[gd_scene load_steps=7 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/StapleBite.cs" id="2"] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="3"] [ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="4"] [ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/HPBar2.tres" id="5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_w077t"] size = Vector2(73.697, 6.85714) [node name="StaplerSolo" type="Node2D"] script = ExtResource("1") timer = 450.0 boardSize = Vector2(100, 60) metadata/_edit_vertical_guides_ = [-50.0, 50.0] metadata/_edit_horizontal_guides_ = [-30.0, 30.0] [node name="Logic" type="Node2D" parent="." node_paths=PackedStringArray("mouth", "staple")] script = ExtResource("2") mouth = [NodePath("MouthTop"), NodePath("MouthBottom")] staple = NodePath("../Staple") [node name="MouthBottom" type="Sprite2D" parent="Logic"] position = Vector2(0, 25) texture = ExtResource("3") region_enabled = true region_rect = Rect2(83, 207, 21, 13) region_filter_clip_enabled = true script = ExtResource("4") [node name="Area2D" type="Area2D" parent="Logic/MouthBottom"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionPolygon2D" parent="Logic/MouthBottom/Area2D"] polygon = PackedVector2Array(-7, -7, -4, -2, 4, -2, 7, -7, 10, -3, 11, 4, 8, 7, -8, 7, -11, 4, -10, -3) [node name="MouthTop" type="Sprite2D" parent="Logic"] position = Vector2(0, -25) texture = ExtResource("3") region_enabled = true region_rect = Rect2(83, 186, 26, 20) region_filter_clip_enabled = true script = ExtResource("4") [node name="Area2D" type="Area2D" parent="Logic/MouthTop"] collision_layer = 4 collision_mask = 4 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Logic/MouthTop/Area2D"] polygon = PackedVector2Array(-7, 5, 7, 5, 9, 10, 10, 10, 13, 4, 13, -6, 10, -10, 8, -10, 7, -8, -7, -8, -8, -10, -10, -10, -13, -6, -13, 4, -10, 10, -9, 10) [node name="Staple" type="Sprite2D" parent="."] position = Vector2(0, -206) scale = Vector2(0.217105, 0.291667) texture = ExtResource("5") script = ExtResource("4") [node name="Area2D" type="Area2D" parent="Staple"] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Staple/Area2D"] shape = SubResource("RectangleShape2D_w077t")