[gd_scene load_steps=12 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"] [sub_resource type="Animation" id="Animation_3uip1"] resource_name = "Happy" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(240, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_w3a5y"] resource_name = "Hurt" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(120, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_ml3u3"] resource_name = "Idle" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(0, 0, 40, 40), Rect2(40, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_avp6c"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(240, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_6kfq2"] resource_name = "Talk" length = 0.20000000298023224 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(80, 0, 40, 40), Rect2(0, 0, 40, 40)] } [sub_resource type="Animation" id="Animation_xvgiv"] resource_name = "Walk" length = 0.20000000298023224 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(200, 0, 40, 40), Rect2(160, 0, 40, 40)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_w3rl2"] _data = { &"Happy": SubResource("Animation_3uip1"), &"Hurt": SubResource("Animation_w3a5y"), &"Idle": SubResource("Animation_ml3u3"), &"RESET": SubResource("Animation_avp6c"), &"Talk": SubResource("Animation_6kfq2"), &"Walk": SubResource("Animation_xvgiv") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_ut4oy"] size = Vector2(12, 6) [sub_resource type="CircleShape2D" id="CircleShape2D_sntc0"] radius = 13.0 [node name="Penceller" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 17 singleDirection = true extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") metadata/WeakFire = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_w3rl2") } autoplay = "SouthIdle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -20) region_enabled = true region_rect = Rect2(240, 0, 40, 40) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(5, -3) shape = SubResource("RectangleShape2D_ut4oy") [node name="Trigger" type="Area2D" parent="."] position = Vector2(5, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -9) shape = SubResource("CircleShape2D_sntc0")