[gd_scene load_steps=39 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/axis.png" id="2"] [sub_resource type="Animation" id="Animation_r0t7t"] resource_name = "ActDo" length = 0.6000000238418579 step = 0.05000000074505806 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(280, 180, 40, 60), Rect2(320, 180, 40, 60), Rect2(360, 180, 60, 60), Rect2(420, 180, 80, 60)] } [sub_resource type="Animation" id="Animation_f5tn7"] resource_name = "ActReady" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(200, 180, 40, 60), Rect2(240, 180, 40, 60)] } [sub_resource type="Animation" id="Animation_7g0ff"] resource_name = "AttackReady" length = 0.5 step = 0.05000000074505806 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(200, 300, 40, 60), Rect2(240, 300, 40, 60), Rect2(280, 300, 60, 60), Rect2(340, 300, 40, 60)] } [sub_resource type="Animation" id="Animation_leg3g"] resource_name = "BattleEnd" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(120, 240, 40, 60), Rect2(160, 240, 40, 60), Rect2(200, 240, 40, 60), Rect2(240, 240, 40, 60), Rect2(280, 240, 40, 60), Rect2(320, 240, 40, 60), Rect2(360, 240, 40, 60), Rect2(400, 240, 40, 60), Rect2(440, 240, 40, 60)] } [sub_resource type="Animation" id="Animation_ttey7"] resource_name = "BattleIdle" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Rect2(0, 180, 40, 60), Rect2(40, 180, 40, 60), Rect2(80, 180, 40, 60), Rect2(120, 180, 40, 60), Rect2(160, 180, 40, 60)] } [sub_resource type="Animation" id="Animation_fp6it"] resource_name = "BattleStart" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(0, 240, 40, 60), Rect2(40, 240, 40, 60), Rect2(80, 240, 40, 60), Rect2(120, 240, 40, 60)] } [sub_resource type="Animation" id="Animation_hbx6p"] resource_name = "Defend" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(480, 120, 40, 60)] } [sub_resource type="Animation" id="Animation_atmb8"] resource_name = "EastIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_8iqqs"] resource_name = "EastWalk" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_tm3td"] resource_name = "FallenDown" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.001), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(320, 0, 40, 60), Rect2(320, 360, 40, 60)] } [sub_resource type="Animation" id="Animation_qamg8"] resource_name = "Hurt" length = 0.699999988079071 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(560, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_3nh1s"] resource_name = "Hurt2" length = 0.699999988079071 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(380, 300, 40, 60)] } [sub_resource type="Animation" id="Animation_6dx2f"] resource_name = "Idle" length = 0.7000100016593933 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(0, 120, 40, 60), Rect2(40, 120, 40, 60), Rect2(80, 120, 40, 60), Rect2(120, 120, 40, 60), Rect2(160, 120, 40, 60), Rect2(200, 120, 40, 60), Rect2(240, 120, 40, 60)] } [sub_resource type="Animation" id="Animation_bxsnb"] resource_name = "ItemDo" length = 0.800000011920929 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.075, 0.15, 0.25, 0.4, 0.45, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(500, 180, 40, 60), Rect2(540, 180, 40, 60), Rect2(480, 240, 40, 60), Rect2(520, 240, 40, 60), Rect2(560, 240, 40, 60), Rect2(560, 300, 40, 60), Rect2(520, 300, 40, 60)] } [sub_resource type="Animation" id="Animation_ys8fi"] resource_name = "ItemReady" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(520, 120, 40, 60), Rect2(560, 120, 40, 60)] } [sub_resource type="Animation" id="Animation_pfmul"] resource_name = "KO" length = 0.4000000059604645 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(440, 60, 60, 60)] } [sub_resource type="Animation" id="Animation_pfs1v"] resource_name = "NorthIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(280, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_qvcpj"] resource_name = "NorthWalk" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(280, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_kurme"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_48l3p"] resource_name = "Shoot1" length = 0.4000000059604645 loop_mode = 1 step = 0.05000000074505806 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.35), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(0, 360, 40, 60), Rect2(40, 360, 40, 60), Rect2(80, 360, 40, 60), Rect2(120, 360, 40, 60)] } [sub_resource type="Animation" id="Animation_pt8om"] resource_name = "Shoot2" length = 0.4000000059604645 step = 0.05000000074505806 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [Rect2(120, 