[gd_scene load_steps=9 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/BearingJump.cs" id="2"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_jump_ch1.wav" id="3"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_boost.wav" id="4"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_impact_ch1.wav" id="5"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="7"] [sub_resource type="CircleShape2D" id="CircleShape2D_b87ik"] radius = 14.0 [node name="BearingJump" type="Node2D"] script = ExtResource("1") damageMult = 0.85 timer = 400.0 target = 2 soulType = 0 boardSize = Vector2(120, 60) boardStartOffset = Vector2(0, 25) [node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bullet")] script = ExtResource("2") bullet = NodePath("../Bullet") jump = ExtResource("3") charge = ExtResource("4") impact = ExtResource("5") [node name="Bullet" type="Node2D" parent="."] process_mode = 4 position = Vector2(0, -296) rotation = 1.0 scale = Vector2(0.5, 0.5) script = ExtResource("6") rotation = 1.0 lifeTime = 100.0 metadata/Size = 3 [node name="Sprite2D" type="Sprite2D" parent="Bullet"] texture = ExtResource("7") region_enabled = true region_rect = Rect2(184, 103, 33, 30) region_filter_clip_enabled = true [node name="Area2D" type="Area2D" parent="Bullet"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"] shape = SubResource("CircleShape2D_b87ik")