reflective strips on it, sure to warn others of your presence. party: |||| |I like how bright it is!||| ||I ALREADY HAVE BRIGHT BITS.|| |||Doesn't match my outfit...| ||||Do I look like a worker?! -equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color] -lwEquip:Reflective Strip +lwEquip: Reflective Strip @SafetyGoggles -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles -descriptionDW:Goggles sure to shield your eyes against blinding lights. -shopDesc:Protects\neyes. +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles +descriptionDW: Goggles sure to shield your eyes against blinding lights. +shopDesc: Protects\neyes. shopName:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Sfety Goggls party: |||| @@ -61,34 +58,31 @@ party: ||REDUNDANT WITH MY EYES.|| |||It's hard to fit...| ||||Do I have to...?! - @FoxNecklace -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace -descriptionDW:A familiar, but weirdly different necklace. Feels magical. -lwEquip:Ketsukane Heirloom -equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color] +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace +descriptionDW: A familiar, but weirdly different necklace. Feels magical. +lwEquip: Ketsukane Heirloom +equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color] party: |||| |This necklace...||| ||I RECOGNIZE THIS!|| |||...| ||||Woah, must be worth a fortune. - @FoxStaff -name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff -descriptionDW:A staff adorned with a fox head ornament at the end. -equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color] +name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff +descriptionDW: A staff adorned with a fox head ornament at the end. +equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color] party: |||| |Reminds me of mom...||| ||I RECOGNIZE THIS!!!|| |||I think it fits Kanako.| ||||Fancy, but not my thing. - @GiantScrewdriver -name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver -descriptionDW:An oversized screwdriver that can be yielded like a club. Packs a punch! -shopDesc:To screw in\nbig screws. +name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver +descriptionDW: An oversized screwdriver that can be yielded like a club. Packs a punch! +shopDesc: To screw in\nbig screws. shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Scrwdrvr party: |||| @@ -96,41 +90,37 @@ party: ||IT SCARES ME.|| |||Um...| ||||Hey, what the hell? - @AxisGloves -name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove -descriptionDW:A steam powered glove, not wearable by organics. Give it to a machine. +name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove +descriptionDW: A steam powered glove, not wearable by organics. Give it to a machine. party: |||| |Eh, it doesn't fit...||| ||THE STANDARD ONE.|| |||...I can't put it on...| ||||Ew, it's all worn. - @RobotFist -name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist -descriptionDW:A heavy metallic hand with rockets on the side, packs quite the punch. -shopDesc:Big iron\nfist. +name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist +descriptionDW: A heavy metallic hand with rockets on the side, packs quite the punch. +shopDesc: Big iron\nfist. party: |||| |Woah, heavy...||| ||NICE UPGRADE.|| |||...I can't even lift it...| ||||Can fit my head in there! - @GuardianMitt -name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt -descriptionDW:A hand from Axis' upgraded body. Made to withstand damage. +name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt +descriptionDW: A hand from Axis' upgraded body. Made to withstand damage. party: |||| |Ah, that hand...||| ||MISSING THE OTHER ONE.|| |||Looks like a cushion...| ||||Could use as a pillow. - @ShinyMedal -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal -descriptionDW:A medal that shines brightly despite the surrounding darkness. +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal +descriptionDW: A medal that shines brightly despite the surrounding darkness. shortDesc:Polished\nmetal medal. party: |||| @@ -138,10 +128,9 @@ party: ||A SHINY NEW PART.|| |||Not much, but it's something.| ||||What is this junk? - @BearPin -name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin -descriptionDW:A small pin with a face of a smiling mascot bear. Fills you with warm feelings. +name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin +descriptionDW: A small pin with a face of a smiling mascot bear. Fills you with warm feelings. shortDesc:Pin with\nbear face. party: |||| @@ -149,103 +138,96 @@ party: ||THAT SHOW SUCKED.|| |||Isn't this from a cartoon?| ||||I'm not a kid anymore! -lwEquip:Bear Pin -equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color] +equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color] @TensionBit -name:Tension Bit -descriptionDW:Raises TP by 32% in battle. +name: Tension Bit +descriptionDW: Raises TP by 32% in battle. shortDesc:Raises\nTP 32% @TensionGem -name:Tension Gem -descriptionDW:Raises TP by 50% in battle. +name: Tension Gem +descriptionDW: Raises TP by 50% in battle. shortDesc:Raises\nTP 50% @TensionMax -name:Tension MAX -descriptionDW:Raises TP to full in battle. +name: Tension MAX +descriptionDW: Raises TP to full in battle. shortDesc:Raises\nFull TP @BrickCandy -name:Brick Candy -descriptionDW:A large candy in the shape of a plastic building brick. Full of sugar. HP + 40 +name: 砖糖 +descriptionDW: A large candy in the shape of a plastic building brick. Full of sugar. HP + 40 party: |Isn't it good, Cole?||| |Ah, my favorite!||(So she likes those...)| ||SURPRISINGLY COMPATIBLE-|| |||Ah, thanks.| ||||Bleh, guess it will do. -shopDesc:Sweet brick-\nshaped candy.\nHP + 40 shortDesc:HP + 40 @PopRock -name:Pop Rock -descriptionDW:A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100 +name: Pop Rock +descriptionDW: A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100 party: |(Why is he so happy...?)||| |BLEUGH! What is this?!||| ||...THIS IS GUNPOWDER.|| |||Y-you sure this is edible?| ||||You tryin' to poison me?! -shopDesc:Crunchy\nblack rock.\nHP + 100 shortDesc:HP + 100 @SpikedClub -name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo -descriptionDW:A heavy spiked club. Great for bludgeoning enemies. +name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo +descriptionDW: A heavy spiked club. Great for bludgeoning enemies. party: |||| |Hey, I can handle better!||| ||THAT'S MISS KANAKO'S.|| |(It is?)||It's too heavy...| ||||Uh, no...?! -shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo shortDesc:Simple wood\nspiked club. @CorkPistol -name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol -descriptionDW:A pistol that shoots corks at enemies. Shouldn't deal lasting damage. +name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol +descriptionDW: A pistol that shoots corks at enemies. Shouldn't deal lasting damage. party: |||| |It suits you more, Cole.||| ||THINK I WANT THAT [scrap]?!|| |||I'm not into guns...| ||||Not my style. -shortDesc:Basic pistol. -lwEquip:Toy Gun +lwEquip: 玩具枪 @SpaceGun -name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle -descriptionDW:A laser powered rifle, looks pretty futuristic. +name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle +descriptionDW: A laser powered rifle, looks pretty futuristic. party: |||| |Pretty snazzy!||| ||I AM IMMUNE TO THAT.|| |||It looks dangerous...| ||||That's just a toy! -shortDesc:Shoots\nlasers. -lwEquip:Laser Pointer +lwEquip: Laser Pointer @WantedPoster -name:Wanted Posters -descriptionDW:Sketches of the many wanted criminals in the Dark Worlds. USE to see. +name: Wanted Posters +descriptionDW: Sketches of the many wanted criminals in the Dark Worlds. USE to see. @Peashooter -name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter -descriptionDW:A homegrown, healthy gun. Shoots peas. +name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter +descriptionDW: A homegrown, healthy gun. Shoots peas. shortDesc:100% organic\ngrown. -lwEquip:Pea Pod +lwEquip: Pea Pod party: |||| |...Is it a vegetable?||| ||A [LITERAL] PEASHOOTER!?|| |||At least it's organic...?| ||||Bleagh, no! - @SoftballBat -name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat -descriptionDW:A regular, sturdy, completely normal softball bat. Surprising to find here. +name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat +descriptionDW: A regular, sturdy, completely normal softball bat. Surprising to find here. shortDesc:Sturdy\nsports bat. party: |||| @@ -253,17 +235,16 @@ party: |..."Stick"...?|NO STICKS, THANKS.|| |||That's Kanako's...| ||||Not into that. - @HomemadeLunch -name:Homemade Lunch +name: Homemade Lunch @KingFeast -name:King's Feast -descriptionDW:A fancy lunch fit for an entire group. Restores the entire party's HP by 150. +name: King's Feast +descriptionDW: A fancy lunch fit for an entire group. Restores the entire party's HP by 150. shortDesc:All Party\nHP + 150 party: |Woah, fancy...