[gd_scene load_steps=9 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/WaveBullets.cs" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="3"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="4"] [sub_resource type="Animation" id="Animation_2foep"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_w4qcw"] resource_name = "new_animation" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vh3sq"] _data = { &"RESET": SubResource("Animation_2foep"), &"new_animation": SubResource("Animation_w4qcw") } [sub_resource type="CircleShape2D" id="CircleShape2D_75yq3"] radius = 7.0 [node name="FoxFirstAttack" type="CanvasGroup"] script = ExtResource("1") boardStartOffset = Vector2(-60, 0) [node name="Logic" type="Node2D" parent="." node_paths=PackedStringArray("bullets")] position = Vector2(121, -4) script = ExtResource("2") bullets = [NodePath("../Flame")] maxAngle = 90.0 speed = 0.7 skip = 0 skipVariance = 0 bulletsPerWave = 6 [node name="Flame" type="Sprite2D" parent="."] process_mode = 4 self_modulate = Color(0, 1, 1, 1) position = Vector2(0, -352) scale = Vector2(0.75, 0.75) texture = ExtResource("3") region_enabled = true region_rect = Rect2(110, 144, 15, 16) region_filter_clip_enabled = true script = ExtResource("4") type = 1 [node name="AnimationPlayer" type="AnimationPlayer" parent="Flame"] libraries = { &"": SubResource("AnimationLibrary_vh3sq") } autoplay = "new_animation" [node name="Area2D" type="Area2D" parent="Flame"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Flame/Area2D"] shape = SubResource("CircleShape2D_75yq3")