[gd_scene load_steps=16 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/chujin.png" id="2"] [sub_resource type="Animation" id="Animation_6u8p3"] resource_name = "NorthIdle" length = 0.4000000059604645 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 120, 40, 60)] } [sub_resource type="Animation" id="Animation_1ogm3"] resource_name = "NorthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(80, 120, 40, 60), Rect2(40, 120, 40, 60), Rect2(120, 120, 40, 60), Rect2(40, 120, 40, 60)] } [sub_resource type="Animation" id="Animation_k03hq"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(0, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_21sjp"] resource_name = "SideIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(40, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_f7t7y"] resource_name = "SideSit" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(80, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_cs77f"] resource_name = "SideWalk" length = 0.4000000059604645 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(40, 60, 40, 60), Rect2(40, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_g4uv0"] resource_name = "SitAngry" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(80, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_umr4y"] resource_name = "SitEat" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.6), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [Rect2(120, 0, 40, 60), Rect2(160, 0, 40, 60), Rect2(160, 60, 40, 60)] } [sub_resource type="Animation" id="Animation_hblgf"] resource_name = "SouthIdle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(0, 0, 40, 60)] } [sub_resource type="Animation" id="Animation_rh0ic"] resource_name = "SouthWalk" length = 0.800000011920929 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Rect2(0, 60, 40, 60), Rect2(0, 0, 40, 60), Rect2(0, 120, 40, 60), Rect2(0, 0, 40, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_hhoxd"] _data = { &"NorthIdle": SubResource("Animation_6u8p3"), &"NorthWalk": SubResource("Animation_1ogm3"), &"RESET": SubResource("Animation_k03hq"), &"SideIdle": SubResource("Animation_21sjp"), &"SideSit": SubResource("Animation_f7t7y"), &"SideWalk": SubResource("Animation_cs77f"), &"SitAngry": SubResource("Animation_g4uv0"), &"SitEat": SubResource("Animation_umr4y"), &"SouthIdle": SubResource("Animation_hblgf"), &"SouthWalk": SubResource("Animation_rh0ic") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_0gvs8"] size = Vector2(16, 14) [sub_resource type="CircleShape2D" id="CircleShape2D_a8maw"] radius = 10.04990005493164 [node name="Chujin" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 4 extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_hhoxd") } autoplay = "Idle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(0, 0, 40, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -7) shape = SubResource("RectangleShape2D_0gvs8") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -19) shape = SubResource("CircleShape2D_a8maw")