|I RATE IT A 8.8/10.|Wow... Thanks...|Man, I'm stuffed! |||| |||| |||| -|||| +|||| \ No newline at end of file diff --git a/Data/Text_EnUS/LangInfo.txt b/Data/Text_EnUS/LangInfo.txt index dc3b6ef..6b3d73b 100644 --- a/Data/Text_EnUS/LangInfo.txt +++ b/Data/Text_EnUS/LangInfo.txt @@ -1,2 +1,2 @@ Select language -English +English \ No newline at end of file diff --git a/Data/Text_EnUS/Letters.txt b/Data/Text_EnUS/Letters.txt index 079e6ad..6df14e0 100644 --- a/Data/Text_EnUS/Letters.txt +++ b/Data/Text_EnUS/Letters.txt @@ -1,25 +1,25 @@ @MoAd -name:Come to Mo's! +name: Come to Mo's! text:Hey you [sir or madam]!\n\nLooking for the hottest bargains?! Then come to Mo's!\nOnly today, we are having an all out sale! Everything just ■■% off!\n\nWe will be waiting for you! backColor:0.5,1,1 @KanakoDay2 -name:From Kanako: Cole! +name: From Kanako: Cole! text:Hey sleepyhead!\n\nDid you manage to sleep at all tonight? My head is still spinning from yesterday.\n\nI'm sending this letter so you don't sleep too much! I'll go pick you up, so wait for me!\n[right]- Kanako backColor:1,0.8,0.95 @VirgilDay2 -name:From Virgil: Partner... +name: From Virgil: Partner... text:Don't forget to bring the "explosives" tonight.\n\nI'll be waiting for you at the same spot as last night. Come over once you have them.\n\nCome alone.\n[right]- Virgil @CrumpledNoteD2 -name:Crumpled Note +name: Crumpled Note text:Let's head back into the Dark Jail after class.\n\nThe Warden might know where the other Dark Worlds are. sound:null backColor:0.8,0.8,0.8 @NoiseComplaint -name:Noise Complaint +name: Noise Complaint text:Cole,\n\nWe received word that you again rang the school bell without permission and outside permitted hours.\nNow I know that you kids love doing these "pranks", but a citizen left town because of that.\nPlease refrain from doing it again or I will have to talk to Martlet about it.\n\n[right]- Mayor Starlo sound:null -backColor:0.8,0.8,0.8 +backColor:0.8,0.8,0.8 \ No newline at end of file diff --git a/Data/Text_EnUS/Main.txt b/Data/Text_EnUS/Main.txt index 5a7144d..dcbff55 100644 --- a/Data/Text_EnUS/Main.txt +++ b/Data/Text_EnUS/Main.txt @@ -16,99 +16,93 @@ END @EquipHat >sound:snd_equip_ch1.wav -* You put on the hat. +* 你戴上了帽子。 END ----- @RemoveHat -* You removed the hat. +* 你摘下了帽子。 END ----- @HAT_DESC -* A burly hat that has seen its - fair share of adventures. +* 一顶结实的帽子, + 陪伴一同经历了不少冒险。 . -* Adorned with a feather from - your favorite caretaker. +* 装饰着一根羽毛, + 来自于你最爱的守护者。 END ----- @NothingToSee -* There is nothing else to see in there. +* 没东西可看。 END ----- @SaveFirst -* Through the darkness, you see it. -* The light only you can see. +* 透过黑暗,你看到了它。 +* 这是只有你能看到的光芒。 >heal . -* You stretch your hand, and... +* 你向它伸出手,然后... >callsave END ----- @SaveDW1Kanako -* Luckily, you were able to - reunite with your childhood - friend, Kanako. +* 幸运的是,你终于得以 + 与你的青梅竹马Kanako重逢。 >heal . -* You are filled with a sense - of companionship. +* 你充满了陪伴感。 >callsave END ------ @SaveSecond -* As you touch the light, you feel - the weariness leave your body. +* 每当你触碰这道光, + 你身体的疲惫也会随之消散。 >heal . -* HP Fully Restored. +* HP已回满。 >callsave END ----- @TalkSign -* If you are feeling lonely, - remember to TALK to your - party members. +* 孤寂之时莫彷徨, + 伙伴并肩于身旁。 . -* You can do it from the - PAUSE MENU. +* 你现在可以使用[color=yellow]菜单[/color]里的 + [color=yellow]交谈[/color]来与你的伙伴对话了。 END ----- @SignActionTutorial -* Sometimes, your party members - can still help you with ACTing. +* 有时,你的伙伴可以 + 帮助你完善[color=yellow]行动[/color]。 . -* Make sure to check what their - current [color=yellow]X-Action[/color] lets - them do, on their MAGIC menu. +* 在他们的[color=yellow]魔法[/color]菜单中, + 可以查看到其[color=yellow]X-行动[/color]的作用。 END ----- @SaveUpstairsView -* The view from up here is - fascinating, but you are also - afraid of falling off. +* 高崖景色虽美, + 但你也怕摔断腿。 >heal >top:lock . -* You are filled with a sense - of acrophobia. +* 你充满了恐高感。 >callsave END @@ -120,8 +114,7 @@ END take a breather. >heal . -* You are filled with a sense - of relaxation. +* 你充满了松弛感。 >callsave END @@ -129,7 +122,7 @@ END @SaveWeird >heal -* Justice has yet to be served. +* 正义尚未得到伸张。 >callsave END @@ -150,13 +143,12 @@ END @SavePrison >redirect:WeirdStart:SaveWeird -* You feel safe despite the - opressive feel of this - prison. +* 尽管待在这所监狱里 + 总感觉有种压抑的感觉, + 但你仍感到有种安全感。 >heal . -* You are filled with a sense - of safety. +* 你充满了安全感。 >callsave END @@ -201,49 +193,46 @@ END ----- @PuzzleInstructionCh1 -* "The path shall not open unless - the crates are in position. +* “除非箱子回到原位, + 不然你就别想通过。” >redirect:FirstPuzzleSign:PuzzleInstructionCh1_2 . -* "How to set the crates, - you may ask?" +* “这里你可能会问, + 怎么移动这些箱子呢?” . -* "Press the INTERACT button on - them, obviously." +* “显而易见,对他们按下 + ‘交互’按钮即可。” . -* "Now you may ask, what is the - INTERACT button?" +* “现在你又可能要问, + 啥是‘交互’按钮?” . -* "It's the same button you used - to read this sign, dummy." +* “真笨,当然是和你用来 + 读这个牌子的按钮是一样的。” >setflag:FirstPuzzleSign END ----- @PuzzleInstructionCh1_2 -* "What's that? There aren't - enough crates?" +* “啥?箱子不够?” . -* "If that's the case, then how - about you become the crate, - then?" +* “哎呀,你可真是个榆木脑袋, + 既然这样你为啥不把你脑袋 + 做成箱子放上面呢?” END ----- @ClosetTrashCheck -* This isn't the time to dig - through trash. +* 现在不是翻垃圾的时候。 . -* Bummer. +* 真不走运。 END ----- @ClosetLakeCheck -* Looks like there is a ceiling - leak. +* 看来天花板漏水了。 END ----- @@ -268,41 +257,39 @@ END ----- @PrisonBedCheck -* A surprisingly comfortable bed - for a prison cell. -* But this isn't a time to sleep. +* 一张特舒服的监狱床。 +* 但没时间睡觉了。 END ----- @PrisonWaterCheck -* At least there is fresh water. +* 好歹还有点新鲜水。 END ----- @PrisonTrashCheck -* Seems it was emptied out recently. +* 看起来最近刚倒过。 . -* Bummer. +* 真不走运。 END ----- @PrisonDoorCheck -* You rattle at the bars of - your cell. +* 你拼命的摇着铁栏杆。 . * ... . -* Nothing happens. +* 无事发生。 END ----- @PrisonCrackCheck -* There is a crack on the wall. -* Try to break it down? +* 这里满是裂痕。 +* 要试试砸开这面墙吗? >redirect:PrisonTriedCrack:PrisonCrackCheck2 >prompts:Break:Do Not >promptredirect:PrisonCrackBreak:PrisonCrackDontBreak @@ -311,15 +298,15 @@ END ----- @PrisonCrackBreak -* You claw desperately at the wall, - trying to crack it. +* 你拼命抓着墙面, + 试图砸开它。 >setflag:PrisonTriedCrack . -* Despite your attempts, the wall - refuses to budge. -* Your fingers are bleeding. +* 但不管怎么努力, + 墙面纹丝不动。 +* 你的手指在流血。 . -* You lost 2 HP. +* 你失去了2HP。 >changeHP:-2 END @@ -461,8 +448,8 @@ END ----- @PrisonFountainCheck -* A stream of darkness is pouring - out from a room below. +* 一股黑暗之流正从下面的 + 房间涌出。 END ----- @@ -490,40 +477,39 @@ END * ... >p:KanakoNeutral . -* Thanks again, Cole. +* 再次谢谢你,Cole。 >p:KanakoSad2 . -* ...Seriously, though. -* Where are we?! +* ...不过,认真的。 +* 咱到底在哪?! >p:KanakoOffended2 . -* ...And what's up with our - clothes? +* ...然后咱衣服被谁换了? >p:KanakoOffended2 . -* Though yours look pretty - cool, if anything! +* 不过嘛,看起来确实 + 还挺酷的! >p:KanakoHappy END ----- @KanakoTalkPencilRoom -* Why are there swinging - giant pencils?! +* 哪来的这么多巨型 + 铅笔啊?! >p:KanakoDumb . -* I don't think I need to - tell you this- +* 虽然我不想跟你 + 抱怨- >p:KanakoNormal . -* But getting hit by - them is bad! +* 但是被打一下 + 真的很痛诶! >p:KanakoNormal . -* If you get hit, I will - get hurt too! -* No pressure! +* 你要是被打了, + 我也会受伤的! +* 不过,放轻松啦! >p:KanakoTongue END @@ -531,7 +517,7 @@ END @KanakoNoTalk -* C'mon, let's move on. +* 咱快走吧。 >p:KanakoPuff END @@ -561,30 +547,29 @@ END ----- @TalkNoPartner -* Who are you talking to? +* 你在跟谁说话? END ----- @KanakoBearTalk -* You know, that bear guy... +* 你知道吗,那只熊... >p:KanakoNeutral . -* He kinda reminds me of a - plush bear Sadie used to - have. +* 他有点让我想起Sadie + 之前那只毛绒玩偶了。 >p:KanakoPuff . -* Didn't know it was based - on a real bear! +* 我真没想到那玩意 + 是按照真熊做的! >p:KanakoNormal END ----- @CratesGeneric -* Crates. +* 木箱。 END ----- @@ -673,7 +658,7 @@ END ----- @MagicDoorPrompt -* Where would you like to go? +* 你想去哪里? END @MagicDoorAlready @@ -682,23 +667,21 @@ END END @MagicDoorWarp -* The door opens, and... +* 门开了,然后... END ----- @KanakoLakeTalk -* ...So we're back here... +* ...我们又回来了... >p:KanakoNeutral . -* Oh hey, look! You can see - the cliff we were on - earlier from here. +* 啊,嘿!那不就是 + 刚才那个悬崖吗。 >p:KanakoNormal . -* Guess we ended up falling - in this lake. -* No wonder we were all wet. +* 估计我们是掉到湖里了。 +* 怪不得咱浑身湿哒哒的。 >p:KanakoPuff END @@ -719,13 +702,12 @@ END @KeychainDiag -* Ka-ching! New folks? -* Well check out our humble - town's store! +* 叮当!新来的? +* 来看看我们小镇的 + 破烂商店吧! >tc . -* Bet you'll find lots of super - useful stuff there! +* 里面的东西都超有用的! >talk:caller END @@ -745,19 +727,21 @@ END ----- @JacketManDiag -* Hey man, you from out of town? +* 哈喽哇老哥, + 你不是本地人? >talk:caller . -* Be careful, Lord Bearing hates - outsiders. +* 那小心点吧,Bearing大人 + 可烦外来户了。 >tc . -* Luckily he spends most of the day - in his fortress, doing who knows - what. +* 幸好他一般成天待在 + 堡垒里,虽然没人知道 + 他在干嘛。 >talk:caller . -* I'd leave soon if I were you. +* 我要是你的话, + 我会选择趁早跑路。 >talk:caller END @@ -777,14 +761,16 @@ END @BackpackTalk >redirect:BackpackFirstTalk:BackpackTalk2 -* Hello there, welcome to our town. +* 你好,欢迎来到我们镇。 >talk:caller . -* We don't have much to offer, - Lord Bearing took much from us. +* 我们没什么东西可给你, + Bearing大人把我们大部分 + 东西都抢走了。 >talk:caller . -* But we try to make by. +* 但我们会尽力 + 自力更生的。 >talk:caller >setflag:BackpackFirstTalk END @@ -792,17 +778,17 @@ END ----- @BackpackTalk2 -* Where Lord Bearing is? +* Bearing大人在哪? >talk:caller . -* His fortress is just north of - here. Can't miss it. -* But it's locked. +* 他的堡垒就在北边, + 顺着路就能找到。 +* 不过,锁着呢。 >talk:caller . -* You'd need to find a key or - another way inside. -* But good luck with that. +* 你要么找钥匙开门, + 要么另寻高招。 +* 祝你顺利咯。 >talk:caller END @@ -1441,7 +1427,7 @@ END * Wha- who wants to know?! * Who sent you?! >talk:Pennilton ->prompt:We're@after you:Let us@through:... +>prompt:你被捕了:放我们过去:... >promptredirect:PenniltonP1:PenniltonP2:PenniltonP3 END @@ -1531,41 +1517,40 @@ END * ... >p:KanakoOffended2 . -* Did we do the right - thing, Cole? +* Cole,这么做真的对吗? >p:KanakoNeutral END ----- @PenniltonWeird1 -* [shake]...W-what are you doing...?![/shake] -* That hurts! +* [shake]...你-你们干什么...?![/shake] +* 很痛欸! . -* ...Cole...? -* That should be enough, - right...? +* ...Cole...? +* 点到为止... 就可以了吧? >p:KanakoNeutral END -- @PenniltonWeird2 -* [shake]...I-I'm sorry! Stop! -* I'll be good, I swear! +* [shake]...我-我认罪! + 求你们了,别打了! +* 我发誓,我会改过自新的! . -* C-cole?! +* C-cole?! >p:KanakoScared . -* W-what are you doing? -* I... I... +* 你-你在做什么? +* 我... 我... >p:KanakoScared END -- @PenniltonWeird3 -* [shake]...P-please... h-help...[shake] +* [shake]...求-求你们了... 救-救命...[shake] * ... . >p:KanakoAngry @@ -1575,7 +1560,7 @@ END ----- @PenniltonWeirdAbort -* ...Cole...?! +* ...Cole...?! >p:KanakoScared . * What was that?! @@ -1604,12 +1589,12 @@ END * ... >p:KanakoScared . -* C-Cole... What... +* C-Cole... 刚才... >p:KanakoScared . -* ...Why...? +* ...为什么...? >p:KanakoScared ->prompt:...:Justice. +>prompt:...:为了正义。 >promptredirect:PenniltonWeirdAfterP1:PenniltonWeirdAfterP2 END @@ -1619,7 +1604,7 @@ END * ... >p:KanakoScared . -* I... +* 我... >p:KanakoScared . * ...Sorry. I just... @@ -1629,32 +1614,32 @@ END * ... >p:KanakoAngry . -* Let's just keep going. +* 继续前进吧。 >p:KanakoAngry END ----- @PenniltonWeirdAfterP2 -* ..."Justice"? -* What do you... +* ...“正义”? +* 你在说... >p:KanakoScared . * ... >p:KanakoAngry . -* ...No, you're right... +* ...不,你是对的... >p:KanakoAngry . -* He was a criminal. -* We just brought him to - justice. +* 他是个罪犯。 +* 把他就地正法... + 这只是我们该做的。 >p:KanakoAngry . * ... >p:KanakoAngry . -* Let's just keep going. +* 继续前进吧。 >p:KanakoAngry END @@ -1721,25 +1706,24 @@ END ----- @YellowPaintEvent2 -* Hey, what's the big idea? +* 嘿,你们到底咋想的? >talk:PenGuyPaint . -* I know I said I wanted him gone, - but I didn't mean like that! -* What "heroes" you are! +* 对,我是想让他离远点, + 但我是这个意思吗? +* 哎呀,这就是“英雄”做派吗? >talk:PenGuyPaint . * ... >p:KanakoAngry . -* I even went ahead and painted - the way inside the fortress for - you... +* 亏我走在你们前面, + 帮你们把进堡垒的路漆上... >talk:PenGuyPaint . -* But I see I should have waited. -* Well, I'm out of here before - you come after me. +* 我真不该那么心急的。 +* 呼,我先走一步喽, + 我可不想被追上杀掉。 >talk:PenGuyPaint . * You don't even deserve a slide @@ -1761,22 +1745,21 @@ END ----- @ClimbPrompt -* Climb up? +* 要爬上去吗? >prompt:Yes:No END ----- @KanakoInsideFort -* ...We're in. +* ...总算进来了。 >p:KanakoOffended . -* Now... to seal the - fountain and get back - home... +* 接下来... + 我们去封印喷泉,然后回家... >p:KanakoOffended . -* Lead the way, Cole. +* 领路吧,Cole。 >p:KanakoOffended END @@ -2102,40 +2085,40 @@ END ----- @KanakoDWSave1 -* Well well well... -* What do WE have here?! +* 哎呀呀... +* 看看咱搁这找到啥了?! END ----- @KanakoDWSave2 -* Look over here, pal! -* Do my eyes deceive me?! +* 看这,哥们! +* 我莫不是眼花了?! >talk:Penceller . -* An actual living, breathing, - shining, spitting, stinkin'... +* 一个活生生的,会喘气,会发光, + 会吐痰,还散发恶臭的... >talk:Penceller . -* ...[color=yellow]Lightner[/color]...! +* ...[color=yellow]光之民[/color]...! >talk:Penceller . >talk:Eraserhead -* Hyep. Da boss will finally - recognize us. +* 嗨呀,咱这次肯定会得到 + 老大赏识的! . >talk:Eraserhead -* And we won't end up like... +* 而且这次咱不会... . -*[shake] *Shudder...*[/shake] -* Just thinkin' about it makes - my ears ring! +*[shake] *颤颤巍巍*[/shake] +* 一想到那事, + 我耳朵就嗡嗡的! >talk:Eraserhead . >talk:Penceller -* Shush, blue man! Tie up that - lightner and bring it to the - fortress! +* 少说点,蓝脸! + 麻溜把这光之民捆起来, + 带到咱地盘去! . * ... >p:KanakoAngry @@ -2144,32 +2127,32 @@ END ----- @KanakoDWSave3 -* Wowie! It is out lucky day! -* TWO lightners?! +* 哇去!咱中大奖了! +* 俩光之民?! >talk:Penceller . -* Er, dude, you sure this is still, - like, a good idea...? +* 呃,老兄, + 你觉得这还会是个 + 好主意吗...? >talk:Eraserhead . -* Shut it rubber skin! If we - capture them, we will be - FAMOUS! +* 闭嘴吧!你这橡皮头子! + 要是咱抓住了他们, + 升职加薪不是梦啊! >talk:Penceller . * ... >p:KanakoAngry . -* ...! +* ...! >p:KanakoSurprise . -* C-Cole! You're here...! -* Help me! +* C-Cole!你在这...! +* 救救我! >p:KanakoSurprise . -* That isn't a good idea, foxface! -* Now, be quiet while we capture - you! +* 想啥呢,毛毛脸! +* 作为肉票就安静点行吗?! >talk:Penceller END @@ -2179,7 +2162,7 @@ END * ... >p:KanakoAngry . -* ...Thanks, Cole... +* ...谢谢你,Cole... >p:KanakoCry END @@ -2196,8 +2179,8 @@ END ----- @KanakoDWSave6 -* [shake]Just where the HECK - are we?! +* [shake]我们特么到底在 + 什么鬼地方?! >p:KanakoSurprise END @@ -2206,7 +2189,7 @@ END @KanakoDWSave7 [color=black]. >instend ->prompt:Are you@alright?:Come, let's@leave. +>prompt:你还好吗?:咱快走吧。 >promptredirect:KanakoDWSaveP1:KanakoDWSaveP2 END @@ -2216,15 +2199,16 @@ END * ... >p:KanakoAngry . -* ...Y-yeah... I'm fine. +* ...嗯... 我-我很好。 >p:KanakoAngry . -* ...It's just... -* This isn't what I expected - to happen today... +* ...只是... +* 今天发生的事真的 + 太超乎我意料了... >p:KanakoAngry . -* Or ever. +* 或者说压根就没想过 + 会发生这样的事。 >p:KanakoAngry END @@ -2234,12 +2218,11 @@ END * ... >p:KanakoAngry . -* ...Right. We should find - a way to return home. +* ...对。我们得想办法回家。 >p:KanakoAngry . -* ...Sorry. I won't slow - you down, I promise... +* ...抱歉,但我保证我不会 + 拖你后腿的。 >p:KanakoAngry END @@ -2249,12 +2232,11 @@ END * ... >p:KanakoSad2 . -* ...Looks like we don't - have any other choice - now but to press on. +* 看来我们别无选择, + 只能继续前进了。 >p:KanakoNeutral . -* Lead the way, Cole. +* 领路吧,Cole。 >p:KanakoNeutral END @@ -2264,75 +2246,68 @@ END * ... >p:KanakoNeutral . -* What is that thing - over there? +* 那边的东西是什么? >p:KanakoNeutral . -* Seems like it's pouring - out everywhere... +* 它似乎到处都在喷涌... >p:KanakoNeutral . -* Maybe it is what is - causing all of this? +* 也许这就是 + 造成这一切的源头? >p:KanakoNeutral END ----- @BearingFirstEvent2 -* It's kinda far away, - though. +* 不过看起来有点远呢。 >p:KanakoOffended2 . -* Not to mention how far - up we are. +* 更别提我们在多高的地方了。 >p:KanakoOffended2 . -* How are we going to - get down there...? +* 我们怎么下去呢...? >p:KanakoOffended2 END ----- @ChaseEvent1 -* [shake]W-What...?! +* [shake]什-什么...?! >p:KanakoSurprise END ----- @ChaseEvent2 -* We did it! -* We got them! +* 我们做到了! +* 我们抓住他们了! >talk:Penceller >top . -* Now boss-man will - finally recognize us. +* 老板肯定会对我们 + 赞赏有加的! >talk:Eraser >top . -* Argh! What now, Cole? +* 哎呀!现在怎么办,Cole? >p:KanakoOffended >top . -* Do we fight? -* Or do we make - a run for it? +* 打还是跑? >p:KanakoOffended >top . -* [shake]Not so fast, lightners! +* [shake]别急嘛,光之民们! >top END ----- @ChaseEvent3 -* So it is true. There - are lightners wandering - in MY realm. +* 还真是啊。还真有几个 + 光之民杂碎胆敢闯入 + 【我的】地盘啊。 >top >p:BearingNormal END @@ -2340,13 +2315,13 @@ END ----- @ChaseEvent3a -* Yeah boss! Those are the - weirdors "befriending" - everyone! +* 是的老大! + 那些人就是跟谁都 + “交朋友”的怪人! >top >talk:Penceller . -* Talk about creepy. +* 真是太诡异了。 >top >talk:Penceller END @@ -2354,9 +2329,9 @@ END ----- @ChaseEvent3b -* Yeah boss! Those are the - ones beating everyone up! -* They need to be punished! +* 是的老大!那些人把 + 大伙都给揍了一顿! +* 他们应该受到惩罚! >top >talk:Penceller END @@ -2364,106 +2339,98 @@ END ----- @ChaseEvent4 -* ...Lightners! +* ...光之民们! >top >p:BearingNormal . -* You have gall coming - back after abandoning us - for so long! +* 在背弃我们这么长时间后, + 你们何来的勇气居然 + 还敢回来?! >top >p:BearingNormal . -* Terrozing my people... -* Spreading chaos and - disorder... +* 恐吓我的人民... +* 制造混乱无序... >top >p:BearingNormal . -* And you come to seal - our [color=yellow]fountain[/color] as well - and doom us once more?! +* 还想要封印我们的[color=yellow]喷泉[/color], + 再一次毁灭我们?! >top >p:BearingNormal . -* I shall not let you! -* Your reign of terror - ends here! +* 我绝不会让你们得逞! +* 你们的恐怖统治结束了! >top >p:BearingNormal . -* What the heck are - you talking about?! +* 你们特么到底 + 在说什么鬼话?! >top >p:KanakoOffended2 . -* We don't even know - where we are! +* 我们甚至都不知道 + 这地方是哪儿! >top >p:KanakoOffended . -* We just want to - leave! +* 我们就只是想离开这里! >top >p:KanakoOffended2 . -* Silence! +* 安静! >top >p:BearingNormal . -* We shall see what - to do with you - after we capture you! +* 等我们把你们抓起来后, + 再说怎么处置你们吧! >top >p:BearingNormal . -* Cole, this guy isn't - listening. +* Cole,这家伙 + 根本没在听嘛。 >p:KanakoOffended2 >top . -* What do we do? -* He looks tough... +* 我们该怎么做? +* 他看起来很强大... >top >p:KanakoOffended ->prompt:Flee:Fight +>prompt:逃跑:战斗 >promptredirect:ChaseEvent4A:ChaseEvent4B END ----- @ChaseEvent4A -* ...Right +* ...嗯。 >top >p:KanakoOffended . -* We need to find a way - to leave first and - foremost. +* 咱们得先想办法离开。 >top >p:KanakoOffended . -* And this guy is too much - for us now. +* 而且这家伙现在 + 对咱们来说太棘手了。 >top >p:KanakoOffended . -* Let's get out of here and - find another way home! +* 咱们离开这里, + 另寻回家的路吧! >top >p:KanakoOffended . -* You're not going anywhere! +* 你们还想跑哪去?! >top >p:BearingNormal . -* Troops! After them! +* 军队!抓住他们! >top >p:BearingNormal . -* ...Guess that's our cue - to leave! -* Come on, Cole!! +* ...看来我们该撤了! +* 快跑,Cole!! >p:KanakoSurprise >top END @@ -2471,26 +2438,25 @@ END ----- @ChaseEvent4B -* Hahaha! +* 哈哈哈! >top >p:BearingNormal . -* You think you can - challenge me? +* 你觉得你够能耐 + 可以挑战我? >top >p:KEEP . -* We will see about that. -* Troops! After them! +* 等着瞧吧! +* 军队!抓住他们! >top >p:KEEP . -* Cole, we're out- - numbered! +* Cole,我们寡不敌众! >top >p:KanakoOffended . -* Let's get out of here!! +* 先走为上计!! >top >p:KEEP END @@ -2498,7 +2464,7 @@ END ----- @PostChase1 -* E-End of line... +* 没-没路了... >top >p:KanakoSurprise END @@ -2506,7 +2472,7 @@ END ----- @PostChase2 -* How correct you are. +* 真惨呐。 >top >p:BearingNormal END @@ -2514,42 +2480,41 @@ END ----- @PostChase3 -* If you give up now, - I shall not punish - you as hard. +* 要是你们现在投降的话, + 兴许我会对你们从轻发落。 >top >p:BearingNormal . -* So surrender now, - lighners! +* 所以快高举白旗吧! + 光之民们! >top >p:KEEP . * C-Cole... >top >p:KanakoSurprise ->prompt:Jump Off:Stand Your@Ground +>prompt:一跃而下:坚守阵地 END ----- @PostChase3A -* T-that's insane, Cole... +* 什-什么??!! >top >p:KanakoScared . -* There is no way we would - survive this fall!! +* 咱俩可是肉体凡胎啊! + 要是跳下去肯定会变成 + 一滩肉泥的!! >top >p:KEEP . -* I'd listen to your friend - if I were you. +* 要我说, + 你最好听你朋友的。 >top >p:BearingNormal . -* Now get over here and - don't struggle! +* 现在放弃抵抗吧! >top >p:KEEP END @@ -2557,21 +2522,19 @@ END ----- @PostChase3A2 -* . . . C-C-Cole......!! +* . . . C-C-Cole......!! >p:KanakoScared END ----- @PostChase3B -* You still think you can - challenge me? +* 你还是觉得你有那个实力? >top >p:BearingNormal . -* Let me show you the - difference in our - power! +* 那就让你尝尝 + 被暴虐的滋味吧! >top >p:KEEP END @@ -2579,61 +2542,60 @@ END ----- @PostChase3B2 -* Cole! Watch ou- +* Cole!小心- >p:KanakoOffended END ----- @PostChase4 -* ...Hmph. +* ...哼。 >p:BearingNormal END ----- @FortSignTreasure -* Treasure Room ahead. -* TRESPASSERS NOT WELCOME! +* 前方贵重物品保管室。 +* 闯入者后果自负! END ----- @FortPrisonNote -* Main hall unlock pad. -* DON'T PRESS IF LORD Bearing - HASN'T AUTHORIZED! +* 主厅解锁面板。 +* 若无领主授权, + 严禁使用! END ------ @PrisonPencLeft -* What? +* 什么? >tc . -* Speak up, I can't hear you. +* 大声点,听不见! >tc . -* [wave]WHAAAAAAAAAAAAT?![/wave] +* [wave]什————么————?![/wave] >tc END -- @PrisonPencLeft2 -* I think I've lost my hearing - from standing too close to - Ringo. +* 我觉得我好像聋了, + 就因为我站的离Ringo太近了。 >tc . -* ...Hm? Did you say something? -* [wave]SPEAK UP! +* ...啊?你说啥? +* [wave]大声点! >tc END @PrisonPencLeftWeird -* Did something happen? -* I think I've gone deaf. +* 到底发生啥了? +* 我聋了吗? >tc END @@ -2903,15 +2865,14 @@ END -- @BellKill -* ...It's over. +* ...结束了。 >p:KanakoAngry . -* One more down. +* 又解决了一个。 >p:KanakoAngry . >redirect:BearingFought:BellKill2 -* Only the big boss - left. +* 只剩下他们的老大了。 >p:KanakoAngry END @@ -2926,13 +2887,12 @@ END -- @BellBossIntroWeird -* ...This noisemaker is - a criminal, Cole. +* ...Cole,这个一直在 + 制造噪音的家伙是个罪犯。 >p:KanakoAngry . -* Let's stop this - infernal noise once - and for all. +* 我们从根源上解决 + 这折磨人的噪音吧。 >p:KanakoAngry END @@ -3658,15 +3618,14 @@ END ----- @PrisonFirstEvent1 -* ...! Cole?! -* Is that you?! +* ...!Cole?! +* 是你吗?! >p:KanakoSurprise . -* Cole... I... +* Cole... 呜... >p:KanakoCry . -* I'm so glad you are - okay... +* 你还活着... >p:KEEP END @@ -3676,34 +3635,31 @@ END * ... >p:KanakoCry2 . -* ...Seems we were - captured after all. +* ...看来我们还是被抓了。 >p:KEEP . -* ...What are they going - to do with us now? +* ...他们会怎么处置我们? >p:KEEP . -* ...I hate it here. -* I just want to go home. +* ...我恨这个地方。 +* 我只想回家... >p:KEEP END ----- @PrisonFirstEvent3 -* ...Mom and Martlet must - be worried sick about us. +* ...妈妈和Martlet + 肯定担心死我们了... >p:KanakoCry2 . -* ...Will we ever be able - to get out? +* ...我们还能出去吗? >p:KEEP . -* To go back home? -* To see everyone again...? +* 还能回到家里吗? +* 还能再见一面大家吗...? >p:KEEP ->prompt:We will@get back:I don't@know... +>prompt:肯定@回得去的:我不知道... END ----- @@ -3712,32 +3668,29 @@ END * ... >p:KanakoCry2 . -* I've always admired - how you always kept - that hope going. +* 尽管我们此时身处绝境, + 但你却还能保持心怀希望。 +* 我真的非常倾佩... >p:KEEP . -* If only I was as - strong as you... +* 要是我也能像你 + 一样坚强就好了... >p:KEEP . -* ...Sorry. I know the - situation is bleak but... -* I don't know what to do. +* ...抱歉。 +* 但我真的不知道该怎么办。 >p:KEEP . -* All I wanted was to - spend more time with - you before you... +* 我原本就只是想要与你 + 共度余时... +* 在那天到来之前... >p:KEEP . -* But I didn't expect - to be trapped in some - weird world- +* 但我没想到我们会困在 + 一个奇怪的世界... >p:KEEP . -* Being attacked by giant - bears and pencils... +* 还会被大熊和铅笔攻击... >p:KEEP . * ... @@ -3750,18 +3703,17 @@ END * ... >p:KanakoCry2 . -* Sorry, Cole. You're - probably as desperate - as me to leave... +* ...抱歉,Cole。 + 你大概和我一样 + 都渴望离开这里吧... >p:KEEP . -* I shouldn't drag you - down with me. -* You're strong. +* 我真不该把你拖下水... >p:KEEP . -* I... I always admired - that. +* 但你很坚强,你没有 + 像我一样黯然神伤。 +* ...我...真的很倾佩。 >p:KEEP . * ... @@ -3771,183 +3723,164 @@ END ----- @PrisonFirstEvent4 -* ...I see you are awake. +* ...汝辈醒了? >p:WardenNormal END ----- @PrisonFirstEvent5 -* ...Who are you? -* Are you with that - bear guy?! +* ...你是谁? +* 你和那熊是一伙的吗?! >p:KanakoOffended . -* Nah, miss. -* In fact, I'm lookin' - for him. +* 不,小姐。 +* 实际上,吾正在追缉他。 >p:WardenNormal . -* ...Why did you imprison - us then? -* What are you planning?! +* ...那你为什么要把 + 我们关起来? +* 你在做什么打算?! >p:KanakoOffended . -* Calm down, miss. -* Ah' was just bein' - cautious. +* 冷静,小姐。 +* 吾只是比较谨慎。 >p:WardenNormal . -* Ye lot are lightners. -* Dangerous folk. +* 尔等是光之民。 +* 是危险人物。 >p:KEEP . -* (...There is that word - again.) +* (...这个词又出现了。) >p:KanakoOffended . -* Ah saved both of you'se - when ye lot fell in the - lake. +* 汝两人掉进湖里后, + 是我救了汝辈。 >p:WardenNormal . -* Ye may call me [color=yellow]The Warden[/color]. +* 汝辈可称吾为[color=yellow]典狱长[/color]。 >p:WardenNormal . -* Ah'm not asking for - gratitute or anythin'... +* 作为尔的恩人, + 感谢什么的就免了... >p:KEEP . -* But I was expecting - you'd help me with - somethin'. +* 但我需要汝辈帮我 + 处理点事。 >p:KEEP . -* If ya agree, ah'll - release you. +* 要是同意,我就释放尔们。 >p:KEEP . * ... >p:KanakoOffended ->prompt:What is@it?:We won't@help you +>prompt:说来听听?:指定不帮 END ----- @PrisonFirstEvent5P1 -* It isn't a big deal. +* 不算什么大事。 >p:WardenNormal . -* Ye just need to find - some [color=yellow]criminals[/color] for me. +* 不过是帮吾找几个[color=yellow]罪犯[/color]。 >p:KEEP . -* ...Criminals? +* ...罪犯? >p:KanakoOffended . -* Tis' here is the - [color=yellow]Dark Jail[/color]. +* 这里是[color=yellow]黑暗监狱[/color]。 >p:WardenNormal . -* Where the [color=yellow]Dark World[/color]'s - most nefarious evildoers - were held. +* [color=yellow]黑暗世界[/color]中 + 最为穷凶极恶的罪犯 + 所关押之处。 >p:KEEP . -* ...But they all escaped. +* ...但他们都越狱了。 >p:KEEP . -* [color=yellow]Someone[/color] set 'em free. +* 被[color=yellow]某人[/color]给放跑了。 >p:KEEP . -* As a darkner meself, - I can't wander too far - out of this world. +* 因吾为暗之民, + 吾不能离开这个世界。 >p:KEEP . -* But since yer both - lightners- +* 但汝辈为光之民... >p:KEEP . -* Ye should be able to - cross to the worlds - and track 'em. +* 汝辈可以进入其他世界 + 来追捕他们。 >p:KEEP . -* Alright, hold on. +* 可以,但先等一下。 >p:KanakoOffended . -* You can't just drop all - that on us when we have - no clue what's happening! +* 你说了那么一大堆我听的 + 云里雾里的,就不能先让我们 + 搞清楚这里的情况吗? >p:KEEP . -* ...Fair enough. +* ...可以。 >p:WardenNormal . -* I shall unlock yer cells, - but you won't be leaving - tis' jail just yet. +* 吾会打开牢门, + 但尔辈暂时不能离开监狱。 >p:KEEP END ----- @PrisonFirstEvent5P2 -* ...Ye don't really - have much of a choice. +* ...汝没有选择的余地。 >p:WardenNormal . -* As lightners, you can - actually visit other - Dark Worlds. +* 作为光之民, + 汝辈可以进入其他的 + 黑暗世界。 >p:WardenNormal . -* And track down the - criminals fer me. +* 并为吾追捕那些罪犯。 >p:WardenNormal . -* In return, ah can tell - you how you can return - to the Light World. +* 作为回报, + 吾可以告诉你们回到 + 光世界的方法。 >p:WardenNormal . * ... >p:KanakoOffended . -* I assume this "Light - World" is where we came - from then, right? +* “光世界”就是我们原本 + 那个世界吗? >p:KanakoOffended . -* Yer' correct. +* 对。 >p:WardenNormal . * ... >p:KanakoOffended . -* ...Fine. We will help - you. +* ...那好,我们会帮你的。 >p:KanakoOffended . -* But you have to tell - us what exactly is - going on here! +* 但你必须告诉我们 + 这里的情况! >p:KanakoOffended . -* ...Fair enough. +* ...可以。 >p:WardenNormal . -* I shall unlock yer cells, - but you won't be leaving - tis' jail just yet. +* 吾会打开牢门, + 但尔辈暂时不能离开监狱。 >p:KEEP END ----- @PrisonFirstEvent6 -* Come. Follow me. +* 跟吾走。 >p:WardenNormal END @@ -3955,8 +3888,7 @@ END * ... >p:KanakoNeutral . -* ...Let's hope he keeps - his word. +* ...希望他能信守承诺。 >p:KanakoNeutral END @@ -4478,7 +4410,7 @@ END @KetsuShopDay1 >redirectmap:KetsuCheck1:KetsuShopDay1-2 -* Err, Cole? +* Cole?呃... >p:KanakoDumb . * I... I don't think @@ -5400,7 +5332,7 @@ END are open- >p:KEEP . -* The world will end. +* 世界将会迎来终结。 >p:KEEP . * We are like, chosen @@ -5478,7 +5410,7 @@ END . * But... >p:KanakoAngry ->prompt:We went@too far:We just@delivered@justice +>prompt:确实过火了:我们只是在@伸张正义 >promptredirect:KanakoDiscussDay1WeirdA:KanakoDiscussDay1WeirdB END @@ -5656,7 +5588,7 @@ END >top >p:KanakoDumb * O-oh, we, um, er... ->prompt:Math:Biology:Sports:History +>prompt:数学:生物:体育:历史 >promptredirect:KetsuDinnerDay1-Math:KetsuDinnerDay1-Bio:KetsuDinnerDay1-Sports:KetsuDinnerDay1-Hist END @@ -6101,8 +6033,8 @@ END those criminals. >p:KanakoOffended . -* Don't skip school. -* I'll be waiting. +* 可别逃学了。 +* 我还等着你呢。 >p:KanakoOffended END @@ -6125,7 +6057,7 @@ END and stare at the gem. * You see your reflection. . -* Nothing happens. +* 无事发生。 END ----- @@ -6915,16 +6847,16 @@ END * ... >p:KanakoAngry . -* We did it... +* 我们做到了... >p:KanakoAngry . -* Bearing is no more. +* Bearing死了。 >p:KanakoAngry . * ... >p:KanakoAngry . -* C'mon. Let's move. +* 没什么好担心的了,我们走吧。 >p:KanakoAngry END @@ -7088,8 +7020,8 @@ END @JusticeServed >sound:snd_dtrans_lw.ogg -* Justice has been served. -* You became stronger. +* 正义得以伸张。 +* 你们变得更强了。 END --- @@ -7165,17 +7097,18 @@ END -- @KanakoFirstBattle -* ...W-what is going on?! +* 发-发生什么事了?! >p:KanakoSurprise . -* ...W-well, Cole, whatever - is happening... +* ...那-那个,Cole,不管发生 + 了什么... >p:KanakoNeutral . -* I trust your judgement. +* 我都相信你的决定。 >p:KanakoNeutral . -* Just tell me what to do. +* 请告诉我我该 + 做什么吧! >p:KanakoNeutral END @@ -7655,31 +7588,32 @@ END @SchoolDWScaredGuy >redirectmap:Scared:SchoolDWScaredGuy2 -* W-who's there?! +* 哪-哪位?! . -* I'm not opening the door! -* I- I don't want to go to jail! +* 我不会开门的! +* 我-我还不想去蹲监狱! . -* I know Lord Bearing is after - me! I will never surrender! +* 我知道Bearing大人正在 + 追我!我绝不会投降! . -* The lightners will come back. -* I'm telling you! +* 光之民们不会放过你的。 +* 你等着吧! >setmap:Scared END -- @SchoolDWScaredGuy2 -* ...You're telling me you're - lightners...? +* ...什么? + 你们就是光之民...? . -* No! It is a trick! -* Bearing will never catch me! +* 我才没那么好骗! +* Bearing,你趁早放弃吧, + 你抓不到我的! . -* I won't be tortured like the - others! I will never leave this - house! +* 我才不会像别人一样 + 整天担惊受怕!我不会 + 踏出这栋房子一步! END --- @@ -9601,7 +9535,7 @@ END * What do you think... * About the Dark Worlds? >p:KanakoPuff ->prompt:They're@scary:They're@cool:... +>prompt:太可怕了:酷毙了:... >promptredirect:TramEvent2A:TramEvent2B:TramEvent2C END @@ -10629,7 +10563,7 @@ END >p:BunBunHappy >top:lock . -* ...! +* ...! >p:KanakoSurprise . * Y-you're... @@ -10964,7 +10898,7 @@ END * ........ >p:AxisDumb . -* I... +* 我... >p:AxisDumb . * [PROCESSOR OVERLOAD] @@ -12160,4 +12094,4 @@ END @NoteRoboTown DEV NOTE: There will be something here later, but for now there isn't. -END +END \ No newline at end of file diff --git a/Data/Text_EnUS/Posters.txt b/Data/Text_EnUS/Posters.txt index bf5efad..b3052b4 100644 --- a/Data/Text_EnUS/Posters.txt +++ b/Data/Text_EnUS/Posters.txt @@ -32,4 +32,4 @@ deadFlag:99999 text:[center]WANTED: ?????[/center]\n\nDetails unknown. Witness reports state this darkner has been using a metal bat to beat up innocent people. Wears a cloak.\n\nCrimes: Assault with Weapon, harassment, deceiving locals. needFlag:WardenTalkDay2 missFlag:99999 -deadFlag:99999 +deadFlag:99999 \ No newline at end of file diff --git a/Data/Text_EnUS/RoomNames.txt b/Data/Text_EnUS/RoomNames.txt index f28f0d7..6ecc836 100644 --- a/Data/Text_EnUS/RoomNames.txt +++ b/Data/Text_EnUS/RoomNames.txt @@ -1,11 +1,11 @@ MartletHouse;Martlet's House WildEastMain;Town SchoolDWFortPrison;Fortress - Prison -DarkPrisonMain;Dark Jail +DarkPrisonMain;黑暗监狱 SchoolDWFortFirstPuzzle;Fortress - Pink Gate SchoolDWCenter;Bearing's Domain SchoolDWFirstPuzzle;?????? - Puzzle Room -SchoolDWKanako;?????? - Ambush Place +SchoolDWKanako;?????? - 埋伏地点 SchoolDWChase;?????? - Summit SchoolDWPenny;Bearing's Domain - Forest SchoolDWFortRest;Fortress - Break Room diff --git a/Data/Text_EnUS/Rooms/Cafe.txt b/Data/Text_EnUS/Rooms/Cafe.txt index fa3a5c8..f7fd7f3 100644 --- a/Data/Text_EnUS/Rooms/Cafe.txt +++ b/Data/Text_EnUS/Rooms/Cafe.txt @@ -139,4 +139,3 @@ END >bleep:Melody >mini:KanakoNeutral:(Let's go, Cole.):195:23 END - diff --git a/Data/Text_EnUS/Rooms/ChujinDWTown.txt b/Data/Text_EnUS/Rooms/ChujinDWTown.txt index 7566dad..1c1937b 100644 --- a/Data/Text_EnUS/Rooms/ChujinDWTown.txt +++ b/Data/Text_EnUS/Rooms/ChujinDWTown.txt @@ -10,4 +10,3 @@ END -- - diff --git a/Data/Text_EnUS/Rooms/DarkPrisonLeft.txt b/Data/Text_EnUS/Rooms/DarkPrisonLeft.txt index bdd0f7f..02e4681 100644 --- a/Data/Text_EnUS/Rooms/DarkPrisonLeft.txt +++ b/Data/Text_EnUS/Rooms/DarkPrisonLeft.txt @@ -27,4 +27,3 @@ END END -- - diff --git a/Data/Text_EnUS/Rooms/DarkPrisonMain.txt b/Data/Text_EnUS/Rooms/DarkPrisonMain.txt index ad3df6d..69e7ed6 100644 --- a/Data/Text_EnUS/Rooms/DarkPrisonMain.txt +++ b/Data/Text_EnUS/Rooms/DarkPrisonMain.txt @@ -1,23 +1,20 @@ @WardenTutorial1 -* Alright, listen well - ye two- +* 好,给吾听好。 >p:WardenNormal . -* To apprehend a criminal, - ye must first gather TP - to be able to ACT. +* 想要逮捕罪犯, + 汝必先攒够TP, + 好来行动。 >p:WardenNormal . -* Once ye have 40% TP, - have Cole use the - [color=yellow]APPREHEND ACT[/color]. +* [color=yellow]逮捕[/color]一次,需要40%TP。 >p:WardenNormal . -* Ye can gain TP by grazing - bullets or by defending. +* 积攒TP的方式无非两种: + 防御,或是擦弹。 >p:WardenNormal . -* Now, come at me. +* 放马过来。 >p:WardenNormal END @@ -25,30 +22,26 @@ END @WardenTutorial2 -* I see ye have enough - TP now. +* 尔等现在有足够的TP了。 >p:WardenNormal . -* Try to use the APPREHEND - ACT on me. +* 试着对我使用“逮捕”吧。 >p:WardenNormal . -* Though keep in mind: - weakening yer enemy - makes it easier. +* 谨记: + 削敌之力, + 制敌更易。 >p:WardenNormal . -* Just be careful not to - deplete yer enemy's HP - or they'll flee. +* 血若尽削, + 前功尽弃。 >p:WardenNormal . -* Cole's NON-LETHAL SHOT - ACT can deplete enemy - HP without that risk. +* 用Cole的“枪击制伏” + 是个好办法。 >p:WardenNormal . -* Now, let us proceed. +* 好了,继续。 >p:WardenNormal END @@ -70,27 +63,25 @@ END @WardenExpositionListenEarlier -* Alright, enough mystery. +* 好了,别装神秘了。 >p:KanakoOffended . -* Tell us what exactly is - happening here. +* 快讲明白到底 + 发生了什么吧。 >p:KEEP . -* What exactly does being a - "lightner" mean? +* “光之民”到底是什么意思? >p:KEEP . -* Why are people hunting - us because of that? +* 为什么有那么一批人来 + 抓捕我们? >p:KEEP . * ... >p:WardenNormal . -* Very well. I shall tell - you the tale of the Dark - Worlds. +* 很好,吾这就给尔辈讲述 + “暗世界”的故事。 >p:KEEP END @@ -98,7 +89,7 @@ END @WardenExpositionProper1 -* Now, hear me out well... +* 现在,给吾听仔细了... >p:WardenNormal END @@ -106,193 +97,181 @@ END @LegendCS1 -* This world is split... +* 这个世界已然分裂... . -* Split into two equal halves: +* 已然被平均分为了 + 两部分: . -* LIGHT... +* 光明... . -* And DARK... +* 和那黑暗... . -* For millenia, both sides - existed in harmony. +* 几千年来, + 两部分和谐共处。 END ----- @LegendCS2 -* But this is a thin balance. +* 可这平衡, + 很轻易就会破裂。 . -* If one side overtakes the - other... +* 只要有任何一方, + 压过了另外一方... . -* The world will end. +* 世界将会迎来终结。 END ----- @LegendCS3 -* While the Light World - has always existed... +* 与光世界不同, + 光世界始终存在... . -* The Dark Worlds need to - be given form. +* 可暗世界,需要有形骸来 + 维持。 . -* By creating FOUNTAINS, - darkners come to life from - lighters' fiction. +* 而所谓的“形骸”,正是喷泉。 + 有了喷泉,暗之民们才得以 + 和光之民一样行动。 END ----- @LegendCS4 -* But too many fountains will - throw off the balance of LIGHT - and DARK. +* 但过多的喷泉将会打破 + 光与暗之间的平衡。 . -* And [color=yellow]someone[/color] is working - on just that. +* 而[color=yellow]某人[/color]正在这个平衡上 + 费着劲。 END ----- @LegendCS5 -* The most dangerous outlaw, - someone who thinks they can mess - with this delicate balance. +* 他是那最危险的 + 亡命徒,他认为他可以 + 轻松捣乱这平衡。 . -* Said being must be brought - to justice. +* 正义需要得到伸张。 + 他需要得到制裁。 . -* Not just for the sake of - LIGHT, but also DARK. +* 不仅是为了光世界, + 更是为了暗世界。 END ----- @WardenExpositionProper2 -* This someone, the one - messin' with the balance - of light an' dark... +* “某人”,正是那个扰乱 + 光与暗的平衡的人... >p:WardenNormal . -* Ah call 'em [color=yellow]The Outlaw[/color]. +* 吾称其为[color=yellow]亡命徒[/color]。 >p:KEEP . * ... >p:KanakoOffended . -* So you want us to "catch" - this outlaw guy? +* 那你是要我们去“抓捕” + 这个所谓的“亡命徒”? >p:KEEP . -* That's a simple way to - put it, but yes. +* 说的轻巧,不过也没错。 >p:WardenNormal . -* If ye can catch up the - criminals that escaped - this jail- +* 要是尔能够逮住那些 + 越狱的犯人们—— >p:KEEP . -* Ye can return home. +* 吾就放尔回家。 >p:KEEP . -* ...Look, that is a tall - order. +* ...唔,这可不是啥 + 轻巧活。 >p:KanakoOffended . -* We can't just go around - fighting and arresting - people! +* 咱总不能到处打架 + 捉人吧! >p:KEEP . -* We don't even know who is - or who isn't wanted! +* 抓都不知道咱要抓谁! >p:KEEP . -* Not to worry. +* 甭操心这个。 >p:WardenNormal . -* Ah have a list. +* 吾有一名单。 >p:KEEP >mini:KanakoOffended2:... . -* Here, ah wrote it all - down in these here - wanted posters. +* 这就是了,吾列出来了 + 所有要抓的犯人。 >p:WardenNormal . -* (You got the Wanted Posters.) +* (你拿到了通缉令。) >sound:snd_item_ch1.wav . -* ...Fine we will help you. -* As long as it leads us - back home. +* ...好吧好吧。 +* 要是能回家的话, + 我们愿意帮你。 >p:KanakoSad2 . -* ...Where should we head - first? +* ...咱应该先去哪? >p:KanakoOffended . -* Just head to the east - exit and return to the - place ye were in before. +* 去东面的出口, + 回到汝辈来时处。 >p:WardenNormal . -* There you will find the - criminals and that - world's [color=yellow]fountain[/color]. +* 尔等会在那里找到罪犯和 + [color=yellow]喷泉[/color]。 >p:KEEP . -* If ye seal the fountain, - you should return to the - Light World. +* 尔封印喷泉后, + 方可回到光世界。 >p:KEEP . -* ...Got it. +* ...好的。 >p:KanakoNeutral . -* So Cole, guess that's how - we are doing this. +* 那么,Cole, + 咱估计得照做了。 >p:KEEP . -* I trust your judgement. -* So let's catch these - criminals- +* 我绝对相信你的判断。 +* 所以我们赶紧去 + 抓罪犯, >p:KanakoOffended . -* Seal the fountain, and - return home! +* 然后封印喷泉, + 好回家吧! >p:KanakoOffended . -* Ah, one more thing. +* 啊,还有一件事。 >p:WardenNormal . -* If ye want, I can teach - you how to [color=yellow]apprehend[/color] the - criminals. +* 如果汝乐意,吾可以教你们 + 如何[color=yellow]逮捕[/color]罪犯。 >p:KEEP . -* Would ya like to know - how? +* 尔等意下如何? >p:KEEP ->prompt:Yes, please:No, Thanks +>prompt:请说:不必了 END ----- @WardenPostTutorial -* ...That was... something. +* ...那还...真是... >p:KanakoOffended2 . -* ...I trust ye now know - all ye need to know. +* ...尔现在已经学会 + 尔所需要掌握的了。 >p:WardenNormal . -* Now, go forth, kids! -* I eargerly await yer - return. +* 前进吧,孩子们! +* 我等着你们凯旋而归! >p:KEEP END @@ -314,15 +293,16 @@ END ----- @PrisonCenterLock -* A gigantic lock seals this room. +* 一个巨型的锁头 + 封印了这间房间。 . -* You won't be getting in here - anytime soon. +* 短期时间内你应该是 + 进不去的。 END @WardenExpositionPrompt -* Are ye ready to listen to - my story? +* 汝辈准备好要听我的 + 故事了? >p:WardenNormal >prompt:Yes:No END @@ -351,7 +331,7 @@ END fer me. >p:KEEP . -* ...Criminals? +* ...罪犯? >p:KanakoOffended . * Aye. @@ -415,12 +395,12 @@ END ---- @PrisonBookshelf -* Many books about various types of - criminal activity. +* 许多书关于犯罪活动 + 的书籍。 . -* You spy some western books as - well. -* Maybe you'll peruse sometime. +* 你也瞥见了一些西部的 + 书籍。 +* 你可能以后会借来读读。 END ----- @@ -604,17 +584,14 @@ END * ... >p:WardenCover . -* Ye have gone too - far. +* 尔等做得太过火了。 >p:WardenNormal . -* None of those - criminals deserved - the death penalty. +* 那些罪犯还罪不至死。 >p:WardenNormal . -* And yet, ye crushed - 'em all. +* 然而,尔等却将他们 + 逐一粉碎。 >p:WardenNormal . * ... @@ -623,38 +600,32 @@ END * ... >p:WardenNormal . -* Ah'm willing to give - you another chance. +* 不过吾愿意再给 + 尔等一个机会。 >p:WardenNormal . -* Just apprehend 'em - from now on, alright? +* 逮捕他们就好了,行吗? >p:WardenNormal . -* If ye keep going down - this path... +* 要是尔等再这么 + 滥杀罪犯的话... >p:WardenNormal . -* Ah cannot guarantee - yer' safety. +* 吾无法保证你们的安全。 >p:WardenCover . * ... >p:KanakoAngry . -* If we want to leave, - head to the southmost - room. +* 如果尔等想离开的话, + 就去最南边的房间。 >p:WardenNormal . -* Don't stay out in the - Dark Worlds past - sunset. +* 日落前离开暗世界。 >p:WardenNormal . -* ...Just get a good - night sleep and think - on what ye did. +* ...好好睡一觉, + 反思一下尔等的所作所为。 >p:WardenNormal END @@ -716,7 +687,7 @@ END * D-dangerous?! >p:KanakoSurprise . -* Not to worry. +* 甭操心这个。 >p:WardenNormal . * There is another exit. @@ -919,7 +890,7 @@ END been opened... >p:WardenCover . -* What? +* 什么? >p:KanakoOffended2 . * How? @@ -1085,18 +1056,17 @@ END -- @DarkJailPaperwork -* Stacks of paper fill the desk. -* All of them are related to - criminals and their crimes. +* 成堆的文件铺满了桌子。 +* 每一份文件都记录着 + 罪犯以及他们的罪行。 . -* Managing a prison seems like hard - work. +* 管理监狱看来是件 + 苦差事。 END -- @DarkJailChair -* A very comfortable chair. -* It's almost as if it could - have a name. +* 一只很舒服的椅子。 +* 总感觉他有个名字。 END \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/DarkPrisonRight.txt b/Data/Text_EnUS/Rooms/DarkPrisonRight.txt index 03f606e..194161b 100644 --- a/Data/Text_EnUS/Rooms/DarkPrisonRight.txt +++ b/Data/Text_EnUS/Rooms/DarkPrisonRight.txt @@ -71,4 +71,3 @@ END END -- - diff --git a/Data/Text_EnUS/Rooms/Hospital.txt b/Data/Text_EnUS/Rooms/Hospital.txt index ade04d4..12b34ff 100644 --- a/Data/Text_EnUS/Rooms/Hospital.txt +++ b/Data/Text_EnUS/Rooms/Hospital.txt @@ -102,7 +102,7 @@ END * It would be unwise to check a hospital's trash. . -* Bummer. +* 真不走运。 END -- diff --git a/Data/Text_EnUS/Rooms/Intro.txt b/Data/Text_EnUS/Rooms/Intro.txt index 5d8b142..8ae4731 100644 --- a/Data/Text_EnUS/Rooms/Intro.txt +++ b/Data/Text_EnUS/Rooms/Intro.txt @@ -1,10 +1,10 @@ -* Someone is watching. -* Someone stands in your way. -* There is no one around.\n* ...And yet... +* 有人在看着。 +* 有人挡了你的路。 +* 周围一个人都没有。\n* ...但... * . . . -* You tried to CHECK, but the entity\n\tdid not let you. -* You tried moving back.\n* But your body refused to move. -* Move Forward -* Move Back -* Check +* 你想要查看,\n 但实体阻止了你。 +* 你想要回头。\n* 但你的身体无法动弹。 +* 前进 +* 回头 +* 查看 Cole...! \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/MartletHouse.txt b/Data/Text_EnUS/Rooms/MartletHouse.txt index 77e9b31..a73f83c 100644 --- a/Data/Text_EnUS/Rooms/MartletHouse.txt +++ b/Data/Text_EnUS/Rooms/MartletHouse.txt @@ -144,7 +144,7 @@ END anything bothering you, let me know. >p:MartletHappy2 ->prompt:Letter:Are you@okay?:Nothing +>prompt:那份信:你还好吗:没事 END -- @@ -161,7 +161,7 @@ END -- @MartletTalkDay1-Letter -* ...! +* ...! >p:MartletScared . * C-Cole... This letter... @@ -391,4 +391,4 @@ END >p:MartletHappy2 END ----- +---- \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/SchoolDWFortBigCorridor.txt b/Data/Text_EnUS/Rooms/SchoolDWFortBigCorridor.txt index 4806040..87db544 100644 --- a/Data/Text_EnUS/Rooms/SchoolDWFortBigCorridor.txt +++ b/Data/Text_EnUS/Rooms/SchoolDWFortBigCorridor.txt @@ -3,4 +3,4 @@ * The corridor is finally [wave]clean[/wave]! END --- +-- \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/SchoolDWFortLeft.txt b/Data/Text_EnUS/Rooms/SchoolDWFortLeft.txt index 2b99199..22f0088 100644 --- a/Data/Text_EnUS/Rooms/SchoolDWFortLeft.txt +++ b/Data/Text_EnUS/Rooms/SchoolDWFortLeft.txt @@ -284,4 +284,4 @@ END * Okay, it wasn't that fun. >p:KanakoPuff -END +END \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/SchoolDWFortRest.txt b/Data/Text_EnUS/Rooms/SchoolDWFortRest.txt index a80994b..0c6f294 100644 --- a/Data/Text_EnUS/Rooms/SchoolDWFortRest.txt +++ b/Data/Text_EnUS/Rooms/SchoolDWFortRest.txt @@ -16,22 +16,20 @@ END * ...Cole... >p:KanakoAngry . -* I... I'm still thinking - about it... +* 我... 我还在想之前那事... >p:KanakoAngry . -* What we did earlier... -* Was it really the - right thing? +* 我们难么做... +* 真的是对的吗? >p:KanakoAngry . -* He was a criminal, - but... +* 他的确是个罪犯,但是... >p:KanakoAngry . -* Did we go too far? +* 我们是不是 + 做得太过火了? >p:KanakoAngry ->prompt:We did:He deserved@it:... +>prompt:是有点:他活该:... >promptredirect:KanakoBreakRoomWeird1P1:InstEnd:KanakoBreakRoomWeird1P3 END @@ -81,26 +79,24 @@ END * ... >p:KanakoAngry . -* N-no, you're right. +* 不-不,你说得对。 >p:KanakoAngry . -* We did nothing wrong. -* He had it coming. +* 我们什么都没做错。 +* 是他自己选了这条不归路。 >p:KanakoAngry . * ... >p:KanakoAngry . -* Sorry. -* I promise I won't - doubt you anymore. +* 对不起。 +* 我保证再也不会质疑这事了。 >p:KanakoAngry . -* I trust your - judgement, Cole. +* Cole,我相信你的决断。 >p:KanakoAngry . -* Let's keep going. +* 继续前进吧。 >p:KanakoAngry END @@ -239,4 +235,4 @@ END anything, alright? >talk:PenGuy >setflag:PenGuyRestRoom -END +END \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/SchoolDWFortTreasure.txt b/Data/Text_EnUS/Rooms/SchoolDWFortTreasure.txt index 2888d68..ade030f 100644 --- a/Data/Text_EnUS/Rooms/SchoolDWFortTreasure.txt +++ b/Data/Text_EnUS/Rooms/SchoolDWFortTreasure.txt @@ -69,7 +69,7 @@ END * ...We can't carry it. >p:KanakoHappy . -* Hahaha! +* 哈哈哈! >p:KanakoHappy . * How funny! @@ -213,4 +213,4 @@ END * What was the point of this security system then? >p:KanakoDumb -END +END \ No newline at end of file diff --git a/Data/Text_EnUS/Rooms/SchoolMain.txt b/Data/Text_EnUS/Rooms/SchoolMain.txt index ecc9adc..db5f2ab 100644 --- a/Data/Text_EnUS/Rooms/SchoolMain.txt +++ b/Data/Text_EnUS/Rooms/SchoolMain.txt @@ -59,7 +59,7 @@ END * Doesn't seem anyone left anything good today. . -* Bummer. +* 真不走运。 