[gd_scene load_steps=12 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"] [sub_resource type="Animation" id="Animation_v747m"] resource_name = "Attack" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.3, 0.4, 0.5, 0.6, 0.8, 1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.8), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(80, 300, 60, 60), Rect2(140, 300, 60, 60), Rect2(0, 360, 60, 60), Rect2(140, 300, 60, 60), Rect2(0, 360, 60, 60), Rect2(140, 300, 60, 60), Rect2(0, 360, 60, 60), Rect2(60, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60)] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.2, 1.2), "transitions": PackedFloat32Array(1, 1), "values": [{ "args": [15.0, 1.0], "method": &"Shake" }, { "args": [15.0, 1.0], "method": &"Shake" }] } [sub_resource type="Animation" id="Animation_rsjk0"] resource_name = "Hurt" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(200, 300, 60, 60)] } [sub_resource type="Animation" id="Animation_5ivb7"] resource_name = "Idle" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(0, 300, 40, 60), Rect2(40, 300, 40, 60)] } [sub_resource type="Animation" id="Animation_dd53f"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 300, 40, 60)] } [sub_resource type="Animation" id="Animation_67py0"] resource_name = "Ring1" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 1.8), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(80, 300, 60, 60), Rect2(140, 300, 60, 60), Rect2(0, 360, 60, 60), Rect2(140, 300, 60, 60), Rect2(0, 360, 60, 60), Rect2(140, 300, 60, 60), Rect2(180, 360, 60, 60)] } [sub_resource type="Animation" id="Animation_8osg1"] resource_name = "Ring2" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 1.8), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Rect2(60, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60), Rect2(120, 360, 60, 60), Rect2(180, 360, 60, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_7eip5"] _data = { &"Attack": SubResource("Animation_v747m"), &"Hurt": SubResource("Animation_rsjk0"), &"Idle": SubResource("Animation_5ivb7"), &"RESET": SubResource("Animation_dd53f"), &"Ring1": SubResource("Animation_67py0"), &"Ring2": SubResource("Animation_8osg1") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_oliwm"] size = Vector2(31, 20) [sub_resource type="CircleShape2D" id="CircleShape2D_nauhb"] radius = 17.029399871826172 [node name="BellBoss" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 21 singleDirection = true extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_7eip5") } autoplay = "Idle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(0, 300, 40, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0.5, -10) shape = SubResource("RectangleShape2D_oliwm") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(1, -20) shape = SubResource("CircleShape2D_nauhb")