[gd_resource type="ShaderMaterial" load_steps=2 format=4] [ext_resource type="Shader" path="res://Materials/scroll.gdshader" id="1"] [resource] shader = ExtResource("1") shader_parameter/motion = Vector2(20, -1) shader_parameter/scale = 1.0 shader_parameter/multiplier = 1.0 shader_parameter/offset = Vector2(0, 0) shader_parameter/manual = false