[gd_scene load_steps=5 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="2"] [ext_resource type="Script" path="res://Scripts/Bullets/EraserSolo.cs" id="3"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_q68q6"] radius = 9.0 height = 22.0 [node name="EraserSolo" type="Node2D"] script = ExtResource("1") timer = 400.0 boardSize = Vector2(150, 80) [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(-50, -152) texture = ExtResource("2") offset = Vector2(0, -12) region_enabled = true region_rect = Rect2(131, 120, 18, 23) script = ExtResource("3") [node name="Area2D" type="Area2D" parent="Sprite2D"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D/Area2D"] position = Vector2(0, -12) shape = SubResource("CapsuleShape2D_q68q6") [node name="Sprite2D2" type="Sprite2D" parent="."] position = Vector2(50, -152) texture = ExtResource("2") offset = Vector2(0, -12) region_enabled = true region_rect = Rect2(131, 120, 18, 23) script = ExtResource("3") startDelay = 60.0 alwaysRandom = true [node name="Area2D" type="Area2D" parent="Sprite2D2"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/Area2D"] position = Vector2(0, -12) shape = SubResource("CapsuleShape2D_q68q6")