[gd_scene load_steps=15 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/FoxRotateAround.cs" id="2"] [ext_resource type="Script" path="res://Scripts/Bullets/WaveBullets.cs" id="3"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_enemy_bullet_shot.wav" id="4"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="5"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"] [sub_resource type="Animation" id="Animation_a5bei"] resource_name = "Anim" length = 2.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Spawner:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 1, 1.5, 2), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(0, 120), Vector2(-100, 120), Vector2(-100, 300), Vector2(100, 300), Vector2(100, 120)] } [sub_resource type="Animation" id="Animation_u8qhi"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Spawner:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 0)] } [sub_resource type="Animation" id="Animation_bao55"] resource_name = "Start" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Spawner:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, 120)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2j2yg"] _data = { &"Anim": SubResource("Animation_a5bei"), &"RESET": SubResource("Animation_u8qhi"), &"Start": SubResource("Animation_bao55") } [sub_resource type="Animation" id="Animation_2foep"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_w4qcw"] resource_name = "new_animation" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:flip_h") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vh3sq"] _data = { &"RESET": SubResource("Animation_2foep"), &"new_animation": SubResource("Animation_w4qcw") } [sub_resource type="CircleShape2D" id="CircleShape2D_xxttc"] radius = 5.333330154418945 [node name="FoxRotationAround" type="CanvasGroup"] script = ExtResource("1") damageMult = 1.05 timer = 500.0 target = 1 boardStartOffset = Vector2(0, 20) [node name="Point" type="Node2D" parent="." node_paths=PackedStringArray("wave")] position = Vector2(0, -208) script = ExtResource("2") bulletSpawner = NodePath("Spawner") anim = NodePath("Spawner/AnimationPlayer") wave = NodePath("Spawner") [node name="Spawner" type="Node2D" parent="Point" node_paths=PackedStringArray("bullets")] script = ExtResource("3") bullets = [NodePath("../../Flame"), NodePath("../../Flame2")] holder = NodePath("..") delay = 45.0 bulletsPerWave = 8 initialDelay = true sound = ExtResource("4") soundVolume = 0.5 [node name="AnimationPlayer" type="AnimationPlayer" parent="Point/Spawner"] root_node = NodePath("../..") libraries = { &"": SubResource("AnimationLibrary_2j2yg") } autoplay = "Start" speed_scale = 0.25 [node name="Flame" type="Sprite2D" parent="."] process_mode = 4 self_modulate = Color(0, 1, 1, 1) position = Vector2(0, -352) scale = Vector2(0.5, 0.5) texture = ExtResource("5") region_enabled = true region_rect = Rect2(110, 144, 15, 16) region_filter_clip_enabled = true script = ExtResource("6") type = 1 [node name="AnimationPlayer" type="AnimationPlayer" parent="Flame"] libraries = { &"": SubResource("AnimationLibrary_vh3sq") } autoplay = "new_animation" [node name="Area2D" type="Area2D" parent="Flame"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Flame/Area2D"] shape = SubResource("CircleShape2D_xxttc") [node name="Flame2" type="Sprite2D" parent="."] process_mode = 4 position = Vector2(0, -352) scale = Vector2(0.5, 0.5) texture = ExtResource("5") region_enabled = true region_rect = Rect2(110, 144, 15, 16) region_filter_clip_enabled = true script = ExtResource("6") [node name="AnimationPlayer" type="AnimationPlayer" parent="Flame2"] libraries = { &"": SubResource("AnimationLibrary_vh3sq") } autoplay = "new_animation" [node name="Area2D" type="Area2D" parent="Flame2"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Flame2/Area2D"] shape = SubResource("CircleShape2D_xxttc")