END -- @@ -68,7 +68,7 @@ END * Even here there isn't anything good. . -* Bummer. +* 真不走运。 END ----- @@ -106,7 +106,7 @@ END anything good inside, so you don't even look. . -* Bummer. +* 真不走运。 END --- @@ -169,99 +169,89 @@ END @KanakoIntro1 -* COLE!! +* COLE!! >p:KanakoNormal END ----- @KanakoIntro2 -* Geez, took you long - enough. +* 天,你睡的可真死。 >p:KanakoNormal . -* I was starting to think - that you had fallen into - a coma!!! +* 我还以为你会昏迷不醒呢!!! >p:KanakoHappy . -* Class wasn’t even that - boring today. +* 不过,老实说, + 上课也没那么无聊吧。 >p:KanakoPuff . -* Did you stay up all night - watching those movies - again? +* 盲猜你又熬夜看电影了, + 对吧? >p:KanakoHappy ->prompt:Yes:No::Who are you? +>prompt:是这样:才不是::你谁啊? >promptredirect:KanakoIntroP1:KanakoIntroP2::KanakoIntroP3 END ----- @KanakoIntroP1 -* No wonder you keep - sleeping in class. -* Geez...! +* 我就知道! + 怪不得你老是上课睡觉。 +* 可真服了你了... >p:KanakoTongue . -* I'll tell Uncle Star - to stop lending you - those movies! +* 回去我就告诉星叔, + 叫他再也不借你电影看了! >p:KEEP END ----- @KanakoIntroP2 -* [wave]Yeeeaah[/wave], sure. +* [wave]嗯——[/wave],好。 >p:KanakoSmug2 . -* Bet Mart made you do - chores before bed again, - didn't she? +* 我猜Mart又让你 + 在睡前做家务了? >p:KanakoSmug2 END ----- @KanakoIntroP3 -* What? C'mon! Cole! -* Are you that tired?! +* 啥玩-?喂!Cole! +* 你睡傻了吗?! >p:KanakoDumb . -* It's me, Kanako! -* Your friend?! +* 是我啊,Kanako! +* 你的朋友记得吗?! >p:KanakoDumb END ----- @KanakoIntro3 -* Whoa, hey, are you okay - Cole? -* You’re pale... +* 哇噻,你还好吗,Cole? +* 你的脸色发白... >p:KanakoSad . -* Did you have that weird - dream again? +* 你又做那怪梦了吗? >p:KEEP END ----- @KanakoIntro4 -* Well, just grab your - things and let’s get out - of here. +* 嗯,快收拾东西吧! +* 咱得走了! >p:KanakoNormal . -* Don't want to be locked - here after hours again... +* 除非你又想被 + 锁在教室... >p:KanakoPuff . -* I’ll be waiting outside, - alright? +* ...我在外面等你,好吗? >p:KanakoHappy END @@ -272,19 +262,19 @@ END ----- INTRO CORRIDOR @KanakoIntroCorridor1 -* Hmm... -* Now where could it be... +* 嗯... +* 掉哪了呢... >p:KanakoSad END ----- @KanakoIntroCorridor2 -* Ah, there you are! +* 啊,你来了! >p:KanakoNormal . -* Come on Cole, let’s get - out of here already! +* 快点,Cole, + 咱该走了! >p:KanakoHappy END @@ -298,16 +288,15 @@ END ----- @KanakoIntroCorridor4 -* ...Hey, Cole. +* ...嘿,Cole。 >p:KanakoNeutral . -* ...This is the week, - isn't it...? +* ...就是这周,对吗...? >p:KEEP . -* ...The week that you... +* ...这周你... >p:KanakoSad2 ->prompt:Yeah...:What? +>prompt:是啊...:啥事? END ----- @@ -316,14 +305,13 @@ END * ... >p:KanakoSad2 . -* ...I really wish we had - spent more time together - these past few days... +* ...真希望以前我们能 + 多花点时间在彼此之间... >p:KanakoSad . -* But you were always busy. -* And with everything going - on, I... +* 但你总是那么忙。 +* 而且还有一大堆事要做, + 我... >p:KanakoSad2 . * ... @@ -336,184 +324,169 @@ END * ... >p:KanakoOffended2 . -* ...You know... -* The THING? +* ...你知道的... +* 就那事? >p:KanakoNeutral . -* With Martlet, and... +* 和Martlet, + 还有... >p:KEEP . -* Well, if anything, - I'm glad you aren't - too worried about it. +* 好吧,硬要说什么的话... +* 我挺高兴你对待那件事, + 还能保持一个平常心。 >p:KanakoSad . * ... >p:KanakoPuff . -* I just... Wish we had - more time to hang out... +* 我只是... 希望时间流逝 + 得再慢点,好让我们有更多 + 的时间在一起... >p:KanakoSad END ----- @KanakoIntroCorridor7 -* Well, enough of this - sad stuff! +* 行了, + 不提这伤心事了! >p:KanakoTongue . -* We still have the - entire week, so- +* 我们还有一整周的时间 + 可以一起玩,所以- >p:KanakoNormal . -* Let's make this week - count, alright...? +* 别让时间白白浪费, + 好吗...? >p:KanakoHappy ->prompt:Of course:No promises +>prompt:当然了:我不好说 >promptredirect:KanakoIntroCorridorP1:KanakoIntroCorridorP2 END ----- @KanakoIntroCorridorP1 -* ...Thanks, Cole. -* You'll see, this week - is going to be great! +* ...谢谢你,Cole。 +* 你会发现,这一周会是你 + 人生中最快乐的时光的! >p:KanakoHappy END ----- @KanakoIntroCorridorP2 -* ...Err, I suppose. -* Don't know what the - future holds, right? +* ...额,我想。 +* 谁知道未来会咋样呢? + 到时候再说吧! >p:KanakoNormal END ----- @KanakoIntroCorridor8 -* C'mon, we're wasting time! -* Let's get out there and - find out something to do! +* 好了,快点! +* 咱去找点事干吧! >p:KanakoTongue END ----- @KanakoIntroCorridor9 -* Sadie! +* Sadie! >p:KanakoNormal . -* Ah! Kanako! +* 啊!Kanako! >p:JuneNormal . -* ...And Cole. +* ...还有Cole。 >p:JuneNeutral . -* What are you still doing - here? Everyone already - left. +* 你还在这干啥呢? + 其他人甚至都到家了! >p:KanakoHappy . -* I could ask you the same, - really. It's pretty late. +* 我刚想问你这个。 +* 这么晚了你在这干啥? >p:JuneNormal . -* Oh, I was just waiting for - Cole. +* 噢,我就是在等Cole而已。 >p:KanakoNormal . -* Ah, I see. You two really - can't stay apart for a - second, can you? +* 啊我明白了。 + 你们俩关系可真好, + 跟天上的比翼鸟似的。 >p:JuneNormal . -* When you say it like that - it sounds weird! +* 你什么意思啦! >p:KanakoTongue . -* Haha! I'm just kidding. -* I didn't mean anything - by it. +* 哈哈!开个玩笑。 +* 只是个比喻而已, + 没别的意思。 >p:JuneHappy . -* Hah... Yeah... +* 嗯哼... >p:KanakoNervous . -* Ah, Kanako. +* 哦对了,Kanako。 >p:JuneNormal . -* You were looking for - something earlier, - right? +* 你不久前在找东西对吗? >p:JuneNormal . -* Ah, yes. -* It was my mother's - necklace. +* 是啊。 +* 我妈项链丢了。 >p:KanakoNeutral . -* I think I left it here - at the school last time - I saw it. +* 我记得我给它落在学校了。 >p:KanakoNeutral . -* Did you check the lost - and found closet yet? +* 你去过失物招领处了吗? >p:JuneNormal . -* I believe I saw something - like it earlier- +* 我记得在第一节课 + 的课间那会。 >p:KEEP . -* When I looked during - first period. +* 在那里看到过一个 + 类似的东西。 >p:JuneNormal . -* Ah! I didn't think of - that! +* 啊!我差点忘了! >p:KanakoPuff . -* Thanks, Sadie! +* 谢谢你,Sadie! >p:KanakoHappy . -* No problem, Kanako! +* 不用谢,Kanako! >p:JuneNeutral . -* If you don't mind, I will - be taking my leave now, - got places to be. +* 要是你不介意,我先告辞了。 + 还得去忙别的事。 >p:JuneNormal . -* Ok! Be seeing you, - alright? +* 嗯!下次见! >p:KanakoHappy . -* Yeah. +* 嗯。 >p:JuneNormal . -* ...Let's hang out later. +* ...咱晚点一起玩吧。 >p:JuneNeutral END ----- @KanakoIntroCorridor10 -* What luck! Mom hasn't - forgiven me for losing - her necklace yet! +* 还好还好!之前把项链弄丢了, + 我妈现在还没原谅我呢! >p:KanakoPuff . -* I think the lost and found - closet is just at the end of - the corridor. +* 失物招领处好像在走廊尽头。 >p:KanakoNormal . -* Let's check it out and be - on our way. +* 我们去那看看吧。 >p:KEEP END @@ -523,12 +496,10 @@ END * Well, here we are. >p:KanakoNeutral . -* I'll just go in and grab - it, and then we can leave, - Cole. +* 我进去拿完就走,Cole。 >p:KanakoNormal . -* It shouldn't take long. +* 用不了多久的。 >p:KEEP END @@ -538,9 +509,7 @@ END * ... >p:KanakoSurprise . -* Was this closet always - this... -* ...Dark? +* 这屋之前就这么... 黑吗? >p:KanakoDumb END @@ -550,8 +519,8 @@ END * ... >p:KanakoSad2 . -* I'll just go in, grab the - necklace, and head out. +* 不管了,反正我进去 + 就是拿个项链。 >p:KanakoNeutral END @@ -561,11 +530,11 @@ END * ... >p:KanakoNervous . -* Err, Cole? +* Cole?呃... >p:KEEP . -* H-how about we both enter - together...? +* 呃, + 要-要不我们一起...? >p:KEEP END @@ -575,24 +544,24 @@ END * ...Cole? >p:KanakoDumb . -* Is something wr- +* 我后面是不是有- >p:KEEP END ----- @KanakoIntroCorridor16 -* W-W-WHAT!? +* 什-什-什么!? >p:KanakoSurprise . -* C-COLE! HELP- +* C-COLE!救命- >p:KEEP END ----- @KanakoIntroCorridor17 -* [shake]COOOOOOOOOOLEEEEEE!! +* [shake]COOOOOOOOOOLEEEEEE!! >bleep:Kanako END @@ -659,7 +628,7 @@ END * Now... Cole? >p:DalvNormal >anim:MochaD2:Back ->prompt:Here:(Don't@respond) +>prompt:到:(不报到) >promptredirect:SchoolDay2P1A:SchoolDay2P1B >top END @@ -924,7 +893,7 @@ END * Okay. I'll tell them. >p:JuneNormal . -* Thanks, Sadie! +* 谢谢你,Sadie! >p:KanakoHappy . * ...You're welcome. @@ -1297,7 +1266,7 @@ END * CONNER KNOWS. >tc . -* What? +* 什么? >p:KanakoNervous . * CONNER KNOWS WHAT CLASSMATES diff --git a/Data/Text_EnUS/Rooms/WildEastMain.txt b/Data/Text_EnUS/Rooms/WildEastMain.txt index 1f61151..fa94ff6 100644 --- a/Data/Text_EnUS/Rooms/WildEastMain.txt +++ b/Data/Text_EnUS/Rooms/WildEastMain.txt @@ -2,7 +2,7 @@ * Only electronics parts, nothing edible. . -* Bummer. +* 真不走运。 END -- @@ -11,7 +11,7 @@ END * Most of the trash here is all soggy. . -* Bummer. +* 真不走运。 END -- @@ -21,7 +21,7 @@ END isn't is already half eaten by bugs. . -* Bummer. +* 真不走运。 