[gd_scene load_steps=14 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/ch1dw chars.png" id="2"] [ext_resource type="Script" path="res://Scripts/Bullets/RulerBehavior.cs" id="3"] [ext_resource type="Texture2D" path="res://Sprites/Bullets/Ruler.tres" id="4"] [ext_resource type="Script" path="res://Scripts/Bullets/Blank.cs" id="5"] [sub_resource type="Animation" id="Animation_43k88"] resource_name = "Hurt" length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 0 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(200, 220, 40, 20)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:offset") tracks/1/interp = 0 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(2, -17)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite/Leg1:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [5.86484] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite/Leg2:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.942127] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Sprite/Leg2/Hand2:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.29686] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sprite/Leg1/Hand1:rotation") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.944659] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Sprite:position") tracks/6/interp = 0 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -19)] } [sub_resource type="Animation" id="Animation_8l2kh"] resource_name = "Idle" loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -14), Vector2(0, -12)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite/Leg1:rotation") tracks/1/interp = 4 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [-0.278375, -0.539824] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite/Leg2:rotation") tracks/2/interp = 4 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.303915, 0.560133] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite/Leg1/Hand1:rotation") tracks/3/interp = 4 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.690366, 0.970303] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Sprite/Leg2/Hand2:rotation") tracks/4/interp = 4 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [2.57872, 2.24132] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sprite:region_rect") tracks/5/interp = 0 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(200, 200, 40, 20)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Sprite:offset") tracks/6/interp = 0 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -20)] } [sub_resource type="Animation" id="Animation_h5n3q"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -14)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite/Leg1:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [-0.278375] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite/Leg2:rotation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.303915] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite/Leg1/Hand1:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.690366] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Sprite/Leg2/Hand2:rotation") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [2.57872] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sprite:region_rect") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(200, 200, 40, 20)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Sprite:offset") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -20)] } [sub_resource type="Animation" id="Animation_d02by"] resource_name = "Walk" length = 0.25 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0, -14), Vector2(0, -12)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite/Leg1:rotation") tracks/1/interp = 4 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [-0.278375, -0.539824] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite/Leg2:rotation") tracks/2/interp = 4 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.303915, 0.560133] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sprite/Leg1/Hand1:rotation") tracks/3/interp = 4 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.690366, 0.970303] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Sprite/Leg2/Hand2:rotation") tracks/4/interp = 4 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.25), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [2.57872, 2.24132] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sprite:region_rect") tracks/5/interp = 0 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(200, 200, 40, 20)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Sprite:offset") tracks/6/interp = 0 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0, -20)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_43k88"] _data = { &"Hurt": SubResource("Animation_43k88"), &"Idle": SubResource("Animation_8l2kh"), &"RESET": SubResource("Animation_h5n3q"), &"Walk": SubResource("Animation_d02by") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_vxh1v"] size = Vector2(16, 9) [sub_resource type="CircleShape2D" id="CircleShape2D_sntc0"] radius = 20.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_ai85n"] size = Vector2(60, 12) [node name="Ruler" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 115 singleDirection = true replaceAnim = [["Walk", "Idle"]] extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") metadata/WeakFire = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_43k88") } autoplay = "SouthIdle" [node name="Sprite" type="Sprite2D" parent="."] position = Vector2(0, -14) texture = ExtResource("2") offset = Vector2(0, -20) region_enabled = true region_rect = Rect2(200, 200, 40, 20) region_filter_clip_enabled = true [node name="Leg1" type="Sprite2D" parent="Sprite"] show_behind_parent = true position = Vector2(9.53674e-07, -11) rotation = -0.2783749997615814 scale = Vector2(1, 0.775511) texture = ExtResource("2") offset = Vector2(0, 16) flip_h = true region_enabled = true region_rect = Rect2(240, 200, 10, 40) region_filter_clip_enabled = true [node name="Hand1" type="Sprite2D" parent="Sprite/Leg1"] show_behind_parent = true position = Vector2(0.809021, 7.37096) rotation = 0.6903660297393799 texture = ExtResource("2") offset = Vector2(13, 2) region_enabled = true region_rect = Rect2(250, 200, 30, 20) region_filter_clip_enabled = true [node name="Leg2" type="Sprite2D" parent="Sprite"] show_behind_parent = true position = Vector2(9.53674e-07, -11) rotation = 0.30391499400138855 scale = Vector2(1, 0.775511) texture = ExtResource("2") offset = Vector2(0, 16) region_enabled = true region_rect = Rect2(240, 200, 10, 40) region_filter_clip_enabled = true [node name="Hand2" type="Sprite2D" parent="Sprite/Leg2"] show_behind_parent = true position = Vector2(0.304203, 7.09111) rotation = 2.5787200927734375 texture = ExtResource("2") offset = Vector2(13, -2) flip_v = true region_enabled = true region_rect = Rect2(250, 200, 30, 20) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -4.5) shape = SubResource("RectangleShape2D_vxh1v") [node name="Trigger" type="Area2D" parent="."] position = Vector2(5, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(-5, -17) shape = SubResource("CircleShape2D_sntc0") [node name="BattleBehavior" type="Node2D" parent="." node_paths=PackedStringArray("bullet")] script = ExtResource("3") bullet = NodePath("BulletTest1") [node name="BulletTest1" type="Sprite2D" parent="BattleBehavior"] process_mode = 4 show_behind_parent = true z_index = 3000 position = Vector2(300, 0) scale = Vector2(1.562, 1.14) texture = ExtResource("4") offset = Vector2(0, 37) region_rect = Rect2(84, 95, 11, 12) script = ExtResource("5") [node name="Area2D" type="Area2D" parent="BattleBehavior/BulletTest1"] position = Vector2(0, 37.375) collision_layer = 4 collision_mask = 4 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="BattleBehavior/BulletTest1/Area2D"] shape = SubResource("RectangleShape2D_ai85n")