420, 40, 60), Rect2(80, 420, 40, 60), Rect2(20, 420, 60, 60)] } [sub_resource type="Animation" id="Animation_pdvkd"] resource_name = "Shutdown" length = 0.7000100016593933 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(160, 360, 40, 60), Rect2(240, 360, 40, 60), Rect2(200, 360, 40, 60), Rect2(280, 360, 40, 60)] } [sub_resource type="Animation" id="Animation_cqbwt"] resource_name = "SkillDo" length = 0.4000000059604645 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(280, 120, 40, 60), Rect2(320, 120, 40, 60), Rect2(360, 120, 60, 60), Rect2(420, 120, 60, 60)] } [sub_resource type="Animation" id="Animation_qidjc"] resource_name = "SkillReady" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(280, 60, 40, 60), Rect2(320, 60, 40, 60), Rect2(360, 60, 40, 60), Rect2(400, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_buqhc"] resource_name = "Slide" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.001), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(310, 360, 60, 60), Rect2(320, 360, 40, 60)] } [sub_resource type="Animation" id="Animation_y0jif"] resource_name = "SouthIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_7xwoy"] resource_name = "SouthWalk" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_kktms"] resource_name = "SpinAtk" length = 0.4000000059604645 loop_mode = 1 step = 0.05000000074505806 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(0, 300, 40, 60), Rect2(160, 300, 40, 60), Rect2(40, 300, 40, 60), Rect2(240, 420, 40, 60), Rect2(80, 300, 40, 60), Rect2(120, 300, 40, 60), Rect2(160, 420, 40, 60), Rect2(200, 420, 40, 60)] } [sub_resource type="Animation" id="Animation_bdj3k"] resource_name = "Spinning" length = 0.0010000000474974513 [sub_resource type="Animation" id="Animation_u4d6i"] resource_name = "TramSit" length = 0.4000000059604645 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_7rhs5"] resource_name = "TramSit2" length = 0.4000000059604645 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(80, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_ueqgk"] resource_name = "WestIdle" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_807v0"] resource_name = "WestWalk" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 60, 40, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2jgja"] _data = { &"ActDo": SubResource("Animation_r0t7t"), &"ActReady": SubResource("Animation_f5tn7"), &"AttackReady": SubResource("Animation_7g0ff"), &"BattleEnd": SubResource("Animation_leg3g"), &"BattleIdle": SubResource("Animation_ttey7"), &"BattleStart": SubResource("Animation_fp6it"), &"Defend": SubResource("Animation_hbx6p"), &"EastIdleDW": SubResource("Animation_atmb8"), &"EastWalkDW": SubResource("Animation_8iqqs"), &"FallenDown": SubResource("Animation_tm3td"), &"Hurt": SubResource("Animation_qamg8"), &"Hurt2": SubResource("Animation_3nh1s"), &"Idle": SubResource("Animation_6dx2f"), &"ItemDo": SubResource("Animation_bxsnb"), &"ItemReady": SubResource("Animation_ys8fi"), &"KO": SubResource("Animation_pfmul"), &"NorthIdleDW": SubResource("Animation_pfs1v"), &"NorthWalkDW": SubResource("Animation_qvcpj"), &"RESET": SubResource("Animation_kurme"), &"Shoot1": SubResource("Animation_48l3p"), &"Shoot2": SubResource("Animation_pt8om"), &"Shutdown": SubResource("Animation_pdvkd"), &"SkillDo": SubResource("Animation_cqbwt"), &"SkillReady": SubResource("Animation_qidjc"), &"Slide": SubResource("Animation_buqhc"), &"SouthIdleDW": SubResource("Animation_y0jif"), &"SouthWalkDW": SubResource("Animation_7xwoy"), &"SpinAtk": SubResource("Animation_kktms"), &"Spinning": SubResource("Animation_bdj3k"), &"TramSit": SubResource("Animation_u4d6i"), &"TramSit2": SubResource("Animation_7rhs5"), &"WestIdleDW": SubResource("Animation_ueqgk"), &"WestWalkDW": SubResource("Animation_807v0") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_ut4oy"] size = Vector2(12, 6) [sub_resource type="CircleShape2D" id="CircleShape2D_tnufd"] radius = 7.0 [node name="Axis" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 12 asymmetrical = true animMod = 1 extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_2jgja") } autoplay = "SouthIdleDW" next/BattleStart = &"BattleIdle" next/Spinning = &"SpinAtk" next/WestWalkDW = &"WestIdleDW" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(0, 0, 40, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, -3) shape = SubResource("RectangleShape2D_ut4oy") [node name="Trigger" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -3) shape = SubResource("CircleShape2D_tnufd")