[gd_scene load_steps=5 format=4] [ext_resource type="Texture2D" path="res://Sprites/Bullets/Staple.tres" id="1"] [ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="2"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_qyfnr"] size = Vector2(16, 2) [sub_resource type="RectangleShape2D" id="RectangleShape2D_7hsob"] size = Vector2(2, 8) [node name="Staple" type="Sprite2D"] modulate = Color(0, 1, 1, 1) texture = ExtResource("1") script = ExtResource("2") lifeTime = 300.0 type = 1 [node name="Area2D" type="Area2D" parent="."] collision_layer = 4 collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(0, -3) shape = SubResource("RectangleShape2D_qyfnr") [node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"] position = Vector2(-7, 0) shape = SubResource("RectangleShape2D_7hsob") [node name="CollisionShape2D3" type="CollisionShape2D" parent="Area2D"] position = Vector2(7, 0) shape = SubResource("RectangleShape2D_7hsob")