[gd_scene load_steps=9 format=4] [ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"] [ext_resource type="Texture2D" path="res://Sprites/Characters/lightworld.png" id="2"] [sub_resource type="Animation" id="Animation_an5ob"] resource_name = "Idle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [Rect2(80, 280, 60, 60)] } [sub_resource type="Animation" id="Animation_l88p3"] length = 0.0010000000474974513 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Rect2(80, 280, 60, 60)] } [sub_resource type="Animation" id="Animation_fsvu0"] resource_name = "Talk" length = 0.30000001192092896 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [Rect2(140, 280, 60, 60), Rect2(80, 280, 60, 60)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_nilul"] _data = { &"Idle": SubResource("Animation_an5ob"), &"RESET": SubResource("Animation_l88p3"), &"Talk": SubResource("Animation_fsvu0") } [sub_resource type="RectangleShape2D" id="RectangleShape2D_4e73s"] size = Vector2(31, 22) [sub_resource type="CircleShape2D" id="CircleShape2D_e1m31"] radius = 16.124500274658203 [node name="Squid" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")] script = ExtResource("1") id = 73 singleDirection = true extras = [] anim = NodePath("AnimationPlayer") sprite = NodePath("Sprite") collider = NodePath("CollisionShape2D") trigger = NodePath("Trigger") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_nilul") } autoplay = "Idle" [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") offset = Vector2(0, -30) region_enabled = true region_rect = Rect2(80, 280, 60, 60) region_filter_clip_enabled = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, -11) shape = SubResource("RectangleShape2D_4e73s") [node name="Trigger" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"] position = Vector2(0, -19) shape = SubResource("CircleShape2D_e1m31")