END -- diff --git a/Data/Text_EnUS/Shops.txt b/Data/Text_EnUS/Shops.txt index d7c750d..50e2964 100644 --- a/Data/Text_EnUS/Shops.txt +++ b/Data/Text_EnUS/Shops.txt @@ -8,4 +8,4 @@ Sell for D$ @? Yes - No + No \ No newline at end of file diff --git a/Data/Text_EnUS/Shops/ChujinDW1.txt b/Data/Text_EnUS/Shops/ChujinDW1.txt index 5df80de..01f61ae 100644 --- a/Data/Text_EnUS/Shops/ChujinDW1.txt +++ b/Data/Text_EnUS/Shops/ChujinDW1.txt @@ -172,4 +172,4 @@ BREAK BREAK * Whatever they are, they better not step a foot in my store! -* [shake]NO HOO-MANS ALLOWED! +* [shake]NO HOO-MANS ALLOWED! \ No newline at end of file diff --git a/Data/Text_EnUS/Shops/PenGuy.txt b/Data/Text_EnUS/Shops/PenGuy.txt index 4231a15..6d5451c 100644 --- a/Data/Text_EnUS/Shops/PenGuy.txt +++ b/Data/Text_EnUS/Shops/PenGuy.txt @@ -152,4 +152,4 @@ BREAK a few times. * Dunno what's behind that, though. BREAK -* ...Kinda don't want to find out. +* ...Kinda don't want to find out. \ No newline at end of file diff --git a/Data/Text_EnUS/Shops/PenGuy2.txt b/Data/Text_EnUS/Shops/PenGuy2.txt index 17f8a63..4075209 100644 --- a/Data/Text_EnUS/Shops/PenGuy2.txt +++ b/Data/Text_EnUS/Shops/PenGuy2.txt @@ -168,4 +168,4 @@ BREAK * But seems the rest of the ones you are looking for are right here in the fortress, good coincidence, - right? + right? \ No newline at end of file diff --git a/Data/Text_EnUS/Shops/SchoolDW.txt b/Data/Text_EnUS/Shops/SchoolDW.txt index 78803eb..5830939 100644 --- a/Data/Text_EnUS/Shops/SchoolDW.txt +++ b/Data/Text_EnUS/Shops/SchoolDW.txt @@ -178,4 +178,4 @@ BREAK BREAK * At least there won't be any risk of the lil' ones - getting involved with it. + getting involved with it. \ No newline at end of file diff --git a/Data/Text_EnUS/Titles.txt b/Data/Text_EnUS/Titles.txt index d24c7cd..93fdccb 100644 --- a/Data/Text_EnUS/Titles.txt +++ b/Data/Text_EnUS/Titles.txt @@ -3,7 +3,7 @@ Monster:Body contains a monster SOUL. Robot:Artificial being. Doesn't have a SOUL. Leader:Commands the party with various ACTs. Moss Finder:Basic moss-finding abilities. -Judge:Judges criminals. -Executioner:Executes criminals. +判官:审判罪犯。 +刽子手:处决罪犯。 Magic Warrior:Hits hard but supports with magic. -Demoted Bot:Was huge, now small again. +Demoted Bot:Was huge, now small again. \ No newline at end of file diff --git a/Data/Text_EnUS/WarpDoor.txt b/Data/Text_EnUS/WarpDoor.txt index 3909e02..afd3d97 100644 --- a/Data/Text_EnUS/WarpDoor.txt +++ b/Data/Text_EnUS/WarpDoor.txt @@ -1,4 +1,4 @@ Dark@Jail Bearing's@Domain Robotopia@Vista -Upstairs +Upstairs \ No newline at end of file diff --git a/Fonts/DTM-Mono.otf b/Fonts/DTM-Mono.otf index 4135289..e9b5ab9 100644 Binary files a/Fonts/DTM-Mono.otf and b/Fonts/DTM-Mono.otf differ diff --git a/Fonts/DTM-Mono.otf.import b/Fonts/DTM-Mono.otf.import index 0d01d55..a1b101c 100644 --- a/Fonts/DTM-Mono.otf.import +++ b/Fonts/DTM-Mono.otf.import @@ -2,7 +2,7 @@ importer="font_data_dynamic" type="FontFile" -uid="uid://dnnxmwpetnwst" +uid="uid://dqhr68jmo4onx" path="res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd.fontdata" [deps] @@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd [params] Rendering=null -antialiasing=1 +antialiasing=0 generate_mipmaps=false disable_embedded_bitmaps=true multichannel_signed_distance_field=false diff --git a/Fonts/DTM-Sans.otf b/Fonts/DTM-Sans.otf index 6790d98..e9b5ab9 100644 Binary files a/Fonts/DTM-Sans.otf and b/Fonts/DTM-Sans.otf differ diff --git a/Fonts/DTM-Sans.otf.import b/Fonts/DTM-Sans.otf.import index 286894d..33c037c 100644 --- a/Fonts/DTM-Sans.otf.import +++ b/Fonts/DTM-Sans.otf.import @@ -2,7 +2,7 @@ importer="font_data_dynamic" type="FontFile" -uid="uid://7dfp3lculoyo" +uid="uid://d8jw11wrln33" path="res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558.fontdata" [deps] @@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558 [params] Rendering=null -antialiasing=1 +antialiasing=0 generate_mipmaps=false disable_embedded_bitmaps=true multichannel_signed_distance_field=false diff --git a/Fonts/OrangeKid2.ttf b/Fonts/OrangeKid2.ttf index 8c1b9b2..3c816bc 100644 Binary files a/Fonts/OrangeKid2.ttf and b/Fonts/OrangeKid2.ttf differ diff --git a/Fonts/TroubleBeneathTheDome.ttf b/Fonts/TroubleBeneathTheDome.ttf index 784a092..3c816bc 100644 Binary files a/Fonts/TroubleBeneathTheDome.ttf and b/Fonts/TroubleBeneathTheDome.ttf differ diff --git a/Fonts/dotumche-pixel.ttf b/Fonts/dotumche-pixel.ttf index 6c61261..b43810c 100644 Binary files a/Fonts/dotumche-pixel.ttf and b/Fonts/dotumche-pixel.ttf differ diff --git a/Fonts/dotumche-pixel.ttf.import b/Fonts/dotumche-pixel.ttf.import index 2cbb40c..0c72e0a 100644 --- a/Fonts/dotumche-pixel.ttf.import +++ b/Fonts/dotumche-pixel.ttf.import @@ -2,7 +2,7 @@ importer="font_data_dynamic" type="FontFile" -uid="uid://befndkvd8tm72" +uid="uid://ytkax5t82t5" path="res://.godot/imported/dotumche-pixel.ttf-4b7534a3b510211ca01320872d6a3f26.fontdata" [deps] diff --git a/Fonts/dtmonofix.tres b/Fonts/dtmonofix.tres index 1ffb82e..42147e5 100644 --- a/Fonts/dtmonofix.tres +++ b/Fonts/dtmonofix.tres @@ -1,6 +1,6 @@ -[gd_resource type="FontVariation" load_steps=2 format=4] +[gd_resource type="FontVariation" load_steps=2 format=4 uid="uid://cud87apd51vqd"] -[ext_resource type="FontFile" path="res://Fonts/DTM-Mono.otf" id="1"] +[ext_resource type="FontFile" uid="uid://dnnxmwpetnwst" path="res://Fonts/DTM-Mono.otf" id="1"] [resource] base_font = ExtResource("1") diff --git a/Objects/Characters/Clover.tscn b/Objects/Characters/Clover.tscn index bbd823f..62836e6 100644 --- a/Objects/Characters/Clover.tscn +++ b/Objects/Characters/Clover.tscn @@ -69,7 +69,7 @@ libraries = { [node name="Soul" type="Sprite2D" parent="DWCover"] self_modulate = Color(1, 1, 0, 1) z_index = 50 -position = Vector2(-0.5, -15) +position = Vector2(0.5, -15) texture = ExtResource("6") region_enabled = true region_rect = Rect2(1, 1, 11, 11) diff --git a/Objects/Events/Intro.tscn b/Objects/Events/Intro.tscn index 8859e0b..89bba09 100644 --- a/Objects/Events/Intro.tscn +++ b/Objects/Events/Intro.tscn @@ -73,12 +73,11 @@ animations = [{ "speed": 1.0 }] -[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "hud", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")] +[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")] z_index = 1000 script = ExtResource("1") text = NodePath("BoxCenter/RichTextLabel") call = NodePath("Calling") -hud = NodePath("OptionBar/RichTextLabel2") options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")] gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")] trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")] diff --git a/Objects/OverworldSmoke.tscn b/Objects/OverworldSmoke.tscn index 44e8fc1..e55f2fc 100644 --- a/Objects/OverworldSmoke.tscn +++ b/Objects/OverworldSmoke.tscn @@ -7,7 +7,7 @@ radius = 17.0 [sub_resource type="Animation" id="Animation_6iwuj"] -length = 0.001 +length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true @@ -43,7 +43,7 @@ _data = { } [sub_resource type="Animation" id="Animation_bwenb"] -length = 0.001 +length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true diff --git a/Objects/Particles/Foxfire.tscn b/Objects/Particles/Foxfire.tscn index f3f9fab..489bcb9 100644 --- a/Objects/Particles/Foxfire.tscn +++ b/Objects/Particles/Foxfire.tscn @@ -141,7 +141,6 @@ texture = ExtResource("1") lifetime = 3.0 one_shot = true explosiveness = 1.0 -local_coords = true emission_shape = 1 emission_sphere_radius = 1.0 direction = Vector2(0, 0) diff --git a/Objects/Rooms/MartletHouse.tscn b/Objects/Rooms/MartletHouse.tscn index 91dcf42..1a3865a 100644 --- a/Objects/Rooms/MartletHouse.tscn +++ b/Objects/Rooms/MartletHouse.tscn @@ -53,12 +53,12 @@ size = Vector2(38, 32) [sub_resource type="RectangleShape2D" id="RectangleShape2D_tyy4y"] size = Vector2(72, 20) -[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"] -size = Vector2(23.6419, 29.8064) - [sub_resource type="RectangleShape2D" id="RectangleShape2D_anvby"] size = Vector2(72, 20) +[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"] +size = Vector2(23.6419, 29.8064) + [sub_resource type="RectangleShape2D" id="RectangleShape2D_t8qy6"] size = Vector2(43, 47) @@ -327,6 +327,15 @@ destroyOnLoad = true position = Vector2(-50, 102) shape = SubResource("RectangleShape2D_tyy4y") +[node name="exit" type="Area2D" parent="loadzones"] +script = ExtResource("9") +target = 2 +pos = Vector2(640, 139) + +[node name="Node2D" type="CollisionShape2D" parent="loadzones/exit"] +position = Vector2(-50, 102) +shape = SubResource("RectangleShape2D_anvby") + [node name="roof" type="Area2D" parent="loadzones"] position = Vector2(203.716, -369.194) script = ExtResource("8") @@ -337,19 +346,6 @@ playerTouch = true position = Vector2(15.4628, -6.80643) shape = SubResource("RectangleShape2D_jh414") -[node name="Day2" type="Node2D" parent="loadzones"] -script = ExtResource("5") -needs = [7] - -[node name="exit" type="Area2D" parent="loadzones/Day2"] -script = ExtResource("9") -target = 2 -pos = Vector2(640, 139) - -[node name="Node2D" type="CollisionShape2D" parent="loadzones/Day2/exit"] -position = Vector2(-50, 102) -shape = SubResource("RectangleShape2D_anvby") - [node name="stair" type="Sprite2D" parent="."] position = Vector2(-131, -57) texture = ExtResource("13") diff --git a/Objects/UI/TouchControls.tscn b/Objects/UI/TouchControls.tscn index c21eafc..c9f9ddb 100644 --- a/Objects/UI/TouchControls.tscn +++ b/Objects/UI/TouchControls.tscn @@ -49,3 +49,4 @@ offset_bottom = 40.0 layout_mode = 0 offset_right = 40.0 offset_bottom = 40.0 +