[gd_scene load_steps=5 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/PenniltonSimple.cs" id="2"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_feisty_mooch_coin_grab.wav" id="3"] [ext_resource type="PackedScene" path="res://Objects/Bullets/Coin.tscn" id="4"] [node name="PenniltonWeak" type="CanvasGroup"] script = ExtResource("1") damageMult = 0.25 timer = 400.0 target = 1 soulType = 0 [node name="Logic" type="Node2D" parent="." node_paths=PackedStringArray("coins")] script = ExtResource("2") coins = [NodePath("../Coin")] sound = ExtResource("3") spawnX = 130.0 weak = true [node name="Coin" parent="." instance=ExtResource("4")] process_mode = 4 position = Vector2(430, -238) scale = Vector2(1.1, 1.1)