[gd_scene load_steps=5 format=4] [ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/SoulBullet.cs" id="2"] [ext_resource type="AudioStream" path="res://Audio/Sounds/snd_yellow_soul_shoot.wav" id="3"] [sub_resource type="CircleShape2D" id="CircleShape2D_x25jk"] radius = 8.0 [node name="SoulBullet" type="Sprite2D" node_paths=PackedStringArray("area")] scale = Vector2(0.4, 0.4) texture = ExtResource("1") offset = Vector2(-4, 0) region_enabled = true region_rect = Rect2(115, 91, 26, 11) region_filter_clip_enabled = true script = ExtResource("2") area = NodePath("Area2D") [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource("3") autoplay = true bus = &"Sound" [node name="Area2D" type="Area2D" parent="."] scale = Vector2(1, 0.64) collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("CircleShape2D_x25jk") [node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."] position = Vector2(-4, 0) scale = Vector2(1.4, 0.64) [connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]