[gd_scene load_steps=8 format=4] [ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Menus/utbox2.png" id="2"] [ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="3"] [sub_resource type="Animation" id="Animation_7ir7r"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("BulletTest1:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -87)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("BulletTest1:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_kao4a"] resource_name = "new_animation" length = 8.0 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("BulletTest1:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 3.9, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(-22, -40), Vector2(20, 40)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("BulletTest1:rotation") tracks/1/interp = 4 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 3.9, 8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 2.81342, 2.45298] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_6lj4f"] _data = { &"RESET": SubResource("Animation_7ir7r"), &"new_animation": SubResource("Animation_kao4a") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_4cvbb"] size = Vector2(36, 2) [node name="TestPattern3" type="Node2D"] z_index = 4096 script = ExtResource("1") randomRotation = 360.0 target = 2 boardSize = Vector2(120, 120) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_6lj4f") } autoplay = "new_animation" [node name="BulletTest1" type="Sprite2D" parent="."] position = Vector2(0, -87) scale = Vector2(2, 2) texture = ExtResource("2") flip_v = true script = ExtResource("3") [node name="Area2D" type="Area2D" parent="BulletTest1"] collision_layer = 4 collision_mask = 4 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="BulletTest1/Area2D"] position = Vector2(0, -17) shape = SubResource("RectangleShape2D_4cvbb") [node name="CollisionShape2D2" type="CollisionShape2D" parent="BulletTest1/Area2D"] position = Vector2(0, 17) shape = SubResource("RectangleShape2D_4cvbb") [node name="CollisionShape2D3" type="CollisionShape2D" parent="BulletTest1/Area2D"] position = Vector2(-17, 0) rotation = 1.5707900524139404 shape = SubResource("RectangleShape2D_4cvbb") [node name="CollisionShape2D4" type="CollisionShape2D" parent="BulletTest1/Area2D"] position = Vector2(17, 0) rotation = 1.5707900524139404 shape = SubResource("RectangleShape2D_4cvbb")