[gd_scene load_steps=9 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/BellShoot.cs" id="2"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_bell_ch1.wav" id="3"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="4"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/spr_wild_revolver_battle_outline.png" id="5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_yaqfm"] size = Vector2(9, 51) [sub_resource type="RectangleShape2D" id="RectangleShape2D_pchpx"] size = Vector2(9, 43) [sub_resource type="RectangleShape2D" id="RectangleShape2D_5ftb7"] size = Vector2(10, 32) [node name="BellShoot" type="Node2D"] script = ExtResource("1") timer = 450.0 target = 1 soulType = 2 boardSize = Vector2(60, 120) metadata/_edit_vertical_guides_ = [-30.0, 30.0] metadata/_edit_horizontal_guides_ = [-60.0, 60.0] [node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bullet")] script = ExtResource("2") bullet = NodePath("../Bullet") sound = ExtResource("3") [node name="Bullet" type="Node2D" parent="."] process_mode = 4 modulate = Color(1, 1, 0, 1) position = Vector2(56, -272) scale = Vector2(0.645, 0.495) script = ExtResource("4") HP = 3 lifeTime = 150.0 type = 4 [node name="Sprite2D" type="Sprite2D" parent="Bullet"] position = Vector2(-7, 0) scale = Vector2(1, 0.8) texture = ExtResource("5") region_enabled = true region_rect = Rect2(0, 30, 20, 70) region_filter_clip_enabled = true [node name="Sprite2D2" type="Sprite2D" parent="Bullet"] position = Vector2(3, 0) scale = Vector2(0.8, 0.639999) texture = ExtResource("5") region_enabled = true region_rect = Rect2(0, 30, 20, 70) region_filter_clip_enabled = true [node name="Sprite2D3" type="Sprite2D" parent="Bullet"] position = Vector2(14, 0) scale = Vector2(0.745001, 0.425) texture = ExtResource("5") region_enabled = true region_rect = Rect2(0, 30, 20, 70) region_filter_clip_enabled = true [node name="Area2D" type="Area2D" parent="Bullet"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D3" type="CollisionShape2D" parent="Bullet/Area2D"] position = Vector2(-10.5, 0.5) shape = SubResource("RectangleShape2D_yaqfm") [node name="CollisionShape2D2" type="CollisionShape2D" parent="Bullet/Area2D"] position = Vector2(0.5, 0.5) shape = SubResource("RectangleShape2D_pchpx") [node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"] position = Vector2(11, 0) shape = SubResource("RectangleShape2D_5ftb7")